server files has nothing to do with "new items"
you have to add them into the database and your client
DATABASE: SRO_VT_SHARD
all the items are located in _refObjCommon and _refObjItem
for example how to add a D14 blade :
you have to add it firstly in _refObjCommon:
HTML Code:
1 42882 ITEM_CH_BLADE_14D ???_?? *** SN_ITEM_CH_BLADE_14 SN_ITEM_CH_BLADE_14_TT_DESC 0 0 3 1 6 3 180000 0 6 1 1 1 255 3 1 1 1 0 0 11286000 8548 12821 0 9000 3950100 1 101 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 item\etc\weapon\blade_14.bsr item\etc\drop_ch_equip_rare.bsr item\china\weapon\blade_14.ddj *** *** 21584
then _refObjItem. The ID of the item from _refObjItem and the "Link" column from _refObjCommon must be the same.
HTML Code:
21584 1 2 0 0 31 40 143 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 6 2608 2760 2998 3172 62,7 2942 3114 3316 3510 93,4 2838 2953 3263 3395 4270 4442 4813 5007 123 259 0 3 15 1 ITEM_CH_BLADE_12_A_RARE 1 ITEM_CH_BLADE_12_B_RARE 1 ITEM_CH_BLADE_12_C_RARE -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** -1 *** 3 ?? ??? ?? ?? ? 9 0 0
Client side :
you have to import the weapon itself into the client in:
Data.pk2 - weapon itself
Media.pk2 - icons, glows and descriptions
Particles.pk2 - sox effects
that's all