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Information | Rates ect: |
---|---|
Exp | HIGE |
Sp | 1000000 |
Gold | Medium |
Cap | 110 |
Skills | BER h |
Mastery(CH/EU) | 320/220 |
Alchemy | iSRO Rates |
Job rates | YES |
Towns | Jangan, Donwhang, Hotan, Samarkand, Constantinople, Alexandria |
CTF | Enabled |
FGW Talismans rate | 2x iSRO rate |
Roc Gate | Enabled |
Jobbing | Custom |
Fortress war | Hotan only, Every Saturday 14:00 server time. |
Academy | Disbaled |
Captcha | Enabled |
IPLimit | 8 |
Max Plus | +12 without advanced elixir |
Botting allowed | Enabled |
NEW OPEN
Server is ONLINE !
Server is ONLINE !
Website
Our website is provided with all the useful features.
-Fortress status.
-Unique Ranking.
-Job Ranking.
-Server time & Countdowns.
-Player count.
-FAQs section.
-Rules section.
-Guild search showing each guild member, fortress war position and grant name.
-Super Rewards, Payment Wall & Manual Paypal payment pages.
-Player search showing set & unique kills like rev6.
-Character panel including unstuck character feature, vote4silk, web storage where you can keep your items safe in the website, website login password & game login password, ban/unban your account using the website password to prevent unauthorized access when you're on vacation or busy.
-Unique History ('Unique monster name' last killed by 'player' 000 minutes ago).
-Contribution exchange (exchanging job contribution points for job points)
-FGW talismans exchange (exchanging FGW talismans from the inventory with an Egy A weapon through the website to avoid the creation of multiple characters to finish the collection quest)
Forum
A lot of servers don't realize the importance of having a forum but we do.
Using our forum you can do the following.
-Talk in our forum's public chatbox & keep in touch with everyone.
-Post suggestions for future updates in our suggestions section. (You get rewarded if your ideas are confirmed)
-Report bugs or violation of rules in our reports section.
-Advertise your guild or look for a guild in the guilds section.
-Advertise for buying, selling or trading items in the marketplace section.
Feel free to register here
Play2Win or Pay2Win?
This is the question that each and every server jumps around. Most of the useful items in the item mall are available for Job Points & Arena Coins so it's kind of both as you can just keep playing and earn your items or just purchase silk & try to get what you want or need but silks can also be obtained through daily quests, not only by purchasing them.
Start Items / Buffs:
Combat Raze: 5 seconds of cool-down time, Probability Reduced to 70% & MP consumption
Courage Raze: 3 seconds of cool-down time & MP consumption increased.
Phyiscal Raze: 2 seconds of cool-down time & MP consumption increased.
Magical Raze: 2 seconds of cool-down time & MP consumption increased.
Slumber: Only characters with INT points of 450 or more can add it.
Deep Slumber: Only characters with points of 450 or more can add it.
Daze: Reduced its probability to 70%.
Wrath Daze: Reduced its probability to 70%.
Cleric
Force Deity: Disabled for balancing purposes.
Mental Deity: Disabled for balancing purposes.
Rebirth Immolation: Disabled for balancing purposes.
Holy Group Rebirth: Disabled for balancing purposes.
Grand Reverse: 60 seconds of cool-down time
Holy Spell: Resistance reduced to 30%.
Integrity: 25 seconds of cool-down time.
Innocent: 20 seconds of cool-down time.
Bless Spell: Split into 2 skills. One is for STR Clerics & the other is for INT Clerics. The one for STR goes away if cleric is unequipped when the INT one is just the ordinary Bless Spell we all know
Warrior
Protect: Disabled since it's only used to bug unique monsters nowadays.
Pain Quota: Reduced to 35%.
Physical Fence: Reduced to 35%.
Magical Fence: Reduced to 35%..
1-Handed Skin: NEW SKILL. A mixture of Iron & Mana skin but only can be used with 1-Handed Sword and goes away in case unequipped.
Sprint Assault: Reduced knockback & stun probabilities for balancing purposes.
Sudden Twist: Reduced stun probability & increased bleed probability for balancing purposes.
Shield Trash: Reduced knockback probability & increased dull probability.
Rogue
Distance Shot: Now has a stun probability of 30%.
Avoid: Increased to 25%.
Rogue/Warrior passives: 3500 HP Increase & 20% Holy Spell.
Rogue/Cleric passives: 25% MP consumption Reduced.
Bard
Dance Of Wizardy: Reduced/Nerfed for balancing purposes.
Guard Tambour: Reduced/Nerfed for balancing purposes.
Mana Tambour: Reduced/Nerfed for balancing purposes.
Booming Wave: Increased damage outcome for balancing purposes.
Weird Chord: Increased damage outcome for balancing purposes.
We have also implemented some passives & attacking skills like a wide range attack, a knockback attack & a very powerful attack with a high damage outcome in order to make bard less of a buffing built & more of an attacking one.
We have also implemented some passives & attacking skills like a wide range attack, a knockback attack & a very powerful attack with a high damage outcome in order to make bard less of a buffing built & more of an attacking one.
Details coming soon.
Cold
Snow Shield: Can only be added if character has 400 INT points or more. Cool-down time reduced to 150 Seconds.
Force
Vital Spot - Zero (Impotent): Reduced probability to 65%.
Godly Rebirth Art: 60 seconds of cool-down time.
Force Cure - Overall: 20 seconds of cool-down time.
Cure Therapy - Clarity: 15 seconds of cool-down time.
Cure Therapy - Heaven: Reduced to 30%. All characters with STR 450 or more can add it without even skilling force so that Dual Weapon STR Builts can have a little bit of resistance. Any INT China can obtain a similar skill but only offers 25% of Resistance.
Blade/Sword
Blade Desperate: NEW SKILL. Basically the Dagger Desperate offering 25% more of Physical Damage & reducing 75% of Defense. This skill requires 450 STR points to be able to add it. Also, combos' probabilities have been increased.
Destruction Smash: The Cap 120 bleed triple strike that knocks back & is an upgrade skill that can only be purchased for 500 Upgrade coins. Please note that there is no stat point restriction for this skill. Reworked to suit Cap 110.
Cure Therapy - INT 1: A 25% version of Holy Spell (added for balancing purposes). Has a restriction of 400 INT points & level 110 of Bicheon mastery.
Frost Volley: 3% Physical & Magical attack increase passive which has a restriction of having a sword equipped. & 400 INT Points.
Water Missle: 2% Physical & Magical damage Absorption, has a restriction of 400 INT points & only works if sword is equipped.
Conjure Frost: 5% Physical & Magical damage increase, has a restriction of 400 STR points & blade has to be equipped.
Frost Arrow: 1% Physical & Magical damage Absorption increase, as a restriction of 400 STR points & blade must be equipped.
Bow
Sneak & Hide: not much to explain, simply an invisible/sleath version of China that only bowers can skill.
6-Arrow Combo: Increased cool-down time to avoid spamming.
5-Arrow Combo: Increased cool-down time to avoid spamming.
Magnetic Aura: NEW SKILL. Basically a bow version of Crossbow Extreme which can only be skilled if you have more than 400 STR points.
Lunatic Fringe: NEW SKILL. Basically a bow version of Life Turnover which can only be skilled if you have more than 400 INT points.
Cure Therapy - INT 2: A 20% of Holy Spell (added for balancing purposes). Has a restriction of 400 INT points & level 110 of Pacheon mastery
Hand Of Critical: Critical 2 Increase.
Signet Of Restoration: Attack Rate 13 Increase.
Signet Of Earth:: 4% Physical & Magical Damage increase.
Signet Of Water: 4% Magical Attack power increase, has a restriction of 400 INT points & Bow must be equipped.
Glaive/Spear
Concentration: Critical 8 increase passive which only works if glaive is equipped & can only be skilled if you have more than 400 STR points.
Flying Dragon - Upgrade: Can only be purchased for 500 Upgrade Coins & has no stat point restriction because who wouldn't love a second flying dragon to strike with
Cure Therapy - INT 3: A 35% of Holy Spell (added for balancing purposes). Has a restriction of 400 INT points & level 110 of Hueksal mastery. Why 35%? Spear has the worst defense & the moment it eats a debuff especially impotent it's just pointless to continue the PVP
HP 600 increase passive (Spear must be equipped)
Steam: 3% Physical & Magical damage increase passive, has a restriction of 400 INT points & spear must be equipped.
Magma Orb: 2% Physical & Magical damage absorption passive, has a restriction of 400 INT points & only works if spear is equipped.
Heatwave: 5% Physical & Magical damage increase passive. Has a restriction of 400 STR points & Glaive must be equipped.
Lava Chains: 1% Physical & Magical damage absorption passive, has a restriction of 400 STR Points & only works if Glaive is equipped.
Sandstorm: A Chinese vital increase version. HP 19048 increase, 35% Physical & Magical damage reduce & Aggro 300%. Has a restriction of 400 HP points, can only be cast with a glaive & disappears if glaive is unequipped.
Please put in mind that each and every skill change or addition has been tested with each & every other built before being taken into consideration so please do not judge our changes until you try them & actually see any lack of balance which Anathema's team guarantees you won't see.
Please put in mind that each and every skill change or addition has been tested with each & every other built before being taken into consideration so please do not judge our changes until you try them & actually see any lack of balance which Anathema's team guarantees you won't see.
Auto-Equipment
I really don't think that needs a lot of explaining since we're probably not the first server to use that. Works all the way to D10. We are also CONSIDERING adding normal D11 items to NPC.
I really don't think that needs a lot of explaining since we're probably not the first server to use that. Works all the way to D10. We are also CONSIDERING adding normal D11 items to NPC.
Temple Of Luck
It is the feature that will discourage people from using auto-plusing programs.
You can only enter the Temple Of Luck with a job suit.
Inside the temple there are treasure boxes with a low spawn rate that drop lucky powders & has a chance of giving a 3% of luck buff called Luckisity which lasts 200 seconds.
Furthermore, there is a unique called Temple Of Luck Hero that appears inside the Temple Of Luck & drops the very common silk items such as globals & reverse scrolls.
The slayer of the Temple Of Luck Hero is immediately awarded with 50 Job Points & the party members are awarded with 35 Job Points each.
You can teleport to Temple Of Luck from its portal which is located at Donwhang South Gate.
It is the feature that will discourage people from using auto-plusing programs.
You can only enter the Temple Of Luck with a job suit.
Inside the temple there are treasure boxes with a low spawn rate that drop lucky powders & has a chance of giving a 3% of luck buff called Luckisity which lasts 200 seconds.
Furthermore, there is a unique called Temple Of Luck Hero that appears inside the Temple Of Luck & drops the very common silk items such as globals & reverse scrolls.
The slayer of the Temple Of Luck Hero is immediately awarded with 50 Job Points & the party members are awarded with 35 Job Points each.
You can teleport to Temple Of Luck from its portal which is located at Donwhang South Gate.
Temple OF LUCK DROB SOME BUFF AND SCROLL LUCK
Special Elixirs
Simply a special kind of elixirs that has a bit more chance of on successfully enhancing an equipment which can be dropped by monsters in temple of luck, treasure boxes in temple of luck & any kind of unique monsters.
Lucky Powders
On BEOWULF lucky powders are not available for gold like the other servers. You can only get lucky powders with Arena Coins or Job Points.
Each 50 Units cost 1 Arena Coin or 3 Job Points.
Each 50 Units cost 1 Arena Coin or 3 Job Points.
Box Of Luck & Luckisity Buff
Immortals
You can buy them for 100 Silks, 150 Job Points or 60 Arena Coins.
The D11 immortal stones are recolored to avoid scamming.
They can also drop from Job Temple Unique Monsters.
-Neith: Drops 2 Immortal stones.
-Selket: Drops 2 Immortals stones.
-Anubis: Drops 3 Immortals stones.
-Isis: Drops 3 Immortals stones.
-Haroeris: Drops 10 Immortals stones.
-Seth: Drops 25 Immortals stones.
-Neith: Drops 2 Immortal stones.
-Selket: Drops 2 Immortals stones.
-Anubis: Drops 3 Immortals stones.
-Isis: Drops 3 Immortals stones.
-Haroeris: Drops 10 Immortals stones.
-Seth: Drops 25 Immortals stones.
Jobbing
Hunter receives 20 JP from each 5 star caravan sold & 1 JP per kill.
Trader receives 30 JP from each 5 star caravan sold by the trader only & 2 JP per kill.
Thief receives 25 JP from each 5 star caravan & 3 JP per kill.
Hunter receives 20 JP from each 5 star caravan sold & 1 JP per kill.
Trader receives 30 JP from each 5 star caravan sold by the trader only & 2 JP per kill.
Thief receives 25 JP from each 5 star caravan & 3 JP per kill.
JOB Temple
Power & Fight weapons
Not much to explain, the good old iSRO way of earning them which is shipwreck -burning abyss collection for Power weapons & SHILED drop from Ghost Sereness with higher rates of-course but don't get your hopes up because the whole getting Sereness stuck bug is fixed up.
FGW
Not much to explain, the good old iSRO way of earning them which is shipwreck -burning abyss collection for Power weapons & SHILED drop from Ghost Sereness with higher rates of-course but don't get your hopes up because the whole getting Sereness stuck bug is fixed up.
FGW
set immortality in npc alix
SHOP.NPC NEW PET ATTACK PET PACK title name color ALL NEW AVATAR
NPC.SHOP
F10
Job Based Honor Buffs (Changes hands weekly)
We award them weekly to the top 10 jobbers of each job but not all of them get all the buffs so here's how it works
We award them weekly to the top 10 jobbers of each job but not all of them get all the buffs so here's how it works
1st jobber of each job gets all the buffs.
-2nd & 3rd jobbers of each job get Gold, Silver & Bronze buffs.
-4th, 5th & 6th jobbers of each job get Silver & Bronze buffs.
-7th, 8th, 9th & 10th jobbers of each job get only the Bronze buff.
Please note that you can check the ranking of the jobbers through the game's website & that job levels undergo a WEEKLY reset after honor buffs are granted to give everyone fair shots at the buffs.
Masteries
The idea is originated from League Of Legends. Basically it's an extra mastery containing a lot of passives with different levels which you can only add using Mastery Points. As we mentioned before, one of the starting items is 12 Mastery Points which the player is going to be using to add the passives.
You add the passives by purchasing them from the Flag NPC which is directly next to Donwhang Storage.
Note: In order to upgrade one mastery passive, just buy it twice or as many as the levels you want to upgrade it but keep in mind that every passive has a limit of 2 to 5 levels so take great care while making decisions.
-2nd & 3rd jobbers of each job get Gold, Silver & Bronze buffs.
-4th, 5th & 6th jobbers of each job get Silver & Bronze buffs.
-7th, 8th, 9th & 10th jobbers of each job get only the Bronze buff.
Please note that you can check the ranking of the jobbers through the game's website & that job levels undergo a WEEKLY reset after honor buffs are granted to give everyone fair shots at the buffs.
Masteries
The idea is originated from League Of Legends. Basically it's an extra mastery containing a lot of passives with different levels which you can only add using Mastery Points. As we mentioned before, one of the starting items is 12 Mastery Points which the player is going to be using to add the passives.
You add the passives by purchasing them from the Flag NPC which is directly next to Donwhang Storage.
Note: In order to upgrade one mastery passive, just buy it twice or as many as the levels you want to upgrade it but keep in mind that every passive has a limit of 2 to 5 levels so take great care while making decisions.
Masteries FLAG
Skill tab name : Masteries
Chinese & European
1)Name : Physical Damage Increase
Physical Damage 1% Increase Lv1/5
Physical Damage 2% Increase Lv2/5
Physical Damage 3% Increase Lv3/5
Physical Damage 4% Increase Lv4/5
Physical Damage 5% Increase Lv5/5
2)Name : Magical Damage Increase
Magical Damage 1% Increase Lv1/5
Magical Damage 2% Increase Lv2/5
Magical Damage 3% Increase Lv3/5
Magical Damage 4% Increase Lv4/5
Magical Damage 5% Increase Lv5/5
3)Name : Critical Chance Bonus
Critical 3 Increase Lv1/3
Critical 5 Increase Lv2/3
Critical 8 Increase Lv3/3
4)Name : Blocking Ratio Increase
Blocking ratio 3 Increase Lv1/3
Blocking ratio 6 Increase Lv2/3
Blocking ratio 9 Increase Lv3/3
5)Name : Maximum HP Increase
Maximum HP 850 Increase Lv1/5
Maximum HP 1500 Increase Lv2/5
Maximum HP 2100 Increase Lv3/5
Maximum HP 3000 Increase Lv4/5
Maximum HP 4250 Increase Lv5/5
6)Name : Maximum MP Increase
Maximum HP 850 Increase Lv1/5
Maximum HP 1500 Increase Lv2/5
Maximum HP 2100 Increase Lv3/5
Maximum HP 3000 Increase Lv4/5
Maximum HP 4250 Increase Lv5/5
7)Name : Physical Defence Increase
Phy. Def. Pwr. 96 Increase Lv1/5
Phy. Def. Pwr. 141 Increase Lv2/5
Phy. Def. Pwr. 192 Increase Lv3/5
Phy. Def. Pwr. 254 Increase Lv4/5
Phy. Def. Pwr. 312 Increase Lv5/5
8)Name : Magical Defence Increase
Mag. Def. Pwr. 112 Increase Lv1/5
Mag. Def. Pwr. 177 Increase Lv2/5
Mag. Def. Pwr. 213 Increase Lv3/5
Mag. Def. Pwr. 399 Increase Lv4/5
Mag. Def. Pwr. 501 Increase Lv 5/5
9)Name : Parry Ratio Increase
Parry Ratio 35 Increase Lv1/2
Parry Ratio 61 Increase Lv2/2
10)Name : Attack Rating Increase
Attack Rating 31 Increase Lv1/3
Attack Rating 58 Increase Lv2/2
11)Name : Movement Speed Increase
Movement Speed 15% Increase Lv1/2
Movement Speed 25% Increase Lv2/2
Upgraded Skills
Are mostly custom skills but there are skills from higher caps reworked to suit cap 110. These skills are simply like your weapon having an extra +2 or +3 enhancement.
You can purchase these from the Skill Trainer NPC near Donwhang protector shop.
Each skill costs 500 Upgrade Coins.
Chinese & European
1)Name : Physical Damage Increase
Physical Damage 1% Increase Lv1/5
Physical Damage 2% Increase Lv2/5
Physical Damage 3% Increase Lv3/5
Physical Damage 4% Increase Lv4/5
Physical Damage 5% Increase Lv5/5
2)Name : Magical Damage Increase
Magical Damage 1% Increase Lv1/5
Magical Damage 2% Increase Lv2/5
Magical Damage 3% Increase Lv3/5
Magical Damage 4% Increase Lv4/5
Magical Damage 5% Increase Lv5/5
3)Name : Critical Chance Bonus
Critical 3 Increase Lv1/3
Critical 5 Increase Lv2/3
Critical 8 Increase Lv3/3
4)Name : Blocking Ratio Increase
Blocking ratio 3 Increase Lv1/3
Blocking ratio 6 Increase Lv2/3
Blocking ratio 9 Increase Lv3/3
5)Name : Maximum HP Increase
Maximum HP 850 Increase Lv1/5
Maximum HP 1500 Increase Lv2/5
Maximum HP 2100 Increase Lv3/5
Maximum HP 3000 Increase Lv4/5
Maximum HP 4250 Increase Lv5/5
6)Name : Maximum MP Increase
Maximum HP 850 Increase Lv1/5
Maximum HP 1500 Increase Lv2/5
Maximum HP 2100 Increase Lv3/5
Maximum HP 3000 Increase Lv4/5
Maximum HP 4250 Increase Lv5/5
7)Name : Physical Defence Increase
Phy. Def. Pwr. 96 Increase Lv1/5
Phy. Def. Pwr. 141 Increase Lv2/5
Phy. Def. Pwr. 192 Increase Lv3/5
Phy. Def. Pwr. 254 Increase Lv4/5
Phy. Def. Pwr. 312 Increase Lv5/5
8)Name : Magical Defence Increase
Mag. Def. Pwr. 112 Increase Lv1/5
Mag. Def. Pwr. 177 Increase Lv2/5
Mag. Def. Pwr. 213 Increase Lv3/5
Mag. Def. Pwr. 399 Increase Lv4/5
Mag. Def. Pwr. 501 Increase Lv 5/5
9)Name : Parry Ratio Increase
Parry Ratio 35 Increase Lv1/2
Parry Ratio 61 Increase Lv2/2
10)Name : Attack Rating Increase
Attack Rating 31 Increase Lv1/3
Attack Rating 58 Increase Lv2/2
11)Name : Movement Speed Increase
Movement Speed 15% Increase Lv1/2
Movement Speed 25% Increase Lv2/2
Upgraded Skills
Are mostly custom skills but there are skills from higher caps reworked to suit cap 110. These skills are simply like your weapon having an extra +2 or +3 enhancement.
You can purchase these from the Skill Trainer NPC near Donwhang protector shop.
Each skill costs 500 Upgrade Coins.
Skill Trainer NPC
First 100 players to reach level 110 500 silk Reward