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Mustafa Unique / Model Conversion / Hexedit

Discussion on Mustafa Unique / Model Conversion / Hexedit within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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Mustafa Unique / Model Conversion / Hexedit

As many people know the new 3D models are incompatable with vsro without a .dll extension, however i stumbled upon a post from synx7 that said they could be made working by converting the .bms to .srobj then back again.

In the material field in the converter do i use mustafa.ddj, mustafa_01.ddj or both?

Also the .bmt need's to be editied by removing the "data size and _n texture paths"

How can i identify the data size? (see Screenshot below)



Thanks in advance for any help!
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Old 06/19/2015, 18:58   #2
 
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No-one? Pretty please!
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Old 07/02/2015, 05:30   #3

 
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I can't tell you what you would type in the material converter, I need a picture of the original .bms file to be able to answer you with that.

And about the _n files, just simply null it out (and no that does not mean deleting it) just use 00 on each hex field.
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