Quote:
Originally Posted by B1QB0SS :3
i'm not sure. but it works with me i parsed the group spawn packet got the blacksmith's (Constantinople) unique id sent the packet no crash.
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Packet p3 = new Packet(0x7045);
p3.WriteUInt8(0x26);
p3.WriteUInt8(0x00);
p3.WriteUInt8(0x00);
p3.WriteUInt8(0x00);
Sendtosrv(p3);
Packet p2 = new Packet(0x7046);
p2.WriteUInt8(0x26);
p2.WriteUInt8(0x00);
p2.WriteUInt8(0x00);
p2.WriteUInt8(0x00);
p2.WriteUInt8(1);
Sendtosrv(p2);
26 00 00 00 is npc unique id, i parse it from loader and it's always fixed