Hello everyone I come to ask why I have this problem on my server all the time ...
1) In some moments my players are playing at the most using bot, but there comes a time that they are HOURS without winning exp and the mobs do not drop any item.
2) The other problem is that sometimes it is connected 8 or 12hs and without any reason they are disconnected ... "DC" (during the day I think they are disconnected about 4-5 times) "my server is hosted in us-central"
Code:
Common {
debug_option_debugger_present{
DEBUG_OPTION_ASSERT_SHOW_MESSAGEBOX_OKCANCEL,
DEBUG_OPTION_ASSERT_ADVANCE_BREAK,
DEBUG_OPTION_ASSERT_CANCEL_EXIT
}
debug_option_stand_alone{
DEBUG_OPTION_ASSERT_DONOT_SHOW_MESSAGEBOX,
DEBUG_OPTION_ASSERT_WRITE_MINIDUMP
}
netengine_debug_option_debugger_present{
DEBUG_OPTION_ASSERT_DONOT_SHOW_MESSAGEBOX,
DEBUG_OPTION_ASSERT_WRITE_MINIDUMP
}
netengine_debug_option_stand_alone{
DEBUG_OPTION_ASSERT_DONOT_SHOW_MESSAGEBOX,
DEBUG_OPTION_ASSERT_WRITE_MINIDUMP
}
}
////////////////////////////////////////////////////////////////////////////////////////////
GlobalManager {
Certification "xxx.xxx.xxx.xxx", 60000
LoginFailureTolerance 3
IBUVFailureTolerance 3
LoginFailureBlockTimeMin 0
IBUVFailureBlockTimeMin 0
AutomatedPunisher "AutomatedPunisher"
LoginPunishmentGuide "Blocked for 10 minutes due to incorrect password entered 3 times"
LoginPunishmentDescription "Blocked for 10 minutes due to incorrect password entered 3 times"
IBUVPunishmentGuide "Blocked for 10 minutes due to incorrect code entered 3 times"
IBUVPunishmentDescription "Blocked for 10 minutes due to incorrect code entered 3 times"
}
GatewayServer {
LastFullVersion_SR_Client 130
Certification "xxx.xxx.xxx.xxx", 15880
IBUVQueueReserveCount 20000
IBUVQueuePrepareRatio 0.10
IBUVFailureIPTolerance 0
IBUVStringSize 1
IBUVCharacterSet "0"
}
DownloadServer {
Certification "xxx.xxx.xxx.xxx", 15880
}
FarmManager {
Certification "xxx.xxx.xxx.xxx", 15880
}
AgentServer {
Certification "xxx.xxx.xxx.xxx", 15882 //no global manager running lol
//traffic_filter_activity "service_off"
//MaxUser 5000
//SockTCPCount 15000
MaxConnectionsPerServer "5000"
MaxConnectionsPer1_OServer "5000"
}
MachineManager {
Certification "xxx.xxx.xxx.xxx", 15880
CERTIFICATION_IP_BIND "xxx.xxx.xxx.xxx"
}
SR_GameServer {
Certification "xxx.xxx.xxx.xxx", 15882
SockTCPCount "5000"
ExpRatio "8000"
ExpRatioParty "10000"
DropItemRatio "4000"
DropGoldAmountCoef "1000"
HwanGainFactor "250"
ShowFormulaDetail "1"
//WINTER_EVENT_2009 EVENT_ON
//EUBUSINESS_EVENT EVENT_ON
//GOLDEN_PIG_FEBRUARY_EVENT EVENT_ON
//THANKS_GIVING_EVENT EVENT_ON
//LIBERATION_EVENT EVENT_ON
LOCALE LOCALE_VIETNAM
//#ifdef OPEN_MARKET_SYSTEM
SET_FEE_RATE "0,5,5,5"
SELL_FEE_RATE "0,10,10,10"
//#endif OPEN_MARKET_SYSTEM
//RE FTW
DO_NOT_SPAWN_MONSTER_OVER_MAX_SERVICE_LEVEL "OFF"
ENTER_LIMIT_CONDITION_GAME_WORLD_ASSIGNED "OFF"
}
SR_ShardManager {
Certification "xxx.xxx.xxx.xxx", 15882
BILLING_SERVER_URL "http://xxx.xxx.xxx.xxx:8080/"
CREST_FTP_URL "ftp://123:.xxx.xxx:8181/"
ChristmasEvent2007 1
SERVER_EVENT_SYSTEM ON
LOCALE LOCALE_VIETNAM
FlagEvent 1
HourForMeterRateLevelFirst 22
HourForMeterRateLevelSecond 23
BattleArenaRandom 1
BattleArenaParty 1
BattleArenaGuild 1
BattleArenaJob 1
ArenaMatchOccupy 1
ArenaMatchFlag 1
ArenaMatchPoint 1
}
3) I tried using the Evangelian SR_GameServer.exe ... but at 4 hours or 2 hours the SR_GameServer always quits and stops working, and I'm using a clean SR_GameServer and edit it with the srPatcher_1.0.6
If someone can help me, I would be very grateful ...
Regards!