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How to add giant option to low mobs ?!
Discussion on How to add giant option to low mobs ?! within the SRO Private Server forum part of the Silkroad Online category.
11/10/2019, 16:02
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#1
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How to add giant option to low mobs ?!
Level 1 to 10 mobs dose not have the giant option wish means they don't spawn giant type
how can i allow that ?!
i believe it should be in RefObj lines!
i have tried some of them, but i can't do it still
i will appreciate your answers, thanks in advance.
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11/10/2019, 19:13
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#2
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Quote:
Originally Posted by alydandy
Level 1 to 10 mobs dose not have the giant option wish means they don't spawn giant type
how can i allow that ?!
i believe it should be in RefObj lines!
i have tried some of them, but i can't do it still
i will appreciate your answers, thanks in advance.
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wrong also if you want to add champion or gaint monster edit Tab_RefTactics
dwChampionTacticsID or AdditionOptionFlag
long ago i have forget but one from this 2 is it
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11/12/2019, 15:05
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#3
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Quote:
Originally Posted by NorseGodTyr
wrong also if you want to add champion or gaint monster edit Tab_RefTactics
dwChampionTacticsID or AdditionOptionFlag
long ago i have forget but one from this 2 is it
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Wrong ) this is only control champion and giant monster.
You should edit lvl monster 1-10 to 11 to take the effect )
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11/12/2019, 16:42
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#4
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Quote:
Originally Posted by hoangphan7
Wrong ) this is only control champion and giant monster.
You should edit lvl monster 1-10 to 11 to take the effect )
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omg read next time he is ask for champion/gaint monster spawn so he must edit table Tab_RefTactics that gaint do spawn
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11/13/2019, 12:21
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#5
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i guess mobs types modification from _Refobj Rarity = ?!
u can select another mob and check it... sorry if i didnt help
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11/15/2019, 05:14
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#6
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Quote:
Originally Posted by Yukki*
i guess mobs types modification from _Refobj Rarity = ?!
u can select another mob and check it... sorry if i didnt help
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no its only if you have an Unique !! for Gaint / Champion / Elite and co you have to edited Tab_RefTactics
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11/15/2019, 13:45
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#7
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Quote:
Originally Posted by NorseGodTyr
no its only if you have an Unique !! for Gaint / Champion / Elite and co you have to edited Tab_RefTactics
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I can't make that MangYang spawn Giants still
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11/16/2019, 02:56
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#8
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Quote:
Originally Posted by alydandy
I can't make that MangYang spawn Giants still
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Edit level MangYang to 11
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11/16/2019, 10:49
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#9
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Quote:
Originally Posted by hoangphan7
Edit level MangYang to 11
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i knew this already, but can't we change something else to make it still lv1 and spawn giants ?!
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11/16/2019, 15:48
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#10
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Quote:
Originally Posted by alydandy
i knew this already, but can't we change something else to make it still lv1 and spawn giants ?!
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change only the lvl from mangyang in database _RefObjChar ID 27 is mangyang make it lvl 11 and change in _RefTactics dwChampionTacticsID to 30
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11/21/2019, 15:16
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#11
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nice topic
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11/22/2019, 10:38
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#12
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You can make all of them giants using Rarity column. I dont remember the numbers by heart but I think they were 4-7 for Elite/Giant/Party (don't remember the order). 3 and 8 are uniques (notice/non-notice).
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11/22/2019, 10:56
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#13
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Quote:
Originally Posted by JohnDornel^
You can make all of them giants using Rarity column. I dont remember the numbers by heart but I think they were 4-7 for Elite/Giant/Party (don't remember the order). 3 and 8 are uniques (notice/non-notice).
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Thanks for your post
But all i want is enable the giant type for these mobs, which between Lv.1~10
so they can start spawning giants time to time.
(I will pay for the answer)
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06/15/2021, 05:57
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#14
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Quote:
Originally Posted by NorseGodTyr
change only the lvl from mangyang in database _RefObjChar ID 27 is mangyang make it lvl 11 and change in _RefTactics dwChampionTacticsID to 30
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how could we resize the giant? i mean any giant, or when we resize the normal mob the giant will be resized by itself?
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