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_RefSkill Action_Overlap

Discussion on _RefSkill Action_Overlap within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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_RefSkill Action_Overlap

Hello, I have some visual effects, some of them are disabled while other ones are used, both have different Action_Overlap, there is no link between them, both of them have different skill groups, group ids, any idea?

Example, these two cannot be used together

RefObjCommon

Code:
1	617099	ITEM_REDIC_CHARACTER_EFFECT_01	??? ??? (??? ??)	xxx	SN_ITEM_REDIC_CHARACTER_EFFECT_01	SN_ITEM_REDIC_CHARACTER_EFFECT_01_TT_DESC	1	0	3	3	13	14	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	item\etc\redic_char_effect01.ddj	xxx	xxx	617099	Itemname
1	617109	ITEM_REDIC_SPECIAL_WINGS_01	??? ??? (??? ??)	xxx	SN_ITEM_REDIC_SPECIAL_WINGS_01	SN_ITEM_REDIC_SPECIAL_WINGS_01_TT_DESC	1	0	3	3	13	14	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	item\etc\redic_special_wings01.ddj	xxx	xxx	617109	Itemname
_RefObjItem
Code:
617099	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1000	????(?)	1	[USU1:SKILL_ITEM_REDIC_CHARACTER_EFFECT_01]                                                                                      	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	0
617109	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1000	????(?)	1	[USU1:SKILL_ITEM_REDIC_SPECIAL_WINGS_01]                                                                                         	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	0
_RefSkill
Code:
1	101500	12120	SKILL_ITEM_REDIC_CHARACTER_EFFECT_01	????????	SKILL_ITEM_REDIC_CHARACTER_EFFECT_01	0	1	1	0	0	0	0	0	1000	0	0	0	57587	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	item\etc\redic_char_effect01.ddj	SN_ITEM_REDIC_CHARACTER_EFFECT_01	xxx	SN_ITEM_REDIC_CHARACTER_EFFECT_01_TT_DESC	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	101510	12130	SKILL_ITEM_REDIC_SPECIAL_WINGS_01	????????	SKILL_ITEM_REDIC_SPECIAL_WINGS_01	0	1	1	0	0	0	0	0	1000	0	0	0	57583	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	item\etc\redic_special_wings01.ddj	SN_ITEM_REDIC_SPECIAL_WINGS_01	xxx	SN_ITEM_REDIC_CHARACTER_EFFECT_TT_DESC	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
_RefSkillGroup
Code:
12120	SKILL_ITEM_REDIC_CHARACTER_EFFECT_01
12130	SKILL_ITEM_REDIC_SPECIAL_WINGS_01
EDIT: Fixed by grouping Wings as example and adding to them the same Action_Overlap.
#Request close
Mr.Awesome1337 is offline  
Old 01/23/2020, 13:13   #2
 
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change number in Action_Overlap and test when found number work
M@hmoud is offline  
Old 01/23/2020, 22:03   #3
 
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Quote:
Originally Posted by M@hmoud View Post
change number in Action_Overlap and test when found number work
its already fixed, thanks.
Mr.Awesome1337 is offline  
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