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Morpheus | 80 Cap | CH | Original & Simplistic Gameplay | Democratically Evolving
Discussion on Morpheus | 80 Cap | CH | Original & Simplistic Gameplay | Democratically Evolving within the SRO PServer Advertising forum part of the SRO Private Server category.
06/20/2015, 14:58
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#1231
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elite*gold: 1
Join Date: Jun 2015
Posts: 583
Received Thanks: 514
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Quote:
Originally Posted by mster no
people are selling buy iteam make globs all the time have 1b and more how did than happen !!!
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Globals from uniques, gold from trades, items from mobs? About gold its pretty high but there will be an economy balancing update when the new host arrives, we've already ordered one and waiting for approval.
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06/20/2015, 15:03
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#1232
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elite*gold: 0
Join Date: Mar 2009
Posts: 57
Received Thanks: 2
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don't change any thing the game already began !!
if gold rate is high some people made gold then let it as it is >>prices will be high but at least it will be fair for people who hasn't playeed yet !
i have a problem with Mbot only write 0000 i know the way to fix to make log=9 the problem is this line isnot in the config file i haven't played for about 6 month so any idea how to fix it
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06/20/2015, 15:05
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#1233
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elite*gold: 0
Join Date: Oct 2011
Posts: 1,609
Received Thanks: 575
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Quote:
Originally Posted by FonicosZan
Globals from uniques, gold from trades, items from mobs? About gold its pretty high but there will be an economy balancing update when the new host arrives, we've already ordered one and waiting for approval.
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Can you increase stones and items drop rate a bit ?
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06/20/2015, 15:28
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#1234
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elite*gold: 0
Join Date: Dec 2012
Posts: 509
Received Thanks: 68
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drop at 8d almost impossible!!
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06/20/2015, 15:33
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#1235
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elite*gold: 0
Join Date: Dec 2014
Posts: 32
Received Thanks: 5
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Guild WinaTuska recruating active players. Guild is only english speaking. Pm me in game, Trend.
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06/20/2015, 15:36
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#1236
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elite*gold: 0
Join Date: Oct 2011
Posts: 1,609
Received Thanks: 575
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trade rate will be lowered ?
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06/20/2015, 16:12
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#1237
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elite*gold: 0
Join Date: Jul 2010
Posts: 1,147
Received Thanks: 245
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You cant even play with those lags ><
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06/20/2015, 16:19
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#1238
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elite*gold: 0
Join Date: Jun 2014
Posts: 650
Received Thanks: 314
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Please increase 8d items drop rate thats ultra low and stone drop rate is low , server perfect no check no corruption just lag and you guys already bought new host
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06/20/2015, 16:21
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#1239
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elite*gold: 1
Join Date: Jun 2015
Posts: 583
Received Thanks: 514
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When the host arrives, we're gonna make an update.
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06/20/2015, 16:25
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#1240
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elite*gold: 0
Join Date: Oct 2011
Posts: 1,609
Received Thanks: 575
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Quote:
Originally Posted by FonicosZan
When the host arrives, we're gonna make an update.
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Just do it fair at the end, some guys already got more than 1b so if you decreased the rate they won and we lost
leave it as it or delete 60% of their gold if you're going to decrease it
we don't want a panic
and i think it's not that high i mean it's normal because Eryx is a 80 cap server too each trade gives around 400m
"i'm not doing ads for Eryx" just saying
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06/20/2015, 16:30
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#1241
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elite*gold: 1
Join Date: Jun 2015
Posts: 583
Received Thanks: 514
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Quote:
Originally Posted by eyeliner
Just do it fair at the end, some guys already got more than 1b so if you decreased the rate they won and we lost
leave it as it or delete 60% of their gold if you're going to decrease it
we don't want a panic
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We're thinking of something better like increasing eng game items gold price and adding some great items purchaseable with gold. It is not about how much gold you own its about being able to spend it so it will stop increasing.
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06/20/2015, 16:34
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#1242
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elite*gold: 0
Join Date: Oct 2011
Posts: 1,609
Received Thanks: 575
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Quote:
Originally Posted by FonicosZan
We're thinking of something better like increasing eng game items gold price and adding some great items purchaseable with gold. It is not about how much gold you own its about being able to spend it so it will stop increasing.
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that's good idea, i was thinking to add Stones npc each stone would cost you 1.5m maybe ? meanwhile stones drop rate is really low
Or maybe Golden Dragon flag has 3~5 str int costs 2b
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06/20/2015, 16:38
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#1243
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elite*gold: 0
Join Date: Sep 2010
Posts: 259
Received Thanks: 51
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Quote:
Originally Posted by mster no
don't change any thing the game already began !!
if gold rate is high some people made gold then let it as it is >>prices will be high but at least it will be fair for people who hasn't playeed yet !
i have a problem with Mbot only write 0000 i know the way to fix to make log=9 the problem is this line isnot in the config file i haven't played for about 6 month so any idea how to fix it
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One thing I had to do was make sure once mbot was opened, select "choose sro folder" and then it made the config file that i needed to edit. The line in the config is at the top and is:
[_translate]
lang=9
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06/20/2015, 16:53
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#1244
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elite*gold: 0
Join Date: Jan 2013
Posts: 504
Received Thanks: 461
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Quote:
Originally Posted by eyeliner
that's good idea, i was thinking to add Stones npc each stone would cost you 1.5m maybe ? meanwhile stones drop rate is really low
Or maybe Golden Dragon flag has 3~5 str int costs 2b
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Feel free to post your suggestion here guys:
This is just an example taken from the forum:
Quote:
The point is really simple: High golds doesn't mean unbalanced economy untill everyone is able to reach that amount.
For example: if I invest 100m for a trade and I get 400m as reward I can get like, let's say, 10b in one day if I play very hardcore. Everyone can trade and get that amount of golds, obviously the more you can play the more gold you get.
Now come the critic point: Are this gold too much for the features of the server? Are the golds in the server going to increase without control causing inflation? At the moment yes.
Why? Simply cause Talisman and som prices are too low. People already have 2b and they can buy, if they had the coins, a full collection. Plus, there's no way for the "system" to get back golds atm. I mean, the gold given by the system with trades / drops is too high compared with the amount that players are spending in potions / lucky powders and such things this will generate very soon an incredible high amount of gold in the server which is not good.
How to solve it? I though about 2 ways. One is very drastic other one is an adjustment.
First one: Delete 90% of the golds gained with these actual high rates. Lower trade profit and gold dropped by mobs. Lot of people will be unsatisfied so it's a risky option.
Second one: Keep rates untouched, High a lot the golds needed for talisman / som items. ATM since people can get like 2-3b per day every talisman should cost 5b instead 200m, same for SOM parts. Add special things that can be bought for an high amount of golds: Ex (just some suggestions):
-Astral/immortal lottery (you have a chance to get a random amount of one of them like a range from 1 to 50 with, obviously, low rates for the higher amounts)
- Special avatars (not in item mall) which can be bought only by golds.
- Lottery tickets to win silks. (Ex: once every 3 day a lottery is held, to partecipate you can buy tickets for a fixed amount of golds - small - medium - large chance - which gives you the chance to win an estabilished amount of silks like 500 + 2 / 3 /5 silks for each small / medium / large ticket bought in the server.)
- Special lucky powders with a better % of success
- other things I'll think about later on
To sum up the point is: Untill u manage to balance the gold given by the system and the gold given back by the players it will be fair for everyone.
It does not really matter if I need 100m and I get 10m per day to buy a som part or if it needs 10b and I get 1b every day. The most important things is the balance.
If it's too hard people will complain, if it's too easy people will leave soon cause they've got everything.
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06/20/2015, 16:56
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#1245
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elite*gold: 0
Join Date: May 2009
Posts: 404
Received Thanks: 317
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What will the silk prices be like?
Like how many dollars/euros do I have to pay for 1000 silks?
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