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SWSRO 2 Private Server - How To's, Questions, Discussions
Discussion on SWSRO 2 Private Server - How To's, Questions, Discussions within the SRO Private Server forum part of the Silkroad Online category.
06/25/2010, 12:04
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#1231
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elite*gold: 0
Join Date: Mar 2010
Posts: 2,667
Received Thanks: 1,886
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Quote:
Originally Posted by xzodi06
Add his msn, it usually helps.
[He never delivered my orders within 24H, so I always contact him after 2-3days.]
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I got my orders(all of them) within 1 hour. The record is 4 minutes.
Quote:
Originally Posted by Dropdead*
Server still offline?
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Yes.
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06/25/2010, 12:07
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#1232
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elite*gold: 0
Join Date: Aug 2008
Posts: 643
Received Thanks: 83
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Quote:
Originally Posted by Keo99
I got my orders(all of them) within 1 hour. The record is 4 minutes.
Yes.
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gz, got once for mysro in 2h.
Swsro = always late for mehh.
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06/25/2010, 12:12
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#1233
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elite*gold: 0
Join Date: Feb 2008
Posts: 596
Received Thanks: 244
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Int guys are really lucky with those new skills....what about str chars ?
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06/25/2010, 12:15
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#1234
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Join Date: Mar 2010
Posts: 2,667
Received Thanks: 1,886
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Quote:
Originally Posted by speedtouch1980
Int guys are really lucky with those new skills....what about str chars ?
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I was wondering that too... WTF ? o.O That's very unfair.
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06/25/2010, 12:20
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#1235
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elite*gold: 0
Join Date: Feb 2008
Posts: 596
Received Thanks: 244
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And....I see that int chars already give like (dunno for sure) 30-40k per nuke with sos items and high lvl,or maybe even more.If they hit zerk they give huge dmg,with these new skill they will probably jump 65k dmg,anyway this is very unbalanced...
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06/25/2010, 12:55
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#1236
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elite*gold: 0
Join Date: Jun 2010
Posts: 243
Received Thanks: 11
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well , they added the new skills, but the euro wizards only did so much damage because they're pure int and built for damage, using it on a chinese int will make it much better... one thing i dont like is that everyone will go lightning now-knockback nukes? WTF!
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06/25/2010, 13:14
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#1237
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elite*gold: 36
Join Date: Oct 2008
Posts: 2,534
Received Thanks: 536
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Quote:
Originally Posted by speedtouch1980
And....I see that int chars already give like (dunno for sure) 30-40k per nuke with sos items and high lvl,or maybe even more.If they hit zerk they give huge dmg,with these new skill they will probably jump 65k dmg,anyway this is very unbalanced...
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ppl already jump the 65k cap, this is gonna make them fail harder, meaning theyre only going to hit like 10-15k on mobs cuz of the damage reset
Quote:
Originally Posted by PilsburyDoughBoy
well , they added the new skills, but the euro wizards only did so much damage because they're pure int and built for damage, using it on a chinese int will make it much better... one thing i dont like is that everyone will go lightning now-knockback nukes? WTF!
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i wud laugh out so hard , think of a nuker KB in a bow all the time lol
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06/25/2010, 13:21
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#1238
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elite*gold: 0
Join Date: Apr 2007
Posts: 4,097
Received Thanks: 1,608
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Quote:
Originally Posted by 2F@st
ppl already jump the 65k cap, this is gonna make them fail harder, meaning theyre only going to hit like 10-15k on mobs cuz of the damage reset
i wud laugh out so hard , think of a nuker KB in a bow all the time lol
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that would be some harsh karma.
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06/25/2010, 13:29
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#1239
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elite*gold: 0
Join Date: Jul 2009
Posts: 573
Received Thanks: 155
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Quote:
Originally Posted by 2F@st
ppl already jump the 65k cap, this is gonna make them fail harder, meaning theyre only going to hit like 10-15k on mobs cuz of the damage reset
i wud laugh out so hard , think of a nuker KB in a bow all the time lol
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Isnt the 65k cap dmg reseting only visualy? Like you do over 65k , lets say 70k , and it will show you 5k , but isnt that actualy 70k?
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06/25/2010, 13:31
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#1240
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elite*gold: 0
Join Date: Jul 2009
Posts: 1,219
Received Thanks: 581
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nope , if u r going for tg and u r uhmm..110 ...u r hittin tg with 20k dmg , ur dmg got reseted and u didnt do 85k
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06/25/2010, 13:36
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#1241
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elite*gold: 0
Join Date: Feb 2008
Posts: 2,310
Received Thanks: 862
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yeah thats the bad part that you wont hit real dmg so you have not to use zerk in high lv or zerk with no imbue. dmg cap really sucks and i mean it, really!
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06/25/2010, 14:01
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#1242
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elite*gold: 36
Join Date: Oct 2008
Posts: 2,534
Received Thanks: 536
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even a child can fix the bug, its even fixed in dsremu/csremu, i dont see why they cant :/
they shud fix those bugs, not update stupid stuff to the server to make mutants
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06/25/2010, 14:08
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#1243
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elite*gold: 0
Join Date: Feb 2008
Posts: 596
Received Thanks: 244
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there is no problem lol,if you want to be near 65k dmg,use lower weapon and you get the dmg just perfect.Str chars will be just,forgotten ..
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06/25/2010, 15:12
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#1244
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elite*gold: 0
Join Date: Mar 2007
Posts: 657
Received Thanks: 234
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Str char's got Mana Shield :P
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06/25/2010, 15:56
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#1245
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elite*gold: 0
Join Date: Feb 2008
Posts: 596
Received Thanks: 244
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Quote:
Originally Posted by _BalzeR_
Str char's got Mana Shield :P
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Mana shield is for int chars...but now str chars will just need mana shield....its just like old times when int didn't had mana shield and they were always owned in pvp,now the places are reversed.
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