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mesh uv problem

Discussion on mesh uv problem within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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mesh uv problem

anyone knows why when i import a new object to the game the uvmap is ****** up like this?
i tired every thing
im using blender to view the object, converting it to .obj including the UVs then convert .obj to .bms using the BMS model converter, but when i add it to the game the UV is messed up like this
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Old 05/12/2020, 08:19   #2
 
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try
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Old 05/20/2020, 03:53   #3
 
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Originally Posted by sonzenbi View Post
try
it kinda worked, some bits still deformed. do you have any idea how to fix it?
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Old 05/24/2020, 09:25   #4
 
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it kinda worked, some bits still deformed. do you have any idea how to fix it?
Make sure you have selected all vertex in edit mode
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Old 05/26/2020, 21:50   #5
 
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Make sure you have selected all vertex in edit mode
i get this error
even after i select all the vertex in edit mode and go back to object mode and apply the modifier, gives the same result in the game with that small deform
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