Quote:
Originally Posted by sonsof2004
make the action_overlap number the same as the other in RefSkill in the data base
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no, he is speaking about following bug:
sleep enemy
but trap on him
*sleep should go away but it doenst*
bug:
you can attack the enemy now till trap explodes
actually in my files its fixed idk if its binary related or reference related
ps: its not the skill its about the state wich is triggered