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SWSRO 2 Private Server - How To's, Questions, Discussions

Discussion on SWSRO 2 Private Server - How To's, Questions, Discussions within the SRO Private Server forum part of the Silkroad Online category.

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Old 06/25/2010, 12:04   #1231
 
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Quote:
Originally Posted by xzodi06 View Post
Add his msn, it usually helps.
[He never delivered my orders within 24H, so I always contact him after 2-3days.]
I got my orders(all of them) within 1 hour. The record is 4 minutes.



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Originally Posted by Dropdead* View Post
Server still offline?
Yes.
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Old 06/25/2010, 12:07   #1232
 
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Originally Posted by Keo99 View Post
I got my orders(all of them) within 1 hour. The record is 4 minutes.





Yes.
gz, got once for mysro in 2h.
Swsro = always late for mehh.
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Old 06/25/2010, 12:12   #1233
 
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Int guys are really lucky with those new skills....what about str chars ?
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Old 06/25/2010, 12:15   #1234
 
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Int guys are really lucky with those new skills....what about str chars ?
I was wondering that too... WTF ? o.O That's very unfair.
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Old 06/25/2010, 12:20   #1235
 
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And....I see that int chars already give like (dunno for sure) 30-40k per nuke with sos items and high lvl,or maybe even more.If they hit zerk they give huge dmg,with these new skill they will probably jump 65k dmg,anyway this is very unbalanced...
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Old 06/25/2010, 12:55   #1236
 
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well , they added the new skills, but the euro wizards only did so much damage because they're pure int and built for damage, using it on a chinese int will make it much better... one thing i dont like is that everyone will go lightning now-knockback nukes? WTF!
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Old 06/25/2010, 13:14   #1237
 
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Originally Posted by speedtouch1980 View Post
And....I see that int chars already give like (dunno for sure) 30-40k per nuke with sos items and high lvl,or maybe even more.If they hit zerk they give huge dmg,with these new skill they will probably jump 65k dmg,anyway this is very unbalanced...
ppl already jump the 65k cap, this is gonna make them fail harder, meaning theyre only going to hit like 10-15k on mobs cuz of the damage reset

Quote:
Originally Posted by PilsburyDoughBoy View Post
well , they added the new skills, but the euro wizards only did so much damage because they're pure int and built for damage, using it on a chinese int will make it much better... one thing i dont like is that everyone will go lightning now-knockback nukes? WTF!
i wud laugh out so hard , think of a nuker KB in a bow all the time lol
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Old 06/25/2010, 13:21   #1238
 
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Originally Posted by 2F@st View Post
ppl already jump the 65k cap, this is gonna make them fail harder, meaning theyre only going to hit like 10-15k on mobs cuz of the damage reset



i wud laugh out so hard , think of a nuker KB in a bow all the time lol
that would be some harsh karma.
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Old 06/25/2010, 13:29   #1239
 
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Originally Posted by 2F@st View Post
ppl already jump the 65k cap, this is gonna make them fail harder, meaning theyre only going to hit like 10-15k on mobs cuz of the damage reset



i wud laugh out so hard , think of a nuker KB in a bow all the time lol
Isnt the 65k cap dmg reseting only visualy? Like you do over 65k , lets say 70k , and it will show you 5k , but isnt that actualy 70k?
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Old 06/25/2010, 13:31   #1240
 
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nope , if u r going for tg and u r uhmm..110 ...u r hittin tg with 20k dmg , ur dmg got reseted and u didnt do 85k
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Old 06/25/2010, 13:36   #1241
 
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yeah thats the bad part that you wont hit real dmg so you have not to use zerk in high lv or zerk with no imbue. dmg cap really sucks and i mean it, really!
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Old 06/25/2010, 14:01   #1242
 
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even a child can fix the bug, its even fixed in dsremu/csremu, i dont see why they cant :/

they shud fix those bugs, not update stupid stuff to the server to make mutants
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Old 06/25/2010, 14:08   #1243
 
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there is no problem lol,if you want to be near 65k dmg,use lower weapon and you get the dmg just perfect.Str chars will be just,forgotten ..
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Old 06/25/2010, 15:12   #1244
 
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Str char's got Mana Shield :P
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Old 06/25/2010, 15:56   #1245
 
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Originally Posted by _BalzeR_ View Post
Str char's got Mana Shield :P
Mana shield is for int chars...but now str chars will just need mana shield....its just like old times when int didn't had mana shield and they were always owned in pvp,now the places are reversed.
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