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Discussion of "Party PVP" Server Concept

Discussion on Discussion of "Party PVP" Server Concept within the SRO Private Server forum part of the Silkroad Online category.

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Discussion of "Party PVP" Server Concept

Basically, there are 2 types of private servers: normal and PVP (instant max level, FB items in NPC).
But from what I've noticed, PVP servers aren't really PVP, or maybe my definition of PVP differs from others'.
But anyway, in those so called PVP servers, all the buffs that benefit other PT members are disabled, such as pain quota, physical and magical fence, str and int, bard tambours and dances. As result, those servers are basically "1v1-only" servers.

I wonder why there is/was no real PTPVP servers. The concept is the same: instant max level, FB items in NPCs for free, but primary focus is switching to party vs party activities - battle arena, job wars, party survival arena (if able to implement), and so on. With everyone having the same items, player skill and team play are things that become decisive.
To keep such server running, donators can get somewhat better items, sure, but it won't be a big problem for a well coordinated team.

I don't understand why no one (as far as I know!) asked for such a server. There would be no "new players catching up" problem at all. But instead, people prefer to play servers where they: bot for level up, bot for items, bot for elixirs and alchemy stones, alchemy with bot as well (!!). If most are not even playing the game unless it is PVP, there shouldn't be a problem about getting level and items instantly. Or they extremely rely on equipment advantage because player skill is... uhmm... absent?

I want to know what are actual reasons.
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Old 04/18/2017, 20:28   #2
 
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The main reasons are:

(1) Players never experienced a real PT (with up to 8 normal players) and how much fun PT play can be (PvE and PvP). They use bots and multiclients for both aspects thus reducing their skills to a minimal level.

(2) Server developer don't see the "whole picture" when cancelling out specific PT buffs (especially the warrior buffs and bard buffs). Their minds are purely focused on 1v1 "balance". However, making skills fit to 1v1 often has a huge influence to PTPVP.

(3) They only care for "kills" - nothing else. Supporting, healing, interrupting, defense increase is not part of their gaming knowledge. That's why all servers end up being "reward for kills" which is horrible.

(4) I often read comments like this: "When everyone is the same, server (and pvp?) gets boring." This statement is ridiculous. For me, the fun would start then as it's not the equipment difference that decides but the player skill and luck of course. This community cries on the one hand when some players have much better equipment and on the other hand when "everyone is the same". That's why I really hate it when players demand top tier items to be "very rare". If that's the case, only few players (usually the ones who bot the **** out of everything...) will be very strong thus having an big advantage over others.


I'm still waiting the day a server based on Battle Arena and dungeons will open! But there's only little hope one will realize our points there. I guess this community is to stupid to understand this basic mechanism.
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Old 04/18/2017, 23:34   #3
 
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Quote:
Originally Posted by Finsterlord View Post
The main reasons are:

(1) Players never experienced a real PT (with up to 8 normal players) and how much fun PT play can be (PvE and PvP). They use bots and multiclients for both aspects thus reducing their skills to a minimal level.

(2) Server developer don't see the "whole picture" when cancelling out specific PT buffs (especially the warrior buffs and bard buffs). Their minds are purely focused on 1v1 "balance". However, making skills fit to 1v1 often has a huge influence to PTPVP.

(3) They only care for "kills" - nothing else. Supporting, healing, interrupting, defense increase is not part of their gaming knowledge. That's why all servers end up being "reward for kills" which is horrible.

(4) I often read comments like this: "When everyone is the same, server (and pvp?) gets boring." This statement is ridiculous. For me, the fun would start then as it's not the equipment difference that decides but the player skill and luck of course. This community cries on the one hand when some players have much better equipment and on the other hand when "everyone is the same". That's why I really hate it when players demand top tier items to be "very rare". If that's the case, only few players (usually the ones who bot the shit out of everything...) will be very strong thus having an big advantage over others.


I'm still waiting the day a server based on Battle Arena and dungeons will open! But there's only little hope one will realize our points there. I guess this community is to stupid to understand this basic mechanism.
or simply SRO it's an old and dead game. The SRO community is composed of players / devs of 2005 gerenation, you won't see any 2010 generation playing sro
thus they knows EVERYTHING about sro, with that hundreds of private servers online...
To keep a server alive, you have to listen to the player's suggestions, are not the developers who destroyed the PTPvP concept or pvp or pve or whatever, the players and their requirements did it so they won't bother theirselves to build such system since the major part of the community doesnt like it...
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Old 06/23/2017, 18:26   #4
 
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*push*
I desperately need a PTPVP server, anyone?

Every server thread I see is totally **** ... c'mon
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Old 06/23/2017, 20:48   #5

 
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Quote:
Originally Posted by Finsterlord View Post
*push*
I desperately need a PTPVP server, anyone?

Every server thread I see is totally **** ... c'mon
I doubt you'll find one anytime soon. The newest craze seems to be CH only 90/100 cap.
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Old 06/29/2017, 09:22   #6
 
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Quote:
Originally Posted by Finsterlord View Post
*push*
I desperately need a PTPVP server, anyone?

Every server thread I see is totally **** ... c'mon

you play on jsro, have high level, aren't there any party pvps? or jsro is also dead?
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Old 06/29/2017, 19:07   #7
 
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Quote:
Originally Posted by evaldaskowka View Post
you play on jsro, have high level, aren't there any party pvps? or jsro is also dead?
There is, but I'm not willed to pay a fortune for a competitive set. Basically it is as pay2win like any other official SRO. Sure, it's good to have some really nice PT hunting but nothing more.

If you are willed to spend a lot of money for a set, there is regular PTSA and BA...
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Old 08/24/2018, 13:51   #8
 
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Because the majority of remaining players just simply don't like it I guess. I wouldn't probably play one either. Then again balancing the party pvp would likely be the same type of mess as "balancing" eu/ch. For instance, on a full on party pvp server with so called "coordinated team" there could be situations where you can 100 to zero full buffed characters with 4 coordinated cleric absolute (glut heals?) skills on demand, not sure how that would work out. I don't know just feels bit clunky, it would basically be an only eu server too I'd imagine?

Interesting topic nonetheless but again I'd suppose the main reason is the time required to set such a server up for likely small amount of players?
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Old 09/01/2018, 21:36   #9
 
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If anyone still is interested in a server with PTPVP and dungeon concept, feel free to join us on NGE.
NGE is completely free to play, no donations possible and "catching up" is really easy. We are especially interested in regular PTBA activities. I can ensure you, there is so much to improve for all of us!
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