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Dymer network || Cap 110 only EU|| 100x Exp rates || PVE server

Discussion on Dymer network || Cap 110 only EU|| 100x Exp rates || PVE server within the SRO PServer Advertising forum part of the SRO Private Server category.

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Dymer network || Cap 110 only EU|| 100x Exp rates || PVE server

Welcome to Dymer Network Official Release !
Info:
  • Cap: 110
  • Server Status:
  • Website Status :
  • Experience/Skill Point Rates: x100 Custom (the required exp per level is changed for every level and SP achieved is high enough to not care about farming.)
  • Regions Enabled: Constantinople, Samarkand, Alexandria, Sand Desert, Roc, Temple, Pharaoh.
  • Drop Rate: x15 (rate increased for parties, instances and event zones)
  • Alchemy Rate: x1.5
  • Job Rate: x80
  • Gold Drop Rate: 10x
  • Silks per Hour: 5
  • Start level: 85
  • Skill Points: 1.5m + Main Weapon Full Mastery
  • Website:
  • Facebook:
  • Official Client:







Basic Description:
Dymer is the resurrection of the principle of perfection that surrounded the creation of what is currently known as Devias, but with a different approach and level of advancement since the first step. This is Europe, and the systems you will be enjoying will renew your taste of the SRO world.
Starting at level 85 you will be equipped with an entire set 9dg Seal of Star +3 of choice and a weapon 9dg Seal of Moon +3. This comes along with a package to let you go into instant action without needing to go into searching NPC(s) for filling Pots…you won’t even have to care about skilling since you will get all the skills from the main mastery leveled up to 85. The attack skills then added to your under-bar so that you can go and use them without needing to configure a basic set of skills to begin with. Then you go and face mobs on Constantinople whose levels go from 85 to 95 with already possible threat of Champions, Giants, Party monsters and Unique(s) which can spawn anywhere in their corresponding regions (literally anywhere).
While progressing through levels you will unlock access to different regions, which are Constantinople, Samarkand, Alexandria and Roc. These regions’ Unique(s) drop portals that let you go into Forgotten Worlds of level 100-110 where you can achieve to get Talismans for currently Secret Weapons. But this is not all, the selection of Sealed weapons goes far on Dymer, as you can achieve drops of Nova, or buy some others on the NPC for different types of currencies achievable in-game by playing on events or going to special places. This doesn't mean that we deleted the old-looking weapons, NO!, of course not, you see Dymer has a bit for everyone, normal looking nova weapons, egy-a and egy-b still exist in the game and are achievable !. Another special feature in-game which you will be hopefully enjoying for the sake of making good coin is jobbing. It not only achieves you gold, but also Gold Coins into your storage every time you re-log. This is one of the currencies needed for one of the highest quality sets and weapons.
With this “Basic Description”, we introduce the base lines of the game you will enjoy with your friends. It has been built so that you can have fun and get benefit relative to the fun you have in-game .
Game Features:
Cheat-Sheet: BLUE = WORKING ||| RED = WORK IN PROGRESS
  • 110 Cap and only European chars enabled.
  • *2 Silks per Hour once reaching 100 and 3 silks per hour after 1 month of activity.
  • New level distribution of monsters in the map.
  • Only European regions are enabled.
  • Unique(s) have thousands of spawn points in their respective region.
  • New special drops and new distribution of Sealed weapons (Will explain more later).
  • Constantinople Fortress is the only fortress for now.
  • Very stable and clean client.
  • The most special weapons are achieved by being active on multiple events instead of having to do one sole thing at a time.
  • Automatic of conversion from Contribution to Gold Coins upon every re-log.
  • Instant reward of Silver Coins from Capture the Flag instead of Ice Trophies.
  • Auto Equipment of Seal of Star set +3 and weapon Seal of Moon +3.
  • Automated upgrade of equipment upon reaching level 90, the conversion of equipment happens upon teleporting after reaching the corresponded level.
  • Automated addition of all skills for the main mastery depending on weapon chosen of newly created characters and automated introduction of auto-pot for an instant action.
  • Starter Pack with 1k pot of each type, speed scrolls, 3 day grab-pet, 500k Gold, 500k Skill Points and 35 Reverse Return Scrolls, Wedding Dress Avatar, Accessory Set SOM +5, 50 Scrolls of 100% 20min Exp/SP Increase.
  • Removed Astral(s) for increasing the difficulty of reaching the highest plus.
  • All the Avatars added to the Item Mall.
  • All Forgotten Worlds edited for being 100-110 and shared difficulty between levels.
  • Removed most of the useless drops.
  • Removed Tablet drops and increased Stone drop rate for direct alchemy.
  • Removed Devil Spirit for balance purposes.
  • Removed Instant Resurrection Scrolls for balance purposes.
  • Added cool-down to Reverse Return Scrolls.
  • Removed penalty for switching jobs.
  • Your Job Alias is the same as your character name and when leaving job it is changed back by teleporting.
  • There is no limit for Contribution counters on weekly title rewards.
  • Multiple titles achievable in-game by participating on events of PvP or organized GM Events.
  • New levels of Unique(s) created for Event purposes and new span points created in-game for Special Unique(s).
  • NPCs reallocated in-game for Talisman Quests purposes to the Alexandria’s Library.
  • Shops edited and prices edited in-game.
  • New types of ADVANCED events, mostly automatic, LOTS and LOTS of them. (Will explain more later)
  • Visual fixes done regarding text lines and information parts of the game.
  • Edited multiple skills in-game for balance purposes.
  • New alchemy glows.
  • New seal glows for the new weapons.
  • Chinese map in-game completely removed.
  • Our very own re-designed special unique "Dymer".
  • Master skills.
  • Hunter/Trader job suits as an avatar. (Basically same as the new job system except with the old job system xD)
  • Addition of our main unique spawn locations to world map.


Website Features:
Cheat-Sheet: BLUE = WORKING ||| RED = WORK IN PROGRESS
  • E-mail verification system upon registration.
  • Security Question for security purposes.
  • Account recovery system.
  • Facebook/Twitter plugins.
  • Live server status, always up-to-date.
  • Live official server time.
  • Fortress occupiers info.
  • Next fortress count-down timer and fortress registration timer.
  • Instant donating system, DPoints will be received once the donation process is finished.
  • Control panel for users including password change.
  • Contact button for users.
  • Live forum. (still under construction)
  • Next Capture the Flag and Battle Arena count-down timer.


Events:
Cheat-Sheet: BLUE = WORKING ||| RED = WORK IN PROGRESS
  • Fortress War. (Currently only Constantinople Fortress)
  • Battle Arena. (All types)
  • Capture the Flag.
  • Temple scripted Unique(s) with AC Counters enabled.
  • Forgotten World. (At the moment only 1 enabled)
  • PvP Events. (Extreme PvP/INT Championships/STR Championships)
  • Organized Job War events.
  • Organized Guild War events.
  • Ship Wars. (Idea thanks to )
  • Simulation's DJ night. (such an epic name, dr.obvious)

    That's not all !
    There are still about 5 or 6 more events that are currently being thought about and analyzed pretty good before writing anything about it.
Now, enough with the talking, i know you probably have a headache now from reading all that boring stuff (that is if you did read jejeje), let's get to some screenshots!
Screenshots:
New Seals:
More screenshots will be added very soon...
Dymer Crew:
Currently our crew consist of only three awesome and dedicated people, we will be however recruiting GM(s) very soon. (More info will be posted later on in the future)

We will not give out names for the crew, we think that is for the best, you will just have to login in-game and figure it out yourself (for people who played Devias, you already met two of them)
Finishing line:
We hope our server has impressed you enough and that you will be joining us, please know that this thread will be updated very soon with more info(if any exists) and more screenshots as well.

Also please notice that the server is NO LONGER BETA.

Thank you for considering playing in our server, and we hope you have great fun at Dymer Network !

ATTENTION !
A new client version has been released with Bot compatibility (mbot and sbot tested so far). Botting is allowed to a max of 2 chars per IP, more will be considered as an abuse and result in ban for the accounts involved.


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Old 06/12/2013, 19:23   #2

 
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Second post reserved for future purposes.
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Old 06/12/2013, 19:26   #3
 
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Good Jop myn keep it up
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Old 06/12/2013, 19:30   #4
 
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Me likey !
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Old 06/12/2013, 19:45   #5
 
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so is there any job contribution exchange from site to items or coins Or coin get pet job kill,And after beta will be wipe or not?
and try balance between builds or rouge/warlock will be sh*t
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Old 06/12/2013, 19:49   #6
 
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Quote:
Originally Posted by M0stWanted™ View Post
so is there any job contribution exchange from site to items or coins Or coin get pet job kill,And after beta will be wipe or not?
and try balance between builds or rouge/warlock will be sh*t
1: Contribution is converted automatically to Coins with every relog. You get them in your Storage by the way.

2: There will be wipe after beta.

3: The balance between skills is already in our todo list, its just a matter of time until we finish it up for public.
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Old 06/12/2013, 19:54   #7
 
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And in 2 days when it opens, it opens in beta test or officialy out to be played?
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Old 06/12/2013, 19:55   #8
 
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beta time period?
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Old 06/12/2013, 19:59   #9
 
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I honestly dont see the point of a eu only server.
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Old 06/12/2013, 20:04   #10
 
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Quote:
Originally Posted by Se8th View Post
beta time period?
It will last for 1 week. Its specified now in the thread, sorry for missing such a detail :P
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Old 06/12/2013, 20:34   #11

 
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Where did you get that webdesign and those GFX ?
I think some people are going to die.
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Old 06/12/2013, 20:45   #12
 
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Lol, but I dont understand in what sense, I made the logo btw
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Old 06/12/2013, 20:46   #13
 
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Quote:
Originally Posted by diegoag64 View Post
Lol, but I dont understand in what sense, I made the logo btw
he means that dymer ripped that site design
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Old 06/12/2013, 20:54   #14
 
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Quote:
Originally Posted by ZerkATurk View Post
And in 2 days when it opens, it opens in beta test or officialy out to be played?
It opens as beta test as currently without players we cannot be completely certain about the existence of bugs that could affect the game in a long term. The next Friday the server becomes official instead of beta.
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Old 06/12/2013, 21:26   #15
 
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I hope it wont close like your other server
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