Am using KRYL SRC ..
I want to make (fire,light,cold) mysteries update with each other, just like SROR/CSROR..
If its made only using SQL commands.. each time a mystery of them is updated, the char needs to be teleported ..
the only way to make it update spontaneously is by sending to the Agent Server 3 packets for upgrading the 3 mysteries(everytime one of them is updated)...
to do so.. i praised the mystery upgrade packets, which is 0x70a3.. (praised only one packet..)
and trying to send 3 packets .. thou this command ..
Code:
Packet cold = new Packet(0x70a2, false, false);
cold.WriteUInt32(273);
cold.WriteUInt8(1);
m_RemoteSecurity.Send(cold);
Send(true);
continue;
}
of course i made the 3 commands for the 3 packets with different uint32(273,274,275), for the mysteries respectively..
but the Agent Filter Sends only one Packet of the 3 ..
My first guess is, I am allowed to send as much packets as I praised.. so i used PacketWriter Command ...
Code:
PacketWriter cold = new PacketWriter();
cold.WriteUInt32(273);
cold.WriteUInt8(1);
m_RemoteSecurity.Send(cold);
Send(true);
continue;
}
m_RemoteSecurity.Send(cold); >> gave an error .. Can't convert for PacketWriter to Packet
So .. either my guess is true ( I can only send packets as much as i praised ) or .. the PacketWriter command is missing something .. like assigning 0x70a3 opcode to the packet .. there is smthing wrong in it :/ !!!






