Hey there boiiiz, what's up?
It's Choco. The DJ guy, Choco. The guy who has been a part of sro-youtube trend back in 2009ish, right now trying to keep the vibe alive in.. 2017..................... yes.
So, the purpose of posting this thread is
to discuss about SILKROAD GAME PLAY, or lets say discuss about SOME parts of the gameplay which definitely needs changing.. at the end. I'll just prepare a final text and send it to couple of developers.
I will start this with FORTRESS WAR gameplay/style as it is my favourite thing since ever. I need people to recommend other changes / give feedback to those ideas l will share below
*not sure if there are people to care enough for that matter, just gonna put it in here*
MATTER #1 [FW]=> Having/leading multi-unions at the fortress war is trending recently and it became SUUUUPER boring for people who has only 1 god dem union or.. its even boring for those who has multi-unions but not capable of occupying the fortress as whoever gets the fortress at opening, just uses
''RE-TAKE strategie'' and keeps owning it. fu?
ALSO => Certain groups has average of 200 players and it's ALL about numbers at fortress wars. Dude, its not 1500's......... why would numbers win in 2017? Skills and intelligence should!
Okay, how to fix that? => My opinion is that each (full) union should have same opportunity to occupy fortress and the things that will make a difference between them has to be based on SKILLS / ACTIVITY / COMMUNICATION / TEAMPLAY
instead of numbers.
I will say more about this later. Now, l want to talk about DIVERSITY.
Silkroad 2017:
- 32 Guild limit
+ 24 Spears, 8 Glaviers
- Glaviers use fan, hold shield, just heal and res.
+ Spears zerk on opponent group
- Occupier guild => kill enemies
+ Friendly union go to heart safely, take it.
DONE. Wow....... that was fun huh? fuck that shit.
How can you avoid that?
By simply giving specific positions to each build. (Considering guild limit is 32)
DIVERSITY // POSITION DISTRIBUTION
BICHEON: 4
DEFENDER. DEFEND YOUR CAMP. YOUR CAMP GIVES YOU EXTRA DMG ABSORB/INCR/HP & SHIT TO MAKE IT EASY TO DEFEND UR CAMP. WHEN UR CAMP IS ALIVE, THE ENGINEER CAN GET FLAGS FROM THERE EVERY X MIN (X AMOUNT) AND BRING IT TO THE WARZONE, USE IT FOR THE SAKE OF PEOPLE FIGHTING IN THERE.
PACHEON: 4
ENGINEERS. GO GET FLAGS FROM UR CAMP EVERY X MIN AND BRING IT TO WARZONE AND USE IT. GO BACK TO THE CAMP. GET MORE AND REPEAT IT. HAVE A SPECIFIC SKILL. 400% SPEED SKILL FOR 10 SECONDS WITH A COOLDOWN OF 1 MIN? USE IT WHEN SOME PPL SPECIFICALLY TARGET ON YOU TO STOP YOU.
FIRE: 4
BE A HEALER (NOT CH HEAL. GIVING HEAL TO THOSE IN A CERTAIN RANGE - CLERIC ALIKE). RUN AROUND LIKE A BOSS WITHOUT DYING SO EASY. DONT FORGET. YOU WONT BE ABLE TO DO MUCH DMG ON PRETTY MUCH ANYTHING BUT YOU CAN JUST DO YOUR JOB. EVERYONE DOES HIS JOB. DIVERSITY. NO BOREDOM. NO 123123123. CHOOSE WHAT YOU WANT TO BE. HEALER? COOL. HEAL PEOPLE IN A CERTAIN AREA YOU CHOOSE. (CENTER WOULD BE U) YOU CAN HAVE A GLUT WITH 30 SEK COOLDOWN AS WELL? 1 MORE SKILL. THAT SKILL FROM WIZARD MASTERY -
LIGHTING BUFF THAT GIVES FEAR DEBUFF TO PLAYERS IN A RANGE OF 15M
SPEAR: 12X
IMPLEMENT A BRAND NEW PET FOR THIS GUY. OR A FUCKING MACHINE.. TANK OR... WHATEVER. THIS GUY CAN DRIVE/USE THIS TO ATTACK BUILDINGS. END OF THE STORY. WHY THE FUCK EVEN WOULD YOU USE A SWORD TO TAKE A FORTRESS GATE DOWN? SOUNDS AWFUL. NOT EVEN REALISTIC. IMPLEMENT NEW SKILLS FOR THOSE PETS AND LET THESE GUYS USE THEM TO ATTACK BUILDINGS.
COLD: 2X
TRACK THEM HEALERS. SEE WHERE THEY ARE AT ON THE MAP. FIND HIM. KILL HIM. YOU WILL HAVE A SPECIFIC SKILL THAT WORKS WELL ON THIS GUY. HES FIRE AND YOU'RE ICE. THE SKILL CAN BE COPIED FROM ROGUE MASTERY (EU). THERE IS A SKILL WORKS THIS WAY. YOU CAN ALSO USE THIS WHILST JOBBING. THIS GUY GOT THEM SKILLZ.
LIGHTNING ?X
Commander at the fortress war, the guild master. For the sake of god........... somebody allow them to BE able to go inside fortress even if it's full. How are they even supposed to lead his squad when he is stucked outside? Makes NO sense, fuck limitations. YES for exceptions, let him go in.
2nd of all, why would this guy
has to have exactly same abilities/skills/defence/attack power with other players (at least during FW)? He's a fucking leader he should SURVIVE. BE STRONG. You have to give masters a certain buff during fortress war. Same goes for deputies.
OVERALL FORTRESS WAR GAMEPLAY:
- Players are not allowed to attack gates/towers/heart.
Instead: ONLY players that in certain positions can use their pets/machines to attack them
- You always need your CAMP/BASE alive so that you can have those heal flags/custom uniques that will spawn in warzone doing their job properly. If you're base is taken down, your enemy gets stronger and you lose power. You can set it up again though
- Players with their own position can only do what the position is capable of. You're an engineer? You're the only one who can take flags from the camp and use it. You are the only one that has speed skill etc. Specific skills & features for each position basically.
Linking a certain mastery to a specific position is the main idea. It does NOT has to be exactly as l mentioned above. This is the base of the theory. Diversity. Different positions linked with a certain mastery. Can be improved. Can be replaced, re-worked.
Share your thoughts, ideas, take any idea above as a base and come up with a better idea.
PS:
PS: I havent slept for 26 hours now and trying my best to express my ideas using a foreign language right now so if it gives you a pain, come back later. I'll fix it once l wake up hhhhh sry.
PS2: After writing down all these, l am now like, wait.. does this even make fkin sense? IDK. I'll read and decide once l wake up lmao
PS3: I highly doubt making major changes like these would actually ''stop people quitting the server after couple of months''. This is a thing, no matter what people will leave. Put star wars in sro, make chars jumping thru donwhang walls, doesnt fkin matter. The thing is to make it exciting and more fun.
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FUN FACT: I prepared half of this post in the early morning today, l was lazy to finish it, l just kept the tab open. Then, Akasch pmed me like ''I'm writing on EPVP now''. I read his post and his post was also about ''Changing gameplay thing in sro''. WELL.......... HOW? HE HAX????????