PHP Code:
LuaSetMissionData_EX(QUESTID, 0, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_TEST_QUEST", 1, "MOB_CH_MANGNYANG", 0, 20, 0, 1)
PHP Code:
LuaSetCollectionItemMissionData(QUESTID, 0, MISSION_TYPE_GATHER_ITEM_FROM_MONSTER, "SN_CON_QNO_SD_GU_032_1", 21, "NPC_SD_GUILD_AGENT3", 1, 250, "ITEM_QNO_SD_GU_032_1", "MOB_SD_PRIEST_GUARD", 30, "MOB_SD_PRIEST_POWER", 30, "MOB_SD_PRIEST_HEALING", 30, "MOB_SD_PRIEST_GALE", 30, "MOB_SD_PRIEST_FLAME", 30, "MOB_SD_PRIEST_FEAR", 30, "MOB_SD_IMOUTHES", 30, "MOB_SD_PRIEST_REVENGE", 30, "MOB_SD_PRIEST_CHASTISEMENT", 30, "MOB_SD_SPECTOR_GREED", 30, "MOB_SD_SPECTOR_DEMOLITION", 30, "MOB_SD_BLOODKHEPRI", 30, "MOB_SD_DEVIL_SANDMAN", 30, "MOB_SD_SEPTU", 30, "MOB_SD_SOPEDU", 30, "MOB_SD_PETBE", 30, "MOB_SD_SELKION", 30, "MOB_SD_KEISAS_BERSERK", 30, "MOB_SD_HARSAPHETH", 30, "MOB_SD_HARSMESS", 30, "MOB_SD_SANDSCOUT", 30)
both success if the player last hit the mob, how can i change that to make it work just like item drop or unique's killer notice
wish means goes to the highest damage instead of the last hit guy
that can be done through gameserver as i knew, i went to there, but i couldn't really get it.... i think it required a pro skills, and i dont have it
these are the triggers "as i knew"
PHP Code:
LuaSetMissionData_EX
LuaSetCollectionItemMissionData
thanks in advance, i will appreciate all the answers.






