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SWSRO new update pic
Discussion on SWSRO new update pic within the SRO Private Server forum part of the Silkroad Online category.
07/25/2010, 18:15
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#31
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Ehh, V hide function always worked?:P Or idk, haven't played that much..
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07/25/2010, 18:31
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#32
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Quote:
Originally Posted by _Jefrey_
Those retards cant add new maps, thats why they want take it from swsro.
Swsro also releasing new sro_client.exe.
Since you doesnt play any psro, you wont get the point of this thread.
~End & Out~
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Playing < Understanding it.
I'm pretty sure there's nothing much in adding a map. Atleast the client side, all the files are there. Don't really have a full database so no idea whats it like in server sided with original server files, but pretty sure it's nothing more.
Besides, I know that swsro can do actually something.
I still remember how ecsro copied their skill updates n ****.
Quote:
Originally Posted by _Jefrey_
Checkout new funciton, they even added "v" hide function to the game.
Which zscz using atm + swsro got the source of the client.
Thats obvious.
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"swsro got the source of the client"?
LOL much?
If they had that, I'm sure joymax would rather sue them insted of ecsro.
+ Those exes don't really change much of anything.
I checked it, looks like newer csro version exe's. :/
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07/25/2010, 18:32
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#33
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Quote:
Originally Posted by _Jefrey_
Checkout new funciton, they even added "v" hide function to the game.
Which zscz using atm + swsro got the source of the client.
Thats obvious.
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Made my day. Thank you for the most stupid comment ever! ^^
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07/25/2010, 18:59
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#34
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Quote:
Originally Posted by Soldat93
^^
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OFF TOPIC: lol.since he got a +5/+6 one i bet he can dig his *** out into alexandria cave with a speed of 10 shoves/second.
ON TOPIC: same ****,different time.they've been announcing that big update of theirs for so long i can't even remember the first time they were clamping around with it.
is it laziness or incompetence?
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07/25/2010, 19:12
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#35
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What a good way to waste the time
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07/26/2010, 13:11
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#36
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Hope dies last right?
SwSRO--Hope dead cuz swsro team has a bunch of noobs...swsro team members scams player's char....omg, now this is swsro -,-'
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07/26/2010, 16:03
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#37
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Quote:
Originally Posted by lesderid
Made my day. Thank you for the most stupid comment ever! ^^
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Your post made my day.
You should make some research.
No source, no new functions, where's your logic gone?
Quote:
Hope dies last right?
SwSRO--Hope dead cuz swsro team has a bunch of noobs...swsro team members scams player's char....omg, now this is swsro -,-'
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 ?
Quote:
OFF TOPIC: lol.since he got a +5/+6 one i bet he can dig his *** out into alexandria cave with a speed of 10 shoves/second.
ON TOPIC: same ****,different time.they've been announcing that big update of theirs for so long i can't even remember the first time they were clamping around with it.
is it laziness or incompetence?
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How long it would take you, to add manually coordinates, spawn points of the mobs?
Importing new stuff to the client, testing new updates, fixing, testing, fixing, adding...
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07/26/2010, 16:15
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#38
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Quote:
Originally Posted by Windrius
Playing < Understanding it.
I'm pretty sure there's nothing much in adding a map. Atleast the client side, all the files are there.
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Nothing more than adding the same info in the db and adding the navmeshes.
Quote:
How long it would take you, to add manually coordinates, spawn points of the mobs?
Importing new stuff to the client, testing new updates, fixing, testing, fixing, adding...
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Hmm. A basic read from file - write to db tool can be written to add all of the coordinates and info about the new stuff. If you believe they are doing it by hand then you are stupid. If they are doing it by hand they are stupid too. There is no much to test or fix when you have a "template" to work with when adding something new. Neither of the p-server owners do have the source of the server or the client. Adding the "V" was done by using a newer version of the sro_client.exe but it came with some bugs due to that this exe was not men't for the older files.
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07/26/2010, 16:19
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#39
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Quote:
Originally Posted by _Jefrey_
Your post made my day.
You should make some research.
No source, no new functions, where's your logic gone?
 ?
How long it would take you, to add manually coordinates, spawn points of the mobs?
Importing new stuff to the client, testing new updates, fixing, testing, fixing, adding...
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Then they shouldnt be announcing any updates at all.. I remember some weeks ago when they said update would take 1 - 2 days lol
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07/26/2010, 16:22
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#40
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Quote:
Originally Posted by Dropdead*
Then they shouldnt be announcing any updates at all.. I remember some weeks ago when they said update would take 1 - 2 days lol
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yah , typicall chinese , what should we except?
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07/26/2010, 16:34
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#41
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Quote:
Originally Posted by _Jefrey_
Your post made my day.
You should make some research.
No source, no new functions, where's your logic gone?
 ?
How long it would take you, to add manually coordinates, spawn points of the mobs?
Importing new stuff to the client, testing new updates, fixing, testing, fixing, adding...
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It's possible to make the whole update in 3 weeks  1 week if he works 12h a day.
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07/26/2010, 16:38
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#42
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Quote:
Originally Posted by MrNoisy
It's possible to make the whole update in 3 weeks  1 week if he works 12h a day.
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He is from china, they dont have a life like we got.
They would make you foot for 1$ lol.
They're working too in rl.
So Its hard for only one technical(updater) GM.
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07/26/2010, 16:41
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#43
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Quote:
Originally Posted by _Jefrey_
He is from china, they dont have a life like we got.
They would make you foot for 1$ lol.
They're working too in rl.
So Its hard for only one technical(updater) GM.
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Ouh sorry than^^ Well,we are going to see it when they'll release it. Next time they shoudln't announce it.
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07/26/2010, 16:43
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#44
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Yup, this will be an big update.For next 3 months lol.
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07/26/2010, 21:40
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#45
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no coins update ??
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