SR_GameServer collapses when players fight monsters
I am using the IronSro v3.2 source code that has been shared on the site. My server: RAM 8 GB, Windows Server 2008 R2 Standard, SQL Server 2014 Express.
I have the following problem: Everything works normally, but when the player fights mob, after a while, SR_GameServer crashes without any errors detected.
Although there are only about 2-3 players, the server only uses 6/8 GB of RAM, the CPU is only used about 1-2% but it still crashes.
I think that due to too many mobs being spawned, I used these queries:
But the situation is still happening!
How do I fix this situation?
"Monster" simply means all the mob, unique,... although the server has only about 20,000 mob spawns.
Show me ur reflevel limit, when it has low limit and u reach the limit exp, so server will crash, example: if ur reflevel has 1,000,000 limit exp, and u kill a monster and u get 1.000.001 exp, u reached server limit and server will crash, so just change it to 999999999999999 or something like that, same in media, i dont remember the txt, but it must called reflevel or something like that.
Show me ur reflevel limit, when it has low limit and u reach the limit exp, so server will crash, example: if ur reflevel has 1,000,000 limit exp, and u kill a monster and u get 1.000.001 exp, u reached server limit and server will crash, so just change it to 999999999999999 or something like that, same in media, i dont remember the txt, but it must called reflevel or something like that.
Here it is, I don't think monsters can give more experience than BIGINT maximum value!
I am using the IronSro v3.2 source code that has been shared on the site. My server: RAM 8 GB, Windows Server 2008 R2 Standard, SQL Server 2014 Express.
I have the following problem: Everything works normally, but when the player fights mob, after a while, SR_GameServer crashes without any errors detected.
Although there are only about 2-3 players, the server only uses 6/8 GB of RAM, the CPU is only used about 1-2% but it still crashes.
I think that due to too many mobs being spawned, I used these queries:
But the situation is still happening!
How do I fix this situation?
Your Database Fullbug Just use another database.
Goodluck!
Backyard Monsters - Hatching monsters without costing Goo.. 03/01/2013 - Facebook - 34 Replies HMM.. IMBA HUH??
THIS IS GIFT
DONT WORRY,ILL SHARE IT TO YOU.. PLZZ.. DONT BE SAD....DON't CRY.. OR ELSE.. DON'T SAY... "LEECHER"
THE TIME YOU WILL PM ME, IF I REPLY HERE " START PM ME TO GIVE YOU THE CODE"
BACKYARD MONSTERS - INSTANT MONSTERS 02/06/2013 - Facebook - 6 Replies What are you talking about guys!?
Instant Monsters aren't patched!
But some of you guys don't know to read well so they say it's not working! Yes it is not working without Hatchery Control Center. First build: Hatchery Control Center and then use this hack!
75 15 8B 83 84 01 00 00 - Change "JNE" to "JB"
100% Credits for the hack and code go to me!
Backyard Monsters - Instant Monsters NEW !! 11/24/2011 - Facebook - 18 Replies ..... So the Instant Monsters is patcheD??...
i have new one...!
scan this 8b 71 44 8d 8d 58 ff ff ff
scroll up and you will find jne connected to mov
change jne to jnge...
Backyard Monsters - Instant Monsters (Working as of 5.7.2011) 07/22/2011 - Facebook - 72 Replies Hehe guys. You though I leech? No I don't. I'm the first one that found this code. If you don't belive. Try to find it.
This works on Windows 7, Vista, XP in Cheat Engine 5.6.1, 6.0, 6.1, this instructions are currently for Windows 7, Cheat Engine 6.0.
Short Instructions (For Professional):
75 15 8B 83 84 01 00 00 - Change "JNE" to "JB"
Long Instructions (For Begginers):