I will be taking the the D10 Sun bow as an example for this
_RefObjItem
This 4 columns for Phy. atk. pwr.
PAttackMin_L PAttackMin_U PAttackMax_L PAttackMax_U
Code:
ID MaxStack ReqGender ReqStr ReqInt ItemClass SetID Dur_L Dur_U PD_L PD_U PDInc ER_L ER_U ERInc PAR_L PAR_U PARInc BR_L BR_U MD_L MD_U MDInc MAR_L MAR_U MARInc PDStr_L PDStr_U MDInt_L MDInt_U Quivered Ammo1_TID4 Ammo2_TID4 Ammo3_TID4 Ammo4_TID4 Ammo5_TID4 SpeedClass TwoHanded Range PAttackMin_L PAttackMin_U PAttackMax_L PAttackMax_U PAttackInc MAttackMin_L MAttackMin_U MAttackMax_L MAttackMax_U MAttackInc PAStrMin_L PAStrMin_U PAStrMax_L PAStrMax_U MAInt_Min_L MAInt_Min_U MAInt_Max_L MAInt_Max_U HR_L HR_U HRInc CHR_L CHR_U Param1 Desc1_128 Param2 Desc2_128 Param3 Desc3_128 Param4 Desc4_128 Param5 Desc5_128 Param6 Desc6_128 Param7 Desc7_128 Param8 Desc8_128 Param9 Desc9_128 Param10 Desc10_128 Param11 Desc11_128 Param12 Desc12_128 Param13 Desc13_128 Param14 Desc14_128 Param15 Desc15_128 Param16 Desc16_128 Param17 Desc17_128 Param18 Desc18_128 Param19 Desc19_128 Param20 Desc20_128 MaxMagicOptCount ChildItemCount Link
2464 1 2 0 0 30 0 96 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 2 1 180 1629 1725 1996 2114 54.3 2606 2760 3193 3382 86.9 2445 2544 2997 3118 3912 4070 4795 4988 119 252 0 6 18 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 ?? ??? ?? ?? ? 9 0 0
Phy. atk. pwr. 1629 ~ 1996 (0%)
Phy. atk. pwr. 1725 ~ 2114 (100%)
This should explain everything? Just check the ingame +15 (or whatever in your case) sun and write down his 0% stats and 100% stats.