#Review
First of all, welcome back in your 4th~5th attempt (?) I wanted to be first post, but it seems you made the thread 1 hour before.
The first thing I noticed is that there are 4 SoX items between +1 and +3. Ok we started bad. This is already a retard failure and that was already committed in Reality Online and will be repeated here. Although the idea of having all these sets are great, I don't feel they weren't balanced properly with skills. They were balanced in really different directions. Anyway this can be deeply tested in Open Beta so I won't judge that yet.
Skill balances really looks too random. You just took the "balance" changes most of server do (which btw, are all a failure attempt of "balance" changes) and you just changed few values in force (Which in its current state, it will surely be meta build for STR.)
About Job system:
So basically, you do 1 step forward and 2 steps backwards. Gratz! You won the Nobel prize of Stupidity 2017!
The best part is, normal routes have 20% tax while togui route doesn't have tax as well as better profit than default ones. This mean that if people wants to get gold, they must go Togui. Nice you fucked your job system before even starting, we can't expect much from a team who never played joymax sro and hence have zero knowledge about gameplay. Maybe that's why electus already filed many times before? How about if you removed completely Togui route and bring back bargain routes (bandit, blackrobber, niya and mt roc)? They are the true old school routes that will keep job war amazing as it was in joymax's sro low caps.
Also, profit is damn high. Developers will never understand this as they are all blinded for money, getting 75m profit will make gold worthless, specially if there are silk scrolls at item mall. Don't think that adding 1b-2b prizes to end gear items will make gold valuable, you're economy will fail for sure and be silk-based (and hence, pay2win), I'm still laughing with this quote
Your team certainly has zero knowledge of economy. You'll see how people will get billions in the first week and then gold will become worthless everyday.
Overall, you spent a lot of time to make a server, features aren't great. What I mostly see is a waste of time adding "cute" things instead of improving the gameplay, which is the most important thing in a game.
This server is a total failure, months of work for nothing else than just cosmetics. You wasted a lot of money for a nice server tu sustain 6k players when you won't reach at least 3k (unless dlls are bypassable) so you'll eventually lower server slots ever week as you'll see you can't fill the server.
The future:
This server will not last for 2 months. My prediction is:
Some big guilds will come (most of them noob guilds that waste $2000 to be top guild in first week and then quits the game after 2nd-3rd week when they lose the Fortress) and server will be populated for 2-3 weeks. Then people will start quitting due the gold inflation and pay2win grind. When this failure reaches 1 month online, less than 50% of starting players will already have quit the game (or left players will be selling their account for real money), and electus will last for like 1 or 2 weeks more with less than 1k players, then it will slowly start to lose players frequently until they reach 0 after some weeks.
Bad Luck with your server. I hope you don't get enough money to open another Electus-Trash. Electus is a failed concept server that should have been buried years ago instead of milking players money. Features are disappointing for the time people were waiting this thrash to become online again, there's not any balance as you claim, not even nearly to be half-perfect.