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how to add monster on silkorad maps
Discussion on how to add monster on silkorad maps within the SRO Private Server forum part of the Silkroad Online category.
11/26/2019, 11:01
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#1
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how to add monster on silkorad maps
Do I need help like adding a monster to my silkroad maps and modifying them?
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11/27/2019, 17:18
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#2
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use the Query to add new Unique spot its work with monster to
USE SRO_VT_SHARD
DECLARE @  VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @  int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @  = 'MOB_SAVI1' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'Your Char name here' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 60 -- Minimum time before appears in seconds
SET @maxdelay = 120 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @  = 500 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @  )
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112 @  )
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1 @  )
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @  INT SET @  = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @  INT SET @  = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @  INT SET @  = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,bt Type) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS @  ,@POSX @  @  ,0 @  ,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
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11/30/2019, 08:38
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#3
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Join Date: Jun 2011
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ayuda para eliminar moustro
ok and to remove any monster anywhere on a map please?
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12/04/2019, 12:58
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#4
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Join Date: May 2013
Posts: 2,223
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Quote:
Originally Posted by wwatson
ok and to remove any monster anywhere on a map please?
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USE SRO_VT_SHARD
DECLARE @  or_NPC VARCHAR (max)
SET @  or_NPC = 'MOB_ASA_NORSEGODTYR_EVENT' -- MonsterCodeName or NPC in Table _RefobjCommon
-- ©NorseGodTyr
DELETE FROM [SRO_VT_SHARD].[dbo].[Tab_RefNest]
Where dwTacticsID IN (Select dwTacticsID FROM [SRO_VT_SHARD].[dbo].[Tab_RefTactics]
Where dwObjID IN (SELECT ID FROM SRO_VT_SHARD.dbo._RefObjCommon Where Codename128 LIKE @  or_NPC) )
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12/13/2019, 08:04
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#5
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elite*gold: 0
Join Date: Dec 2010
Posts: 40
Received Thanks: 1
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Quote:
Originally Posted by NorseGodTyr
USE SRO_VT_SHARD
DECLARE @  or_NPC VARCHAR (max)
SET @  or_NPC = 'MOB_ASA_NORSEGODTYR_EVENT' -- MonsterCodeName or NPC in Table _RefobjCommon
-- ©NorseGodTyr
DELETE FROM [SRO_VT_SHARD].[dbo].[Tab_RefNest]
Where dwTacticsID IN (Select dwTacticsID FROM [SRO_VT_SHARD].[dbo].[Tab_RefTactics]
Where dwObjID IN (SELECT ID FROM SRO_VT_SHARD.dbo._RefObjCommon Where Codename128 LIKE @  or_NPC) )
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Can you show me how to move B4 monsters out of Samakan map
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12/13/2019, 15:24
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#6
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Join Date: Dec 2019
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Quote:
Originally Posted by thangchohd0
Can you show me how to move B4 monsters out of Samakan map
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use the query and change x y for this mobs or add new spots!
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12/14/2019, 03:47
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#7
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Join Date: Dec 2010
Posts: 40
Received Thanks: 1
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Quote:
Originally Posted by C 9
use the query and change x y for this mobs or add new spots!
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Can you give me more specific instructions? I'm new to the job so I'm still young
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12/14/2019, 05:43
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#8
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elite*gold: 0
Join Date: Dec 2019
Posts: 45
Received Thanks: 6
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use this query to add uniques spots / mobs spot
Quote:
USE SRO_VT_SHARD
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_RM_SPIRITS_CLON3' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'CHARNAME' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 0 -- Minimum time before appears in seconds
SET @maxdelay = 0 -- Maximum time before appears in seconds
SET @INITRADIUS = 25 -- Radius around spot unique can generated at
SET @RADIUS = 30 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStam inaVariance,nSightRange,btAggressType,AggressData, btChangeTarget,btHelpRequestTo,btHelpResponseTo,bt BattleStyle,BattleStyleData,btDiversionBasis,Diver sionBasisData1,DiversionBasisData2,DiversionBasisD ata3,DiversionBasisData4,DiversionBasisData5,Diver sionBasisData6,DiversionBasisData7,DiversionBasisD ata8,btDiversionKeepBasis,DiversionKeepBasisData1, DiversionKeepBasisData2,DiversionKeepBasisData3,Di versionKeepBasisData4,DiversionKeepBasisData5,Dive rsionKeepBasisData6,DiversionKeepBasisData7,Divers ionKeepBasisData8,btKeepDistance,KeepDistanceData, btTraceType,btTraceBoundary,TraceData,btHomingType ,HomingData,btAggressTypeOnHoming,btFleeType,dwCha mpionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0 ,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0, 2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTot alCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRat e,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjTyp e,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalP osX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGen erateRadius,nChampionGenPercentage,dwDelayTimeMin, dwDelayTimeMax,dwMaxTotalCount,btFlag) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY ,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay ,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
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12/14/2019, 06:40
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#9
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elite*gold: 0
Join Date: Dec 2010
Posts: 40
Received Thanks: 1
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Quote:
Originally Posted by C 9
use this query to add uniques spots / mobs spot
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Where did you add this mod to this position? and this is the level lv mod
I have just learned to do so many unknown things hope you sympathize with me
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12/14/2019, 14:23
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#10
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Join Date: Dec 2019
Posts: 45
Received Thanks: 6
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Quote:
Originally Posted by thangchohd0
Where did you add this mod to this position? and this is the level lv mod
I have just learned to do so many unknown things hope you sympathize with me
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put your mob name and make characters to make an spot
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12/14/2019, 14:50
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#11
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elite*gold: 23
Join Date: Feb 2011
Posts: 641
Received Thanks: 477
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Quote:
Originally Posted by thangchohd0
Can you show me how to move B4 monsters out of Samakan map
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