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Your Ideal Pserver.
Discussion on Your Ideal Pserver. within the SRO Private Server forum part of the Silkroad Online category.
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View Poll Results: Would you play a pserver with cap raises?
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Yes.
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24 |
70.59% |
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No.
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10 |
29.41% |
06/30/2015, 05:28
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#1
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elite*gold: 0
Join Date: Apr 2010
Posts: 146
Received Thanks: 121
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Your Ideal Pserver.
So, I don't post much here, but for those of you who don't know me, I'm Tasdick. Been around the sro community for several years now. Played on a lot of pservers with big guilds like Experts, GameWarriors, Futuristic, Legacy, etc.
Now, I have a question for the community. Would you be interested in a pserver that started at say 70 cap, chinese only. But then every 2 months, the cap would increase.
Example:
Opening: 70 cap chinese only.
2 months later: 80 cap chinese only.
1 month later: Add in europeans.
1 month later: 90 cap ch/euro
Etc.
Now, of course besides cap raises, I'd add in extra content to keep things entertaining.
But I think the main problem with all pservers is that SRO is, at it's core, a grind fest mmo. Always has been, always will be. The problem with pservers is that you can get everything worth having within a few weeks.
So my solution to this would be to kind of copy Isro's style. After the first month or two, most people get bored because they have their gear/gold/etc. So to boost activity, increase the cap, add in europeans (and other features), and repeat this process all the way up to even say 140 cap.
Anyhow, let me know what you think. Feel free to post any suggestions below.
Thanks,
Tasdik.
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06/30/2015, 05:53
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#2
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elite*gold: 21
Join Date: Mar 2011
Posts: 1,613
Received Thanks: 1,122
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You won't get players by just rising the cap.
Getting players isn't easy as you think especially if you keep rising the cap every month. Cause this shiz will be bad for players, those who wasted money and time on their sets etc which took them 5 days+ will be angry to keep doing the same thing over and over. And when the server reaches 140 cap, what will you do? Or are you on the run for fast money?
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06/30/2015, 06:06
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#3
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elite*gold: 0
Join Date: Apr 2010
Posts: 146
Received Thanks: 121
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Quote:
Originally Posted by Skipper*
You won't get players by just rising the cap.
Getting players isn't easy as you think especially if you keep rising the cap every month. Cause this shiz will be bad for players, those who wasted money and time on their sets etc which took them 5 days+ will be angry to keep doing the same thing over and over. And when the server reaches 140 cap, what will you do? Or are you on the run for fast money?
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1. I'm aware getting players could be problematic, luckily, I'd like to think a large enough portion of the community respects me enough to give me a shot.
2. About the cap raises, from what I've seen, single cap servers tend to "die" out within 2 months. Sure, the server might still last for a few months past that. But all the active players, the competition, they all wither away due to not having anything worth striving to achieve for.
3. The time frame was just an example, not so much a set in stone approach.
4. About the money, I'm in a bit of a rare situation, when it comes to pserver owners, in that I don't actually need any of the money I get from the server for myself, or to keep the server running.
Which means a few things;
A.) I can create a legit play2win environment. (I know a lot of pservers pretend to be play2win, but in the end they're all pay2win.)
B.) Even if I don't receive a single donation, the server can run for 10 years due to my own personal income. (I work in the oil field.)
Thanks for the reply!
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06/30/2015, 07:05
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#4
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elite*gold: 50
Join Date: Sep 2014
Posts: 607
Received Thanks: 429
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Speaking as somebody that knows you, this sounds like a great idea with you incharge.
And as for the money situation, there is absolutely no doubt that you're good for it.
Can't wait to play on a server where the owner actually speaks English.
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06/30/2015, 07:39
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#5
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elite*gold: 0
Join Date: Jun 2012
Posts: 210
Received Thanks: 212
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I totally agree with your idea, i believe sro wasn't meant to stuck at 1 cap, but more like evolvin with new stuff, new cap like all mmos out there. Even if 2 months is too low, the point here is to play Silkroad with higher rates & new features under the watch of a pro & active team (unlike joymax). So intead of switching servers every 2months, you commit into a very longterm server where you can build your reputation & achieve much stuff with your team, all that in a evolving srostyle pserver. Here is some suggestions/ideas to fill your backpack :
- First of all, each cap has its own system, skill balance, features if you wanna stick to the sro model. You could start with 70 cap up to 125cap like sro-r, and on each cap a new skill balance (since euro wil be implemented) new features etc..
- Botting allowed, for various reasons that ill explain later..but under specific conditions : Implement HWID Limit (a very hard one to go through), ip limit : 2 or 3, nullify gold botting (very low gold rate, items prices set to 10 or 20%), and ofc the right elex & stones drop rates.
- To keep it fair & affordable for everyone, you got 2 options : items mall are untradable but non donators would be fcked, so the best option is to make 2 types of mall items : 1 type dropable from uniqz, special mobs that are tradable & others that you can get by donating (same items)
- Race/Skill balance : from cap 70 to 80, balancing the ch race skills is kinda simple. The big issue is cap90+ when you have to implement Euro race. Basically, you have to work on a different balance each cap, since new skills with new effects will come along. I suggest you get a bunch of pro testers who can exclusivly work on the balance for each cap. Bcuz the main issue, is the Euro group skills, as you cant compete while being CH (bottin or even jobing). I highly recommand to use SRO-R masterys beyond cap90, especially for CH.
(Extra: you could make a super powerful skill for every mastery that could kill a very large number of mobs/npc job spwns/uniq with a long cd, in order to make CH hunters reliable or just botting group skills)
- If the server gets 2k+ players, i suggest to set the guild limit to 40 & union 4, why ? imagine ~1000 players at hotan FW attacking you while you guyz are 2x40 (union limit = 2), there is noway you could defend it. Or you could just set the union limit in fonction of the population you get.
- SOX : sox should be redefined , while you have 2 different ways to get em, 1/all sox are dropable with a lower drop rate for the best items (you fix the rates), so you could bot to get it AND 2/ Coin system, u gather coins from various sources (ctf,ba,job,uniqz, events...) to be able to buy som/sun items from a npc. The coins required for those items could be untradable, while som,sun items are tradables (avoid ppl buyin coins fast & get best gear easly).
SoStar = last tier +3, SoM = last tier + 6, Sun = Last tier +9.
You dont have to worry bout sun being +9 since its a very longterm project (sro style) so at best, 2-5 players in the whole server will drop sun item or weapon quickly.
- Create a lot of new uniqz, every new cap, with various lvl of difficulty, which drop good mall items. Would be cool to have 4 kind of uniqz : str + normal Euro uniqz (only euro can attack it) & str+int Ch uniqz (only ch can kill it), would solve that uniq hunt disparity btw ch & euro.
- Gold should be the main currency, so to make it happen create different npc where you can buy : stones, elexirs, items mall, Special items (GDF, scrolls, etc..)
- CTF & BA : ctf should have a lvl limit & res disabled (fairness issue), BA parties & guild should be available more often than random one (more teamplay, more fun), in both BA & CTF afk ppl should be auto teleported in town after 2min of inactivity.
- FGW : i suggest to use the fgw talisman quest (8 talismans) as a way to get a sun weapon, you create one npc who sell talismans for golds & FGW coins, so you avoid dropin the same talisman again & again. The fgw boxes drop "fgw coins" with same probability as previous talismans. The idea is to be able to get one talisman every 2 week or 3 since its the most powerful weapon, those talismans should be untradable ofc.
-Jobbing : in my sro experience, jobbin is one of the best part of sro, so it requires a serious attention in order to make it enjoyable & a sustainable source of income.
First, Traders & Thieves should have a weekly contribution income beside the trades income. Also a Job points limit per week if you gonna use job coins or job points.
Then, implemeting a new lvl system for jobbers, like from lvl1 to 50, each 10lvl u get a new skill & a new buff(academy buffs). The incomes rises with your job lvl aswell.
In order to attract more ppl to thief/hunter job, you could implement a feature which is: the best thief of the week got a "Wanted" title for thieves & "Hero" title for hunters that allow em to use mercernary scoll (once a day) while best trader got a special Pet (with 99999999 hp & lil bit faster).
3 days penality sounds good to me.
Special Customized job suits can be added for different job lvl.
Special trade routes can be set with higher rates, but with high lvl mobs (full of elites) to make it more challenging (otherwise everyone will just take that route).
Create special pets available at npc for golds & coins (u pick which coin), with higher hp & speed.
Implement a system which can number the score in the job cave, so for ex : ppl kill each other in job cave (you can also bot there) and on the website you have the score Theives vs H/T , & every week the job who wins, get a special reward.
- BOT or GM events : i personnally dislike that event bot (trivia or wuteva) you can find in various pservers, i rather see a special GM for events that get ppl attention & set up some nice & orginal events as a source of mall items & Fame !
- FW : you could customize FW to make it harder, increase buildings hp, add more npc soldiers (way too low), new flags, open all FW, increase every FW population limit, etc..
- Alchemy : one of the most entertainin part of sro (huehue), as told bfore, its sro style, so i suggest to keep alchemy at low rates (+7 should be hard as fuck & +9 unique).
- Implement achievemnts, thats a nice way to motivate ppl to push their limits, & seek new stuff. The reward can be silks or special items.
- To avoid creating a char to stall stuff, just make sure you fix the consignement npc. Its very useful & oldschoolish.
Ill add more ideas when i find something interesting. PEACE
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06/30/2015, 12:33
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#6
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elite*gold: 0
Join Date: Mar 2009
Posts: 842
Received Thanks: 681
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Quote:
Originally Posted by Skipper*
You won't get players by just rising the cap.
Getting players isn't easy as you think especially if you keep rising the cap every month. Cause this shiz will be bad for players, those who wasted money and time on their sets etc which took them 5 days+ will be angry to keep doing the same thing over and over. And when the server reaches 140 cap, what will you do? Or are you on the run for fast money?
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This post doesnt even make sense as you noted before getting players isnt easy by just rising the cap and then you ask if hes on the run for fast money? Doesnt add up bro. Anyways, at least this will be a server that lasts longer (if kept stable) than 1 cap servers where ppl get bored after 6 weeks.
Anyways I always hoped to play in a server again where the cap rises every few... months (?). But making a server really play 2 win takes alot, look at venture, even tho it was probably the best server ever made it had low player count. I think in psro servers a small amount of pay2win is fine, just make sure they do not get OP as fk.
Hope u gonna make it happen nab
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06/30/2015, 13:38
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#7
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elite*gold: 5
Join Date: Mar 2008
Posts: 6,297
Received Thanks: 3,819
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We have these threads everyday, and what server owners / developers don't understand is that, everyone has different tastes. You won't find the same two people on this forum, or in the community in general, that has the same idealization of what their 'perfect server' is to be.
In my opinion, server owners and developers need to use their own initiative of what players want to see, instead of asking them. We know that 70% of people want old-school ****, but more end-game content. But, some people want 140 cap with 600x rates and as most edits as possible. Owners should be able to create content and features/edits without anyone's opinion because that's what makes them stand out. Look at servers, for example, Elamidas. It was mostly popular due to the amount of unseen features and edits that it had, grossing a massive amount of players within the first day of launch. Then compare it to that of a server which has minimal edits and very low rates attempting to create that 'oldschool' feeling. Maybe 100 maximum players joining in one day?
On the other hand, it's not all about the features and edits which draw players in. It can also be the hype built up, the advertisement being used wisely and not just spamming it in signatures / Skype pm's, the quality and thought put into the website, the reputation of the server owner and staff, etc.
TLDR; In my opinion, if you need to be asking the community of what they want to see, you aren't imaginative enough to create your own server which deserves a high amount of players. (This isn't personal and neither is it pointed at anyone here, it's just my own opinion)
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06/30/2015, 14:06
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#8
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elite*gold: 0
Join Date: Jun 2010
Posts: 414
Received Thanks: 443
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SRO has been bleeding for the last 5 years, maybe longer, even though some says it died long ago (which can be true in some approaches) we still have some people who are willing to play in the SRO of 8-9 years ago. Because everyone misses the SRO trend of their youth.
We(Futu) have been dreaming about a joymax server starting from 60 with cap increases. Probably, this is everyones dream. I even know some people got in touch with joymax and asked whether this could be possible. At first it was promising but then they stated that they are more focusing on other games rather than silkroad. So this idea has been a disappointment since then.
To sum up, such a server you want to run would have a great success in my opinion. But people should be convinced to play in a such long-term server since we all got used to play in "1 month-long servers" To reach more people, you should focus on getting old isro players back to the game, idk which advertisement method should be used to do so but its needed. Also, keeping the game in its pure state would be the best option to make the game more attractive for those who are in craving of old days.
But also it should be considered that most of the people do not appreciate playing true SRO. If this server dies due to not having enough players ill be sick, its just sad.
Whatever, I really hope a great future for this server, good luck.
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06/30/2015, 14:45
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#9
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elite*gold: 5
Join Date: Mar 2008
Posts: 6,297
Received Thanks: 3,819
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Quote:
Originally Posted by duboisi
SRO has been bleeding for the last 5 years, maybe longer, even though some says it died long ago (which can be true in some approaches) we still have some people who are willing to play in the SRO of 8-9 years ago. Because everyone misses the SRO trend of their youth.
We(Futu) have been dreaming about a joymax server starting from 60 with cap increases. Probably, this is everyones dream. I even know some people got in touch with joymax and asked whether this could be possible. At first it was promising but then they stated that they are more focusing on other games rather than silkroad. So this idea has been a disappointment since then.
To sum up, such a server you want to run would have a great success in my opinion. But people should be convinced to play in a such long-term server since we all got used to play in "1 month-long servers" To reach more people, you should focus on getting old isro players back to the game, idk which advertisement method should be used to do so but its needed. Also, keeping the game in its pure state would be the best option to make the game more attractive for those who are in craving of old days.
But also it should be considered that most of the people do not appreciate playing true SRO. If this server dies due to not having enough players ill be sick, its just sad.
Whatever, I really hope a great future for this server, good luck.
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It was me and a friend who suggested it to Joymax :P didn't get very far. And I'm sure servers have tried this before, but it kinda died after a while.
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07/01/2015, 03:16
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#10
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elite*gold: 0
Join Date: Apr 2010
Posts: 146
Received Thanks: 121
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Perfect.
Thanks for the responses.
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07/15/2015, 18:05
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#11
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elite*gold: 0
Join Date: Jul 2015
Posts: 28
Received Thanks: 2
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i think cap must same. if i want to rise i'll play in isro but i want to play 70 cap or 90 cap doesn't matter just not raise i think
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07/16/2015, 04:16
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#12
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elite*gold: 0
Join Date: Apr 2015
Posts: 56
Received Thanks: 35
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upgrading is good but adding another race EU later on is a bad idea , i'd prefer not add EU at all, or rather just start the server as CH EU both races, take a poll.
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