I never made a server before and I don't know anything about it.
But I keep thinking of collecting a team of volunteers who are willing to build a real long term and stable server and willing to give it time or even financial contribution.
Server without pay2win system and ofc non profitable.
Players only can donation for stability and I believe if players find a real and good one would help us in our goal.
Or they can donate for normal stuff as title - a special avatar - pick pet and that's it.
And, I have a question
How much it costs to have a private server? and what should I need?
I never made a server before and I don't know anything about it.
But I keep thinking of collecting a team of volunteers who are willing to build a real long term and stable server and willing to give it time or even financial contribution.
Server without pay2win system and ofc non profitable.
Players only can donation for stability and I believe if players find a real and good one would help us in our goal.
Or they can donate for normal stuff as title - a special avatar - pick pet and that's it.
And, I have a question
How much it costs to have a private server? and what should I need?
yes that a nice idea to build a server play2win and sounds great about donate can be a special avatar or pick pet or attack pet
[FONT="Arial Black"] And, I have a question
How much it costs to have a private server? and what should I need?
The hosting costs are usually the easy part.
The part most new owners underestimate is the time commitment. I've worked on Shaiya and Atlantica private server projects, and running a stable long-term server can easily feel like a second full-time job.
You'll spend a lot of time dealing with databases, logs, bugs, exploits, speedhackers, player reports, backups, updates, and community management. Building the server is often easier than maintaining it for years.
My advice would be to first learn how to set up and run a server yourself before trying to build a team around it.
Honestly, the only play-to-win servers I’ve seen that kept a steady 200+ players over a longer time are SRProjects and more recently Aeternitas. And both of them don’t really have donation stuff that gives in-game advantages. I can’t really think of any others right now.
From my point of view, a pure play-to-win server probably isn’t going to grow much bigger than SRProjects already is. That server sticks really close to the original gameplay and doesn’t change much. Atlantis is going more in a custom direction, but that kind of stuff takes a lot of time, especially when it’s just one owner doing everything while also working a full-time job.
What I’m trying to say is, pure play-to-win just doesn’t really hit the same anymore. It might be worth looking at how private servers have changed over the years. There’s not much point in going over the same debate again and again, since a lot of players nowadays actually expect to spend a bit of money, whether it’s for convenience, cosmetics, or progression.
are there any up to date guides that cn help introduce me to running my own server? not to release, just to understand how to make changes to the game + play around with things like this, and run it on my own pc etc.
I'm not sure whether these guides are still up to date with the current versions, as I'm not really involved with Silkroad. However, most server guides tend to remain relevant for years as long as you're using the correct client and server files. A good starting point would be:
and
I'd recommend combining information from multiple guides rather than relying on a single one.
One thing many people overlook is checking the SQL Server Configuration Manager and making sure TCP/IP is properly configured and enabled for localhost (127.0.0.1) when doing local testing.
From what I can tell, that should be enough to get you through the basic setup.
A basic SQL guide covering the most common operations such as SELECT, INSERT, UPDATE, and DELETE would probably be enough. No need for an overly bloated tutorial with stored procedures etc.
Honestly, the only play-to-win servers I’ve seen that kept a steady 200+ players over a longer time are SRProjects and more recently Atlantis.
It's called Aeternitas and not Atlantis ^_^
Anyway, I can confirm what has already been said here. The real challenge is staying committed in the long run, maintaining your interest and motivation without eventually burning out.
If you're serious about starting a project like this, I'd recommend renting a cheap test server (around $10–15 per month) and setting up a game server on it. Start with simple tasks, such as adding new items, NPCs, or enabling and disabling existing features. This will help you get familiar with the technical side of things without becoming overwhelmed.
It's also worth connecting with people who share your ideas or whose working style complements yours.
Honestly, the only play-to-win servers I’ve seen that kept a steady 200+ players over a longer time are SRProjects and more recently Aeternitas. And both of them don’t really have donation stuff that gives in-game advantages. I can’t really think of any others right now.
From my point of view, a pure play-to-win server probably isn’t going to grow much bigger than SRProjects already is. That server sticks really close to the original gameplay and doesn’t change much. Atlantis is going more in a custom direction, but that kind of stuff takes a lot of time, especially when it’s just one owner doing everything while also working a full-time job.
What I’m trying to say is, pure play-to-win just doesn’t really hit the same anymore. It might be worth looking at how private servers have changed over the years. There’s not much point in going over the same debate again and again, since a lot of players nowadays actually expect to spend a bit of money, whether it’s for convenience, cosmetics, or progression.
Aeternitas has 200+ players? Everytime I login it's always empty. I'll give SRProjects a try tho.
Aeternitas has 200+ players? Everytime I login it's always empty. I'll give SRProjects a try tho.
It used to have a solid 100 plus player base.
Sroprojects is a bit weird though. It has many servers, but each server only has a capacity of 40 players, so it kind of looks empty at first. I’m not really sure how it works, but if you check the total player count, it’s actually over 200 players including the VIP servers.
Sroprojects is a bit weird though. It has many servers, but each server only has a capacity of 40 players, so it kind of looks empty at first. I’m not really sure how it works, but if you check the total player count, it’s actually over 200 players including the VIP servers.
Yeah, I've been playing SRProjects and it's definitely interesting. I think for atleast the normal servers, they're interconnected, as I can see the same players in every server inside the normal client, maybe just branches or something to stabilize the game better? Haven't tried VIP.
Overall though, it is very vanilla and I've been enjoying it.
i asked myself the same. then i asked ki. it said about 2.2 k for getting started and ca. 200 per month for security and running costs.
you will need stable server files. many old are corrupted.
take a look at new mmorpgs. make it level caped free to play. like ff15. so people can play in 80 cap to lv 70 and then have pay 10 € per month.
make leveling like questing to explore the world. add new npc to visit in every area. more walking, less fighting. so botting becomes meanigless. explore the lore and nice places. maybe add a new story for questing
killing quest max. 30 to 50, no 500 or 1000.
fun is where people stay. sro was always about open world fighting. job temple, job war and rng. for example for successfull trade you get a coin (jg to dh som, ht to jg sosun) and you can get and roll every 24 h 1 coin for 1 random item. you cant sell them but you can trade them in a new trading market. so players have to interact with each other.
magic pop and other coin system is scam. remove them
for speciall items that everybody needs like prem, immortal stone, lucky dress you can add new quests like i said, visit npcs in different areas while you cant teleport or use (return) scrolls. silkroad has a nice lore and nice places to discover. to make it even more fun, you can make these quest as job quests. so people are forced to fight in open world.
overall its an idee to shrink the game world
botting servers are gonna die always. so make it like FF15 or WoW. these are the real players
If you have a database in place and are willing to invest some time yourself, the only costs are the fixed costs of Windows servers. There are many good, free filters and websites you can use to get started. After that, you can always scale up and hire someone or rent a filter. Therefore, I would estimate $100 per month for a Windows server that you can scale up.
Aeternitas has 200+ players? Everytime I login it's always empty. I'll give SRProjects a try tho.
Aeternitas being empty is probably because it doesn’t have built in macros and offers a very custom gameplay experience. But honestly, the gameplay is really **** good.
If you want to play Silkroad again but are tired of the usual vanilla servers or the same paid filter setup that makes almost every server look identical, you should definitely give Aeternitas a chance. It has features you probably haven’t seen on any other server, and they’re implemented extremely well.
Regarding the hosting costs: you can easily host a server for around 200–300 players on an OVH machine costing roughly €25–30 per month. That should be enough for both the game server and the website, with Cloudflare placed in front of the website.
Aeternitas being empty is probably because it doesn’t have built in macros and offers a very custom gameplay experience. But honestly, the gameplay is really **** good.
If you want to play Silkroad again but are tired of the usual vanilla servers or the same paid filter setup that makes almost every server look identical, you should definitely give Aeternitas a chance. It has features you probably haven’t seen on any other server, and they’re implemented extremely well.
Regarding the hosting costs: you can easily host a server for around 200–300 players on an OVH machine costing roughly €25–30 per month. That should be enough for both the game server and the website, with Cloudflare placed in front of the website.
I have played it before but without the macro it's a bit harder for me as I don't have as much time to dedicate. Which is why I've been playing SRProject . It is kind of the sweet spot for me. Thanks!
[Buying] I am looking for a CA NA Account MAJ and up with decent perms, decent amount of GP. 02/17/2016 - Combat Arms Trading - 1 Replies Hello! First I would like to thank you for clicking this, whether accidental or not.
The title is self explanatory, but I will list some more things here.
I am looking for a CA NA Account preferably MAJ and up but I AM willing to look into any accounts below that rank, the rank is NOT a requirement but it is preferred. I will need to be assured that the account will not be banned and/or how to avoid from it being banned. I will also need to know if the account was banned before, and/or why it...
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EUW | Gold Division Elo | 2 Skins | decent champions | decent runes 02/18/2013 - League of Legends Trading - 0 Replies Euw account with gold division. Has around 50+/- champs and 2 skins. The acc also has a free transfer to EUNE or turkey server. For more information or if you're intersted in the account.. Pm me here Or message me at skype : Freshkid47
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eveboard - Abbigale Nova
She CAN pilot a Hulk, She just doesn't own one because of Hulkageddon and what not.
She will come with no isk (other then whatever ends up selling that's up on the market right now, a few mil worth of stuff, I believe)
She will come with a fully fitted Retriever for mining, a second retriever in a small pocket of high sec surrounded by low and null (if you want to risk flying out there for it to sell, or use, or whatever),...