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Monster spawn.
Discussion on Monster spawn. within the SRO Private Server forum part of the Silkroad Online category.
07/30/2020, 21:44
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#1
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elite*gold: 0
Join Date: May 2020
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Monster spawn.
Hello.
So, I have this really weird issue with the monsters (after I have increased the spawn rate and basically reduced the time they take to spawn to 0 seconds, dwDelayTimeMax = 0 and dwDelayTimeMin = 0).
After I kill every monster in the spot, they simply don't respawn anymore.
To make them respawn I have to kill monsters from other spots and they respawn immediately. This or I have to wait a very long time and they will respawn...somewhere else....in huge packs.
A picture after every monster has been killed : (doesn't respawn anymore, instantly respawns somewhere else)
They respawn in huge chunks here. If I kill them, they will disappear from here and show up in the previous spot I've just mentioned above.
Any help would be greatly appreciated. Thank you for reading this.
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07/30/2020, 21:48
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#2
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i think once you reach the max object quantity the next kill triggers another spawn which is under a 'waiting' statement. it may be a sequence containing the to-be-spawned objects - IDK. for sure increasing the respawn ratio to 3 sec for ex, and setting 5-7 mobs / spot could solve this problem.
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07/30/2020, 21:52
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#3
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Join Date: May 2020
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Quote:
Originally Posted by Piskota
i think once you reach the max object quantity the next kill triggers another spawn which is under a 'waiting' statement. it may be a sequence containing the to-be-spawned objects - IDK. for sure increasing the respawn ratio to 3 sec for ex, and setting 5-7 mobs / spot could solve this problem.
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Thanks for the swift reply. It makes sense, actually. I'll test it and report back to you.
Quote:
Originally Posted by Piskota
i think once you reach the max object quantity the next kill triggers another spawn which is under a 'waiting' statement. it may be a sequence containing the to-be-spawned objects - IDK. for sure increasing the respawn ratio to 3 sec for ex, and setting 5-7 mobs / spot could solve this problem.
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Yes, you were right. dwDelayTimeMin and dwDelayTimeMax were causing this error. (I set them to 2, respectively 3).
Before, they would either respawn in a couple of hours or not respawn at all. Now, all of them respawn in a minute or two.
That was the issue, I'll change the values to see if I can make them respawn faster.
#Request close.
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07/31/2020, 00:37
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#4
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like piskota say 1 Gameserver only support 50K obj
u can check ur obj Gameser with this command in account GM
worldstatus
reduce que maxspawm mobs set gameserver with 42-45k Obj because u will need 3-4k for Players Obj (pets-players-Petatacck,horse-Buffalos-anySpawm is a obj)
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07/31/2020, 12:24
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#5
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elite*gold: 0
Join Date: May 2020
Posts: 130
Received Thanks: 51
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Quote:
Originally Posted by loader8
like piskota say 1 Gameserver only support 50K obj
u can check ur obj Gameser with this command in account GM
worldstatus
reduce que maxspawm mobs set gameserver with 42-45k Obj because u will need 3-4k for Players Obj (pets-players-Petatacck,horse-Buffalos-anySpawm is a obj)
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The server has only 20k objects.
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07/31/2020, 21:24
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#6
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elite*gold: 26
Join Date: Apr 2012
Posts: 23,017
Received Thanks: 3,061
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#closed (as requested)
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