The current in-game bot from joymax it's barely good since it's missing the pick filter which is very important, maybe some party features for buff classes.. I mean, just features to avoid the repetitive gameplay but not in excess to spread lazyness. I think it will good enough to replace and block all bots out there and avoid disadvantages between players.
Once it has a pick pet filter, it would be perfect imho.
All bots are paid or come cracked with dubious origins, so it's a russian roulette if you're not willing to put money into a bot.
needless to talk about extra features if the safety is the most problematic part, so just give him tips how to make his project more attractive for the ones who definitely gonna buy it... if the source will be public then everybody could implement their own ideas. so ???
needless to talk about extra features if the safety is the most problematic part, so just give him tips how to make his project more attractive for the ones who definitely gonna buy it... if the source will be public then everybody could implement their own ideas. so ???
the point is normal users wont be using the bot till it match their needs and tbh if i published it today next day will be in the black market...
the point is normal users wont be using the bot till it match their needs and tbh if i published it today next day will be in the black market...
Normal users will have to use the ingame bot if server owner forces them to. Look at mega's server. All those peeps using that crippled joymax bot.
I think it's a pretty good idea. Noone really wants to mess with 3rd party programs. I'd dismiss all the complicated and unneeded stuff and focus on the fundamentals. IMHO attacking other players isn't a needed function, nor auto pm, nor the character window in bot menu. It ought not look too complicated since its ingame. The less unneeded stuff you add the better.
Ultimately it'd be a good balance between "use all the ******* bots and run 847 chars, set the bot and hide the client forever" servers and "hand grind till your fingers fall off" servers.
You should make this for silkroad-r or other versions beside vsro. Alot of people would appreciate more.
Catched it from my mouth (y)
Indeed, a CSRO-R version is much appreciated since these files deserve to rise and, imho, inherit as much SRO players as possible and there's no interest in these files because no free bots available and because of the lack of interest, programmers are not interested in making free bots or stuff and here we go again to the beginning of the cycle -_-
Catched it from my mouth (y)
Indeed, a CSRO-R version is much appreciated since these files deserve to rise and, imho, inherit as much SRO players as possible and there's no interest in these files because no free bots available and because of the lack of interest, programmers are not interested in making free bots or stuff and here we go again to the beginning of the cycle -_-
in fact dont think someone will waste his time developing for any version but vsro. community is stuck there and will remain
i know it silly to replace mbot , sbot but it might be useful for non bot servers also am aiming to add as much functions as i can
...
the point is normal users wont be using the bot till it match their needs and tbh if i published it today next day will be in the black market...
I've checked a few of your posts, and your stuff looks cool, so good work. However, I'll tell you what I've told a few other people who are interested in bot work:
When you have control of the server, which we do with server files, you now have a new world of opportunity in the world of bot making that just doesn't exist normally. Why do the same old things?
Using an in-game gui like that is good, but all your bot logic and packet processing (assuming it's only packet processing because it seems like no one is doing memory stuff anymore), can be on the server side of things instead. What I mean is it can be on a server-side proxy, or just a part of the network (assuming you coded in such a solution, which isn't as hard as people might think). That way, you have complete control over your bot and updates, and don't have to worry about people cracking it or reversing it, because they'll never have access to it in the first place.
The only way to really stop stuff from ending up on the black market though, would be to offer a server-sided bot server service, but that's a bit complicated and requires you to first have a fully working server-sided bot, since it'll require architecture changes, but I'm throwing the idea out there, because it is possible.
There's a lot of interesting bot ideas I have on my todo list, but I kind of feel like I need to tell people that they don't need to be constrained with how bots were made 15 years ago, back when we were all playing on Joymax's servers. A client sided bot that's built in is cool and all, but as you said, it's kinda hard to replace mbot/sbot.
Based on other reactions I've experienced myself and just posts I see on these forums, don't worry about what people have to say about what you make. Actually get people using it, and base your decisions on that. I could post some new innovative idea and prototype and maybe it's rejected by 95% of people who read the thread and reply. However, if it were used on a server, and people liked it and started talking about it, guess what, everyone else would want what they don't have, and that becomes the new fad/standard because the community deemed so.
In this case though, a traditional client side bot, even if it was built in, is too big of a hurdle to "take over" at this point in time, but you'd be ignoring my own advice in terms of not listening to what people had to say. Other than features that can only exist on a client, I just don't think the client sided bot is the right play anymore given the untapped potential with server sided stuff and all the benefits it can bring (for one, no more russian roulette as *Silverlight* said when it comes to exes, since the user wouldn't have anything new except server specific client changes, which they'd have anyways).
Quote:
Originally Posted by Ahmed0425
Catched it from my mouth (y)
Indeed, a CSRO-R version is much appreciated since these files deserve to rise and, imho, inherit as much SRO players as possible and there's no interest in these files because no free bots available and because of the lack of interest, programmers are not interested in making free bots or stuff and here we go again to the beginning of the cycle -_-
Everyone keeps talking about CSRO-R, but what public files release are you all referring to? I myself don't mind making stuff for any SRO version or showing ways things can be done for other versions, but I only have looked at VSRO 188 because I saved them from 2011, and I know they're complete and clean. I've seen a few threads with CSRO-R files, but most stuff is either too old to exist anymore, or not the "original" release which makes trying to do stuff with them too hard because you don't know what people have done with it.
I've checked a few of your posts, and your stuff looks cool, so good work. However, I'll tell you what I've told a few other people who are interested in bot work:
When you have control of the server, which we do with server files, you now have a new world of opportunity in the world of bot making that just doesn't exist normally. Why do the same old things?
What do you want, like, more automation? Auto pvper, trader, skill upper etc? Maybe we can have an auto pvper bot that auto trades and auto speaks so you can auto while you auto. You haven't given an example as to what those world of opportunities are.
Bot needs to be crippled, not improved. Bot being too advanced is the reason there are non bot servers. Single guy with phbot will run 200 bots. And set right he won't need to touch that for a month, just run 24/7. Who actually wants it? Noone. Does it make the gameplay better for anyone? No. HWID limits are there for a reason. To limit the capability of the bots. The more "advanced" bot you have, the more dead feeling server you'll have relative to how many people are playing.
Better or even more advanced bot isn't really what is needed. And client bot doesn't have to be better than sbot to be used. Mega's server case in point. Bot needs to do one thing good at base level, hunt monsters. Not even go buy pots. Just do the grinding. Since its not 2006, noone is sitting for hours pressing on keys.
Bimbum is also right about vsro. I dont think people are "stuck" per se, it's more like why would you throw away 10 years of community work, fixes, addons, filters, edits, workarounds etc and rather make a bot for some neglected files, which are hard to work with, and whose features already implemented into vsro? Yeah you wouldn't touch that.
Suggest me a good bot please! 05/04/2013 - DarkOrbit - 3 Replies i am currently looking for a free bonus box bot which is safe. If you know any bots that are free please let me know !
[suggest]suggest lng 05/30/2009 - Grand Chase Philippines - 2 Replies mga kua na na 1hit sa pvp
try nyu na unfreeze ur 1 hit kc minsan me reflect ung gc nla ^_^
[IDEA]Improvements to the section! 11/16/2008 - CO2 Private Server - 18 Replies Okay, what about making 1-2 subforums? So there would be a General Discussion part, a Newbie Area, and an Advanced/Intermediate area?
So in the General Discussion we would talk about anything related to CO Private Server Developement, In the Newbie Area we`d post releases/guides specifically for newcomers, and at the advanced section talk about stabilty improvements, new methods, packet trading maybe?
Just think about it. Much less annoying people rushing!
Good idea or bad idea? 05/22/2007 - Conquer Online 2 - 4 Replies I have a water(110)-Trojan(130) but i dont know if i should go to trojan again for 2nd rb or should i rb to water?
If i am water(110)-trojan(130)-water(130) how much hp would i have if i went melee and had about 2.4k mana?
Idea:Possibly good potential idea! 10/26/2005 - Conquer Online 2 - 3 Replies Well today I was thinking and it was stated that it's impossible to view if you have a +1 item unless you look in your inventory, but it is generated before its picked up.
This could be a big job, could be worth it if it was possible and done correctly though. Turn the items on the floors into items in your inventory images, I should probably explain a bit more. The images that are used in your inventory, put those on the floor. That way if you moused over the image it'd show the +1...