We have identified the main issue, causing dc on spawning. It was not noticeable before in closed beta, due to being on such a small scale, when we have 200 people running and spawning around it became pretty obvious.
In simple terms, since the spawn range is so big, compared to official versions, you are having a lot more people in your view, it becomes de-sync'd and the server is sending movement, despawn packets etc, that include object IDs, the client is then crashing as it does not have anything with these IDs to correlate to.
This issue has been in the emulator for a while, but just un-noticed, we will be clearing up the spawn code of it and refactoring it, so everything is A-OK.
We would like to thank all of you who have logged today, it has provided us with some useful data so we can progress, after this I can confirm, there will not be any major crash issues like this again, this was quite severe as identified above, most things revolve around the spawn in game.
Regarding Forum: There is an issue with apache, which caused CPU to run at 100%, not good. We will also be looking into this. Till then forum is down, we will also be working on get final website design up, so we have better real-time stream of information.
Regarding Forum: There is an issue with apache, which caused CPU to run at 100%, not good. We will also be looking into this. Till then forum is down, we will also be working on get final website design up, so we have better real-time stream of information.
copy this
91.198.27.39 gwgt1.silkroadonline.co.kr
91.198.27.39 gwgt2.silkroadonline.co.kr
into your host data...
you can find it here: C:/Windows/System32/drivers/etc/hosts
@ecko.. how long should we wait? ;D
alread did
Code:
# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
127.0.0.1 activate.adobe.com
127.0.0.1 practivate.adobe.com
127.0.0.1 ereg.adobe.com
127.0.0.1 activate.wip3.adobe.com
127.0.0.1 wip3.adobe.com
127.0.0.1 3dns-3.adobe.com
127.0.0.1 3dns-2.adobe.com
127.0.0.1 adobe-dns.adobe.com
127.0.0.1 adobe-dns-2.adobe.com
127.0.0.1 adobe-dns-3.adobe.com
127.0.0.1 ereg.wip3.adobe.com
127.0.0.1 activate-sea.adobe.com
127.0.0.1 wwis-dubc1-vip60.adobe.com
127.0.0.1 activate-sjc0.adobe.com
91.198.27.39 gwgt1.silkroadonline.co.kr
91.198.27.39 gwgt2.silkroadonline.co.kr
It will take a day or two days likely...
We will be better organised by then also, we did not expect somethings and were un-prepared. But least people can see now we are not bullshitting.
How to Connect on Zelos 10/10/2010 - SRO Private Server - 295 Replies I created this post for people who are not able to enter the forum due to the delay
How to Connect!
The hour draws near. The Server will be accessible at 16:00(GMT). Based on clock below. So 2Hours & 20Minutes from this post, for you noobs. Also do not bitch about 1HOUR difference to what we posted, this is the time, accept it.
Zelos online. 10/10/2010 - SRO Private Server - 25 Replies Admin locked the other zelos thread. because of spam. zelos forum isint online so we cant know when server is online. who know about server or what post here.:handsdown:
Zelos.. 10/10/2010 - SRO Private Server - 598 Replies So zelos server is Emulator ??
about that that shit called zelos 10/01/2010 - SRO Private Server - 5 Replies hi all
i have seen alot of pics about this shity server and i found it is good buuuut not full complete server and it's alot of missed commands like
1- no auto spawn unique
2- no auto spawn mobs
3- no hp and mp collecting right
4- mobs no right attack players
5- it's all shit : )