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[Open Alpha]RIGID - Ephesus ISROR Files - Cap 100 - Evolutionary server

Discussion on [Open Alpha]RIGID - Ephesus ISROR Files - Cap 100 - Evolutionary server within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 07/12/2017, 17:33   #76
 
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loving this sever already even though its alpha beta
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Old 07/12/2017, 17:36   #77
 
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Quote:
Originally Posted by ImEve View Post
Server is back online!
12/7/2017 Patch Notes #2:
++Improved the ingame petfilter
-1st box if checked pet wont pick up ( Alchemy Materials, Alchemy Tablets , Alchemy Elements, All kind of Potions )
-2nd box if checked pet wont pick up ( Arrows, Bolt, All kind of Scrolls )
-3rd box stays as it.
++Adjusted some magic stones stack to 500
++Added some D10 magic stones in the droplist
-Sharpness
-IronShield
-Guardian
-Devil
-Abyss
-Incandescence
-Sorrow
-IronHeard
-Steady

Greetings Rigid Staff.
Really nice improved pet filter, its weak spot of any new files. But missing option pick only gold, but if server in normal running will have low rates this will not be problem. Anyway, if you got good count of players im sure Shiva from bot-cave will made S-Bot version for Rigid :-) . He made one for Zyain new isro files server too and they have ****** encryption of files etc... and not many players.
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Old 07/12/2017, 17:58   #78
 
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Originally Posted by janicka View Post
Really nice improved pet filter, its weak spot of any new files. But missing option pick only gold, but if server in normal running will have low rates this will not be problem. Anyway, if you got good count of players im sure Shiva from bot-cave will made S-Bot version for Rigid :-) . He made one for Zyain new isro files server too and they have ****** encryption of files etc... and not many players.
the grab pet already picks up gold and Excluded mean doesnt pickup
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Old 07/12/2017, 18:16   #79
 
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Originally Posted by megaman4999 View Post
the grab pet already picks up gold and Excluded mean doesnt pickup
Read again my post, when i exclude all, then pet will be pick Q items, gold, and drops. Im talking about gold/quest items/rare items only. With this filter you got full pet in 10 minutes with drops. Maybe in settings in SROR macro there are 2 free slots for settings Rigid team can add option char picks only gold for char.
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Old 07/12/2017, 19:47   #80
 
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Originally Posted by janicka View Post
Read again my post, when i exclude all, then pet will be pick Q items, gold, and drops. Im talking about gold/quest items/rare items only. With this filter you got full pet in 10 minutes with drops. Maybe in settings in SROR macro there are 2 free slots for settings Rigid team can add option char picks only gold for char.
oh my apologize i didnt read it properly but you post the suggestion on
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Old 07/12/2017, 23:09   #81
 
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Few things I noticed so far:
  • Crashes during autoshare PT when under options "Quick View Buff status" is ticked.
  • LV 10 Sockets require elements Lv 7, 8 and 9. It is impossible to get 7th degree drops unless you buy NPC equipment. I suggest making 10th degree elements be required for the sockets.
  • Steady stones are not available. You should add them as drops.
  • When playing in Survival Arena during the preperation mode (1st min countdown) we were not able to mark pt members via PT list nor buff them from there. On top we couldn't move inside the small circle.
  • You changed Survival Arena modes. Be so kind and make the visual changes at registration too. It still shows 4v4 or 8v8 instead of 2v2 and 4v4.
  • The dungeon "battlefield of infinity Lv 91-100" is dropping 11th degree items, elixiers and enhancers.
  • Flower items should be restricted to PvE only (didn't test them during Arena yet)
  • Many players would like to start with Cap 110 - including me. It just offers some more content than Cap 100.

Thanks for consideration. Looking forward to replies.
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Old 07/12/2017, 23:48   #82
 
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Quote:
Originally Posted by Finsterlord View Post
Few things I noticed so far:
  • Crashes during autoshare PT when under options "Quick View Buff status" is ticked.
  • LV 10 Sockets require elements Lv 7, 8 and 9. It is impossible to get 7th degree drops unless you buy NPC equipment. I suggest making 10th degree elements be required for the sockets.
  • Steady stones are not available. You should add them as drops.
  • When playing in Survival Arena during the preperation mode (1st min countdown) we were not able to mark pt members via PT list nor buff them from there. On top we couldn't move inside the small circle.
  • You changed Survival Arena modes. Be so kind and make the visual changes at registration too. It still shows 4v4 or 8v8 instead of 2v2 and 4v4.
  • The dungeon "battlefield of infinity Lv 91-100" is dropping 11th degree items, elixiers and enhancers.
  • Flower items should be restricted to PvE only (didn't test them during Arena yet)
  • Many players would like to start with Cap 110 - including me. It just offers some more content than Cap 100.

Thanks for consideration. Looking forward to replies.
2things from your list

1. steady stone does drop but only from lvl97/99mobs in b4 spots because i got 13 so far and here is my proof


2. i like 110cap more because its boring as fck to run from town to b4 if you arent a donater and no one selling reverse for gold
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Old 07/13/2017, 04:27   #83
 
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Quote:
Originally Posted by Finsterlord View Post
Few things I noticed so far:
  • Crashes during autoshare PT when under options "Quick View Buff status" is ticked.
  • LV 10 Sockets require elements Lv 7, 8 and 9. It is impossible to get 7th degree drops unless you buy NPC equipment. I suggest making 10th degree elements be required for the sockets.
  • Steady stones are not available. You should add them as drops.
  • When playing in Survival Arena during the preperation mode (1st min countdown) we were not able to mark pt members via PT list nor buff them from there. On top we couldn't move inside the small circle.
  • You changed Survival Arena modes. Be so kind and make the visual changes at registration too. It still shows 4v4 or 8v8 instead of 2v2 and 4v4.
  • The dungeon "battlefield of infinity Lv 91-100" is dropping 11th degree items, elixiers and enhancers.
  • Flower items should be restricted to PvE only (didn't test them during Arena yet)
  • Many players would like to start with Cap 110 - including me. It just offers some more content than Cap 100.

Thanks for consideration. Looking forward to replies.
1st one is silkroad isror and isro bug known long time ago we cant do anything to it.
2nd will take a look
3rd will take a look
4th will take a look
5th will be changed
6th will take a look
7th uhmmm i think we need a vote or leave it for now.
8th we will start cap 100, we set everything for that so far it will take us long time to re prepare for cap 110, we will increase it later tho.
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Old 07/13/2017, 09:24   #84
 
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In my opinion, it would be better to either:
  • Scale the game to cap 100. That means, apply everything that cap 110 (and 120 if people want) has to cap 100, so there'd be more fun. It's kinda boring to sit only in one place (i.e. Alexandria) and hunt only one type uniques (i.e. job cave).
  • Scale the game to cap 100, then increase the cap to 110 after a longer period of time, also scale the game to cap 110 so uniques such as Roc and Medusa won't be easy to kill (if you have 11 DG nova set +7 you can tank Roc even with wizard). Also, if people would want, add level 120 features too (uniques, map).
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Old 07/13/2017, 15:18   #85
 
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Quote:
Originally Posted by hyjdla12 View Post
In my opinion, it would be better to either:
  • Scale the game to cap 100. That means, apply everything that cap 110 (and 120 if people want) has to cap 100, so there'd be more fun. It's kinda boring to sit only in one place (i.e. Alexandria) and hunt only one type uniques (i.e. job cave).
  • Scale the game to cap 100, then increase the cap to 110 after a longer period of time, also scale the game to cap 110 so uniques such as Roc and Medusa won't be easy to kill (if you have 11 DG nova set +7 you can tank Roc even with wizard). Also, if people would want, add level 120 features too (uniques, map).
The server is based on the dynamic cap idea so you can experience all the game expansions. So you start at 100 and go all the way up. Scaling would make each cap update kinda useless.
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Old 07/15/2017, 02:53   #86
 
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Are there any plans regarding the VIP system, specific item mall items (talking about wheel of fortune, the absurd 50 int/str scrolls & co) and the 12d and above alchemy?
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Old 07/15/2017, 03:18   #87
 
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it's online server or beta
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Old 07/15/2017, 03:19   #88
 
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Quote:
Originally Posted by abdo_jagur View Post
it's online server or beta
First : Alpha Beta (started now)
Second : Open Beta
Third : Official Opening
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Old 07/15/2017, 12:24   #89
 
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This server online!
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Old 07/15/2017, 15:38   #90
 
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This server online!
ye but its not grand opening
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