For your information, we have been operating on small number in closed beta, around 20. Then suddenly today we are getting 300 people trying to login at once, soon as server is booted, there are still some unknowns, we are looking into them, to solve the issue.
Just because the login does not work on some minor issues, does not reflect the whole emulator, we have collected some useful data so far and just now to fix it.
Do not spam asking your accounts not working or cannot login, only a number of people have been moved to game database, we will move the rest when the small issues are solved.
I will update this first post with anything relevant as time goes.
Update 1:
For that little duration, was nice to see about 30 people running around attacking mangyangs, next to me
Update 2:
Still looking into issue.
Nice little screenshot from a user.
UPDATE 3:
We have identified the main issue, causing dc on spawning. It was not noticeable before in closed beta, due to being on such a small scale, when we have 200 people running and spawning around it became pretty obvious.
In simple terms, since the spawn range is so big, compared to official versions, you are having a lot more people in your view, it becomes de-sync'd and the server is sending movement, despawn packets etc, that include object IDs, the client is then crashing as it does not have anything with these IDs to correlate to.
This issue has been in the emulator for a while, but just un-noticed, we will be clearing up the spawn code of it and refactoring it, so everything is A-OK.
We would like to thank all of you who have logged today, it has provided us with some useful data so we can progress, after this I can confirm, there will not be any major crash issues like this again, this was quite severe as identified above, most things revolve around the spawn in game.
We will be looking at this and fixing it for next 2 days or so, we will be better organised, so it is less chaos by then also.
Regarding Forum:
There is an issue with apache, which caused CPU to run at 100%, not good. We will also be looking into this. Till then forum is down, we will also be working on get final website design up, so we have better real-time stream of information.
How to Connect on Zelos 10/10/2010 - SRO Private Server - 295 Replies I created this post for people who are not able to enter the forum due to the delay
How to Connect!
The hour draws near. The Server will be accessible at 16:00(GMT). Based on clock below. So 2Hours & 20Minutes from this post, for you noobs. Also do not bitch about 1HOUR difference to what we posted, this is the time, accept it.
Zelos online. 10/10/2010 - SRO Private Server - 25 Replies Admin locked the other zelos thread. because of spam. zelos forum isint online so we cant know when server is online. who know about server or what post here.:handsdown:
Zelos.. 10/10/2010 - SRO Private Server - 598 Replies So zelos server is Emulator ??
about that that shit called zelos 10/01/2010 - SRO Private Server - 5 Replies hi all
i have seen alot of pics about this shity server and i found it is good buuuut not full complete server and it's alot of missed commands like
1- no auto spawn unique
2- no auto spawn mobs
3- no hp and mp collecting right
4- mobs no right attack players
5- it's all shit : )