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Theta Online | 100 Cap CH/EU | Balanced & Stable systems | 80x | Longterm PVE
Discussion on Theta Online | 100 Cap CH/EU | Balanced & Stable systems | 80x | Longterm PVE within the SRO PServer Advertising forum part of the SRO Private Server category.
02/28/2014, 12:29
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#151
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elite*gold: 0
Join Date: Sep 2013
Posts: 380
Received Thanks: 107
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chatzaphakaup men we dont take noobs :P [/QUOTE]
fak u my good man fak u mathar end fathar oqe?
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02/28/2014, 12:46
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#152
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elite*gold: 0
Join Date: Aug 2012
Posts: 1,068
Received Thanks: 771
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Quote:
Originally Posted by culcha44
So far so good. However you should improve on the coin system and on balancing skills. Take for instance tyria online. On their server the chinese race gained a 10% mag&phy-buff which so far was pretty good. It gave chn chars atleast a gleam of hope to win a pvp.
Back to the coin system. I must say I'have never been a fan of this as it is unbalanced, especially if you got 3chars/IP.
I mean except one kind of tokens (wealth), all are obtainable by killing various uniques whether in the Holywater Temple or @Roc or @Medusa. You see that there are going to plenty of wizzards. As the ip.limit is set to 3chars/ip the arguement that people party up and so share their drops, doesnt count.
So what is the problem?
Chinese chars, which are already inferior to european chars' strength, got a very very tough way to obtain coins which they need to get better gear.
What I suggest is: Add a alternative way to get som equip for the chinese race.
Add more beginner skill points (500k)
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For this kind of situation we gave chinese chars the opportunity of getting one of the coins easier from holy water temple and they can sell/exchange with the other players.As for the arena coins, they will not be trade-able, this means everyone has to play for them, if we will find AFK chars during battle arena in safe zone or somewhere else they will be permanently banned.
Quote:
Originally Posted by viky909
Server is down , will it come back again ALIVE ?!?!
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Server is set to go live at 9PM GMT +2.
Quote:
Originally Posted by Namjernik
Although i`ll play EU char i absolutely agree with that phy/mag buff for CH chars, u should put smtin like "Theta force" buff which gives 10% phy/mag att increase, it was implemented on Tyria to give some hope to CH chars in pvp.
As for me 500k SP would come in handy, if u leave 300k only make us some SP quests when we get capped so we dont have to bother much about SP farming.
In my opinion you should make no unions before first FW, let us have a killing festival Later on once we see how many people are actually active and playing making uni limit 2 should be good (to avoid large OP unions).
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If the majority agree to increase starting SP to 500K we will do that before the grand opening.
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02/28/2014, 12:59
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#153
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elite*gold: 0
Join Date: Apr 2010
Posts: 28
Received Thanks: 5
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We agree Increase the SP
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02/28/2014, 13:08
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#154
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elite*gold: 0
Join Date: Jun 2008
Posts: 859
Received Thanks: 468
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You should really consider adding something two user have already suggested: Theta- Force-Buff which gives chn chars additional 10% phy&mag atk. pwr.
I also agree on disabling "Union" for the moment. This will create a greater competition! As a guild may include up to 50 members, disabling union shouldnt cause any trouble.
If theres the option of adding a survey to this thread, consider doing one concerning the amount of starting skill points. If possible i'd even say that chn chars deserver 500k and euros should get only 300k [SP].
I know people dont like to be under instructions, but I'd recommend you to take a look on tyrias thread just to optimize your server's features. (Example: Skill point quests)
Any information about the Job-Rate?
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02/28/2014, 13:14
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#155
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elite*gold: 0
Join Date: May 2008
Posts: 88
Received Thanks: 7
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is there any incentive to do trade runs between towns or when you sell your goods as a thief? would love some type of gain from them to make more people active. like a x chance of revive good items or something.
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02/28/2014, 13:19
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#156
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elite*gold: 0
Join Date: Aug 2012
Posts: 1,068
Received Thanks: 771
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Quote:
Originally Posted by culcha44
You should really consider adding something two user have already suggested: Theta- Force-Buff which gives chn chars additional 10% phy&mag atk. pwr.
I also agree on disabling "Union" for the moment. This will create a greater competition! As a guild may include up to 50 members, disabling union shouldnt cause any trouble.
If theres the option of adding a survey to this thread, consider doing one concerning the amount of starting skill points. If possible i'd even say that chn chars deserver 500k and euros should get only 300k [SP].
I know people dont like to be under instructions, but I'd recommend you to take a look on tyrias thread just to optimize your server's features. (Example: Skill point quests)
Any information about the Job-Rate?
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We will consider doing something for the chinese chars, we will just need a little time.
Regarding job rates, we cannot give a exact value, however from what we have tested so far, a trader selling alone without any pt members a 5* from JG-HT will have a 150-180m profit, on the other hand if a thief sells a 5* trade alone, he will get 95-100m.We cannot go higher than that for the thiefs because it will become abuse-able, the reward for them equals how much a trader spends to buy his 5* goods.
Hopefully this clears out the job rates issue and we believe it is pretty rewarding.
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02/28/2014, 13:26
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#157
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elite*gold: 0
Join Date: Mar 2012
Posts: 234
Received Thanks: 68
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What about union/guild limit?
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02/28/2014, 13:27
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#158
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elite*gold: 0
Join Date: Sep 2013
Posts: 380
Received Thanks: 107
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why the server was online for 3 mints ?
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02/28/2014, 13:28
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#159
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elite*gold: 0
Join Date: Jan 2014
Posts: 507
Received Thanks: 102
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(facepalm) dat idiots MoreThanGods and Frekazoid....
no words about them.. so sad xd
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02/28/2014, 13:29
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#160
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elite*gold: 0
Join Date: Aug 2012
Posts: 1,068
Received Thanks: 771
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Quote:
Originally Posted by iCheToS
What about union/guild limit?
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We do not have these features yet, however a kind user/player has shared some of his work with us and we will try to complete it.
Quote:
Originally Posted by shanapo
why the server was online for 3 mints ?
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We are finishing the price of items when they are being sold to NPC to avoid gold bots and we needed to test.
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02/28/2014, 13:53
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#161
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elite*gold: 0
Join Date: Jul 2011
Posts: 202
Received Thanks: 54
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It makes no sense, why are you lowering the items prices, instead of that, you could just make the ip limit 1, it would prevent the gold botting, since if they would bot, they couldn't farm gold in the other ways.
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02/28/2014, 13:55
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#162
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elite*gold: 0
Join Date: Oct 2007
Posts: 500
Received Thanks: 102
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Server online?cant see start...
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02/28/2014, 13:57
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#163
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elite*gold: 51
Join Date: Oct 2009
Posts: 218
Received Thanks: 66
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before everyone start crying about gmt 2 etc ... look at this
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02/28/2014, 13:59
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#164
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elite*gold: 0
Join Date: Aug 2012
Posts: 1,068
Received Thanks: 771
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Quote:
Originally Posted by cariocas
Server online?cant see start...
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It's not online, it will be at 9PM GMT +2.
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02/28/2014, 14:10
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#165
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elite*gold: 0
Join Date: Oct 2007
Posts: 500
Received Thanks: 102
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Quote:
Originally Posted by ♥ Panda.
It's not online, it will be at 9PM GMT +2.
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Cool Panda
Quote:
Originally Posted by topette61
before everyone start crying about gmt 2 etc ... look at this
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Who cry?I don't know about this opening hour.I have GMT+2 in Romania don't be maggot i not know the opening time and when see all invite in guilds and bla bla and was thinking its open.See u in game in 6h then.Cheers.
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