What do you think would be the difficulties? How close the final product would look like the original game (effects, animations, mechanics etc)?
Initial thoughts why this is exciting:
- Replicating the world isn't too hard: Cities and areas are vast open. NPCs and quest dialogues are simple.
- Click to move system is easy to implement but it is fun.
- Assets aren't too complicated to replicate and they have a style. Unity engine seems suitable due to graphics.
- Animations are the real work. They must be same like the original.
- Effects are same as animations and it may require more work.
- Trading, job system, random unique spawning, alchemy and the rest are more up to the coding.
What is missing? This can be exciting because there is still a demand for this game and nothing seem to fill it.
Gameplay wise, there is much to talk but it may better to begin with development process.
We should not worry a lot about copyright issues because that's obviously the thing we should avoid getting caught.







