Quote:
Originally Posted by Eckoro
as you may know everything in the game communicates via packets between you, the server and other players, the Server is like base that controls the flow of these packets of where they go etc.
A bot basically hooks to sro_client and remotely sends packets and read packets for finding monsters and targetting them etc. All of these packets have things called Opcodes which are 4 digits long and identify a group or a particular packet.
These opcodes are often the things iSRO change every week during inspection. All versions other than kSRO and iSRO share the same opcodes as they generally have never had a problem with bots.
So like I said if you had the source you could edit these opcodes then should work for other version, just have to change IP it connects to etc.
|
Alright, what about, how would i go about loading a different opcode table using certain arguments? (like you said in your above post)