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Exanic | 100 Cap | CH/EU | Job Based | OldSchool | 26/02/2017
Discussion on Exanic | 100 Cap | CH/EU | Job Based | OldSchool | 26/02/2017 within the SRO PServer Advertising forum part of the SRO Private Server category.
02/22/2017, 09:13
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#16
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elite*gold: 0
Join Date: Apr 2007
Posts: 678
Received Thanks: 308
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Quote:
Originally Posted by Dizz’
We will have beta today no certain time yet, but would love to have you in it
Also the job temple is modified so that the mobs are in the middle and not all in the temple that makes all hunters/thiefs to do the quest in the same place which will make bots almost impossible to bot.
Weapons are: 4k Exanic coins will take you at least 9 days + To get the weopon. We don't want to make arena coins required for Exanic gear as we want players to collect som first.
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The bold sentence:
I understand, but why enter CTF/BA for some days if you just can trade in a caravan for your Exanic? ^^
If you add a requirement of 1k arena on the exanic.
The SOM for 1k arena with gold too, pretty sure people go for SOM too.
In the meantime they can trade for 9 days to get their exanic.
So you go and work for your arena coins and get a SOM wep in maybe 3-4 days? or you save up and get the exanic after 9 days.
So 1k arena takes 3-4 days, in 9 days you can have 2k arena + 4k exanic.
Which means you can have your SOM and exanic in 9 days, just depends on how active you are.
Or increase the amount of arena from 1k to 1,5k so it takes a 1-2 days longer.
Or require a SOM+7 before you can get a Exanic + 4k exanics.
Anyway, again, goodluck.
Might participate in the beta, not sure.
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02/22/2017, 09:22
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#17
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elite*gold: 2700
Join Date: Apr 2014
Posts: 4,097
Received Thanks: 1,894
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We are recruiting a Deutsch supporter please contact me personally.
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02/22/2017, 09:26
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#18
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elite*gold: 0
Join Date: May 2015
Posts: 57
Received Thanks: 16
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perfect work
- nice to see you again Dizzy if you the same one was in Dymer Devias sro
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02/22/2017, 09:28
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#19
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elite*gold: 0
Join Date: Aug 2012
Posts: 13
Received Thanks: 12
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Hey there!
I have a few suggestions for balancing some eu builds:
-Decrease wizard's damage WITHOUT life turnover, but keep it the same WITH life turnover on - rogues have a pretty low damage without using their risky skills (i'm thinking about a ~20% damage reduction without life).
-Buff DoT damage % on warlock to a level where they do roughly the same damage as a wizard would do without life turnover (i'm referring to wizard damage without the previous decrease) to make int warlock a viable build.
-Increase mana cost on warlock debuffs, to make it less viable for str builds, also add a cooldown of 5-7 sec on them so they cannot just spam it.
-Decrease holy word duration to 1 minute, and add a cooldown of ~5 minutes - it doesnt make sense how you can have holy word on 24/7 and just be protected from status effects and force chars - it also made other anti-debuff skills like rogue's obsolete - now players will have to think about when to use this skill.
I like the change you made with the bleed on the glavie build, would it be possible to introduce a bleed effect to the pacheon skill "Autumn wind" too? Right now it is pretty useless and it would give players a purpose to actually use it (some debuffs could be added to glavie combo skills as well).
Also the starting 500k skillpoints aren't really enough to work with, it would bring back the sp farming and gapping (isro had sp farming just to force players to buy sp increase scrolls), i would prefer a bit reduced exp rate but being able to be fully farmed the whole game.
EDIT: Also would it be possible to change the hp recovery on the warlock skill vampiric touch to a hp shield effect (similar to ice/fire wall but without the movement restriction)? I have always been an int warlock fan and this would give them a bit more survivability.
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02/22/2017, 09:33
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#20
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elite*gold: 2700
Join Date: Apr 2014
Posts: 4,097
Received Thanks: 1,894
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Quote:
Originally Posted by Norticus36
Hey there!
I have a few suggestions for balancing some eu builds:
-Decrease wizard's damage WITHOUT life turnover, but keep it the same WITH life turnover on - rogues have a pretty low damage without using their risky skills (i'm thinking about a ~20% damage reduction without life).
-Buff DoT damage % on warlock to a level where they do roughly the same damage as a wizard would do without life turnover (i'm referring to wizard damage without the previous decrease) to make int warlock a viable build.
-Increase mana cost on warlock debuffs, to make it less viable for str builds, also add a cooldown of 5-7 sec on them so they cannot just spam it.
-Decrease holy word duration to 1 minute, and add a cooldown of ~5 minutes - it doesnt make sense how you can have holy word on 24/7 and just be protected from status effects and force chars - it also made other anti-debuff skills like rogue's obsolete - now players will have to think about when to use this skill.
I like the change you made with the bleed on the glavie build, would it be possible to introduce a bleed effect to the pacheon skill "Autumn wind" too? Right now it is pretty useless and it would give players a purpose to actually use it (some debuffs could be added to glavie combo skills as well).
Also the starting 500k skillpoints aren't really enough to work with, it would bring back the sp farming and gapping (isro had sp farming just to force players to buy sp increase scrolls), i would prefer a bit reduced exp rate but being able to be fully farmed the whole game.
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Thanks for the amazing suggestions. I personally disagree with some but we will discuss this in the today's team meeting. Also about sp we can increase that anytime
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02/22/2017, 09:35
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#21
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elite*gold: 0
Join Date: Jul 2010
Posts: 1,114
Received Thanks: 233
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The server looks very promising!
Is there a working download link, so we can start giving the beta a full test?
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02/22/2017, 09:38
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#22
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elite*gold: 2700
Join Date: Apr 2014
Posts: 4,097
Received Thanks: 1,894
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Quote:
Originally Posted by daantej
The server looks very promising!
Is there a working download link, so we can start giving the beta a full test?
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Hey ! Yes we got one download link atm, as I'm the only one guy from the team online.
However, you will have to wait for register link.
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02/22/2017, 10:09
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#23
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elite*gold: 0
Join Date: Jan 2013
Posts: 5
Received Thanks: 1
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+1
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02/22/2017, 10:20
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#24
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elite*gold: 0
Join Date: Nov 2016
Posts: 25
Received Thanks: 4
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Any Beta Time ? for test Balance?
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02/22/2017, 10:25
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#25
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elite*gold: 0
Join Date: Jun 2014
Posts: 135
Received Thanks: 62
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Was so happy about this server untill i saw CH/EU in the tittle, anyhow good luck
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02/22/2017, 10:31
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#26
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elite*gold: 0
Join Date: Aug 2011
Posts: 57
Received Thanks: 14
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You never mentioned anything about uniques? Are there STR Uniques aswell or Unique Events? I love hunting uniques.. it's a main aspect for me.
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02/22/2017, 10:32
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#27
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elite*gold: 2700
Join Date: Apr 2014
Posts: 4,097
Received Thanks: 1,894
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Quote:
Originally Posted by I3LackyOo
Any Beta Time ? for test Balance?
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Should be in couple hours setting up register links while we speak.
Quote:
Originally Posted by choby01
Was so happy about this server untill i saw CH/EU in the tittle, anyhow good luck
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As I said the server is not for everyone, can't make everyone happy.
Quote:
Originally Posted by Swain92
You never mentioned anything about uniques? Are there STR Uniques aswell or Unique Events? I love hunting uniques.. it's a main aspect for me.
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We will surely add them.
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02/22/2017, 10:40
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#28
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elite*gold: 0
Join Date: Aug 2011
Posts: 57
Received Thanks: 14
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Nice thanks for replying . i will be downloading in 7 horus from now when i am home!! If this is fun i will Switch from Ruby Online to your Server!
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02/22/2017, 10:46
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#29
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elite*gold: 0
Join Date: Feb 2013
Posts: 1,139
Received Thanks: 279
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great server .good luck<3
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02/22/2017, 10:55
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#30
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elite*gold: 0
Join Date: Sep 2012
Posts: 602
Received Thanks: 315
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Looks promising, definitely gonna give it a try
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