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[Error] creating char error

Discussion on [Error] creating char error within the SRO Private Server forum part of the Silkroad Online category.

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Old   #16
 
Zodiao's Avatar
 
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Can I see your _AddNewChar SP?

Quote:
Originally Posted by xExorcist View Post
Use a clean database or another _AddNewChar SP
And, xExorcist, you can't tell anyone to use a clean database as a solution, that's stupid tbh, most-likely he at least has changed one thing in his database, that he is not willing to re-change.
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Old   #17


 
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Quote:
Originally Posted by Zodiao View Post
Can I see your _AddNewChar SP?



And, xExorcist, you can't tell anyone to use a clean database as a solution, that's stupid tbh, most-likely he at least has changed one thing in his database, that he is not willing to re-change.
That's why we said try a different _AddNewChar procedure, probably something is wrong there.
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Old   #18
 
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here's my _AddNewChar SP

PHP Code:
USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 1/29/2015 8:12:20 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO




ALTER PROCEDURE 
[dbo].[_AddNewChar]
    @
UserJID            INT,        
    --@
CharSlot            INT,        
    @
RefCharID            INT,        
    @
CharName            varchar (64),        
    @
CharScale            tinyINT,        
    @
StartRegionID            INT,        
    @
StartPos_X            real,        
    @
StartPos_Y            real,        
    @
StartPos_Z            real,        
    @
DefaultTeleport    INT,        
    @
RefMailID            INT,        
    @
RefPantsID            INT,        
    @
RefBootsID            INT,        
    @
RefWeaponID        INT,        
    @
RefShield            INT,        
    @
DurMail            tinyINT,        
    @
DurPants            tinyINT,        
    @
DurBoots            tinyINT,        
    @
DurWeapon            tinyINT,        
    @
DurShield            tinyINT,        
    @
DefaultArrow        INT
AS    
    
SET NOCOUNT ON      

    
DECLARE @Slot  INT        
    
DECLARE @temp  INT        
            
    
DECLARE @NewCharID  INT        
    SET 
@NewCharID = 0        
       
       
    
-----------------------------------------------------------------------------        
    -- 
1. 캐릭터 슬롯 넘버가 valid한 것인지, 그리고 빈슬롯이 맞는지 먼저 체크한다.        
    -----------------------------------------------------------------------------        
         
    -- 
start by novice.        
    
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
          
    
IF (@temp >= 4)        
    
BEGIN        
        
-- 너무 많자나        
        
RETURN -2        
    END        
    
-- finish by novice.        
      
    -----------------------------------------------------------------------------        
    -- 
2. 캐릭터 추가하기        
    
-----------------------------------------------------------------------------        
    IF (@
CharScale > 68) -- 0100 0100 --> 68 이다!        
    
BEGIN        
        
-- 캐릭터 생성 실패! 스케일 값이 이상하다!         
        RETURN -
3        
    END
        
    EXEC 
@temp = _IsExistingCharName @CharName        
    
IF (@temp <> 0)        
    
BEGIN        
        
-- 이미 사용중인 이름이라는데?        
        RETURN -
4        
    END        
    
BEGIN TRANSACTION
    
    
-- 인던시스템이 적용되면�* 마지막에 WorldID와 1값을 더 넣어 주었다!      
    
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
                
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)      
    
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, 27091, 853.681, 622.920532, 966.03125, 2094, 109,
                
GetDate(), 1, 1, 5000000, 0,1000000, 200,200, 1, 1, 1, 1)   
    
    
SET @NewCharID = @@IDENTITY        
    
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
    
BEGIN        
        
-- 캐릭터 생성 실패!        
        
ROLLBACK TRANSACTION        
        
RETURN -5        
    END        
        
           
    
-- start by novice.        
    -- 
이제 Slot 안쓴다.. 그냥 Insert 만..        
    
INSERT INTO _User VALUES (@UserJID, @NewCharID)        
    -- 
finish by novice.        
      
      
     -----------------------------------------------------------------------------        
     -- 
3-1. 장비 슬롯 채우기        
     
-- [인벤토리 슬롯 96개] + [장비슬롯 13개] <- 인벤토리 확장 �*비스 후 48개에�* 96개로 증가!!!(woos0)
     -----------------------------------------------------------------------------        
     --
PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
     
INSERT INTO _Inventory(CharID, Slot, ItemID)        
      
SELECT @NewCharID, cnt, 0        
       FROM _RefDummySlot with
( nolock )       
        
WHERE cnt < 109        

          
    
IF (@@ERROR <> 0)        
    
BEGIN        
        
-- 인벤토리 생성 실패!        
        
ROLLBACK TRANSACTION        
        
RETURN -7         
    END        

    
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
           
    -- 
디폴트로 선택한 아이템을 다시 넣어주자...        
    
/* 요런 순�*로  정의되어 있다.        
    0: EQUIP_SLOT_HELM        
    1: EQUIP_SLOT_MAIL,        
    2: EQUIP_SLOT_SHOULDERGUARD,        
    3: EQUIP_SLOT_GAUNTLET,        
    4: EQUIP_SLOT_PANTS,        
    5: EQUIP_SLOT_BOOTS,        
    6: EQUIP_SLOT_WEAPON,        
    7: EQUIP_SLOT_SHIELD or ARROW,        
    8: EQUIP_SLOT_EARRING,        
    9: EQUIP_SLOT_NECKLACE,        
    10: EQUIP_SLOT_L_RING,        
    11: EQUIP_SLOT_R_RING,        
    */        
           
    
DECLARE @ItemID BIGINT        
    SET 
@ItemID = 0        
    
-- 상갑        
    
IF (@RefMailID <> 0)        
    
BEGIN        
        EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail        
        
IF (@ItemID <= 0)        
        
BEGIN        
            ROLLBACK TRANSACTION        
            
RETURN -8       
        END        
    END        
    
-- 바지        
    
IF (@RefPantsID <> 0)        
    
BEGIN        
        EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants        
        
IF (@ItemID <= 0)        
        
BEGIN        
            ROLLBACK TRANSACTION        
            
RETURN -9        
        END        
    END        
    
-- Boots        
    
IF (@RefBootsID <> 0)        
    
BEGIN        
        EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots        
        
IF (@ItemID <= 0)        
        
BEGIN        
            ROLLBACK TRANSACTION        
            
RETURN -10        
        END        
    END        
    
-- Weapon        
    
IF (@RefWeaponID <> 0)        
    
BEGIN        
        EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon        
        
IF (@ItemID <= 0)        
        
BEGIN        
            ROLLBACK TRANSACTION        
            
RETURN -11        
        END        
    END        
    
-- 방패        
    
IF (@RefShield <> 0)        
    
BEGIN        
        EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield        
        
IF (@ItemID <= 0)        
        
BEGIN        
            ROLLBACK TRANSACTION        
            
RETURN -12        
        END        
    END        
    
-- 혹시 default로 선택한 무기가 활이라면 �*살 250개들이 활통도 함께 준다. 죠치?        
    IF (@
DefaultArrow <> 0)        
    
BEGIN        
        EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250        
        
IF (@ItemID <= 0)        
        
BEGIN        
            ROLLBACK TRANSACTION        
            
RETURN -13        
        END        
    END


     
-----------------------------------------------------------------------------        
     -- 
3-2. 아바타 Inventory 슬롯 채우기        
     
-- [아바타 인벤토리 슬롯 5개]
     -- 
APPLY_AVATAR_SYSTEM이 적용되면�* 추가되는 부분
     
-----------------------------------------------------------------------------        
     --
PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
          
    -----------------------------------------------------------------------------        
    -- default 
skill넣어주기        
    
-----------------------------------------------------------------------------        
    DECLARE @
country tinyINT        
    EXEC 
@country = _GetObjCountry @RefCharID        
           
    INSERT INTO _CharSkillMastery 
(CharID, MasteryID, Level)        
    
SELECT @NewCharID, MasteryID, 0        
    FROM _RefCharDefault_SkillMastery  with
(nolock)      
    
WHERE Race = @country or Race = 3        
    
IF (@@error <> 0)        
    
BEGIN        
        ROLLBACK TRANSACTION        
        
RETURN -15        
    END        
    INSERT INTO _CharSkill 
(CharID,SkillID,Enable)        
    
SELECT @NewCharID, SkillID, 1        
    FROM  _RefCharDefault_Skill  with
(nolock)      
    
WHERE Race = @country or Race = 3        
    
IF (@@error <> 0)        
    
BEGIN        
        ROLLBACK TRANSACTION        
        
RETURN -16        
    END        
    
-----------------------------------------------------------------------------        
    -- 
기본 퀘스트 넣어주기
    
-----------------------------------------------------------------------------        
    
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
    
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
    FROM _RefQuest
    WHERE CodeName in 
(SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
    IF (@@
error <> 0)
    
BEGIN
        ROLLBACK TRANSACTION        
        
RETURN -17        
    END    
    
-----------------------------------------------------------------------------        
    -- Static 
Avatar Initial Record 넣기        
    
-----------------------------------------------------------------------------        
    
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
    IF (@@
ERROR <> 0)        
    
BEGIN        
        ROLLBACK TRANSACTION        
        
RETURN -18        
    END         
          
    
-----------------------------------------------------------------------------        
    -- 
Trijob 채워넣기!!!!!        
    -----------------------------------------------------------------------------        
    
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)        
    IF (@@
ERROR <> 0)        
    
BEGIN        
        
-- 인벤토리 생성 실패!        
        
ROLLBACK TRANSACTION        
        
RETURN -19        
    END         
    
-------------------------
    
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',5,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',8000,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',8000,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',10,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_EVENT_HWAN_POTION',3,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_MALL_AVATAR_M_ADMIRAL',1,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_MALL_AVATAR_M_ADMIRAL_ATTACH',1,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_MALL_AVATAR_M_ADMIRAL_HAT',1,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_MALL_AVATAR_W_ADMIRAL',1,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_MALL_AVATAR_W_ADMIRAL_ATTACH',1,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_MALL_AVATAR_W_ADMIRAL_HAT',1,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',11,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,1
exec _ADD_ITEM_EXTERN 
@CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,1
  
-- Start Euro Full Gear ----
if @
RefCharID <=14887 And @RefCharID >=14875 And @RefMailID = '11623' -- Euro Male Germant
begin
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 12175, 39     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 12211, 39     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 12319, 39    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END
 
 
if @RefCharID <=14887 And @RefCharID >=14875 And @RefMailID = '11617' -- Euro Male Armor
begin
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 11671, 45     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 11707, 45     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 11815, 45    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END
 
  
if @RefCharID <=14887 And @RefCharID >=14875 And @RefMailID = '11620' -- Euro Male protector
begin
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 11923, 39     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 11959, 39     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 12067, 39    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END
 
 
--- Female Side ! ------
 
if @
RefCharID <=14900 And @RefCharID >=14888 And @RefMailID = '11632' -- Euro female Germant
begin
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 13687, 32     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 13723, 32     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 13831, 32    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END

if @RefCharID <=14900 And @RefCharID >=14888 And @RefMailID = '11626' -- Euro female Armor
begin
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 13183, 45     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 13219, 45     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 13327, 45    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END

 
if @RefCharID <=14900 And @RefCharID >=14888 And @RefMailID = '11629' -- Euro female protector
begin
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 13435, 39     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 13471, 39     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 13579, 39    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0   --RING
 END

 
   
-- End --
   
   -- 
Start China Full Gear ----
 IF @
RefCharID<=1919 AND @RefCharID>=1907 and @RefMailID = '3643' -- Chinesse Male Gear CLOTHES
 BEGIN
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 791, 39     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 863, 39     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 971, 39    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING
 
 END
 
IF @RefCharID<=1919 AND @RefCharID>=1907 and @RefMailID = '3637'  -- Chinesse Male Gear ARRMOR
 begin
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 287, 48     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 359, 48     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 467, 48    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING
 end
 
IF @RefCharID<=1919 AND @RefCharID>=1907 and @RefMailID = '3640'  -- Chinesse Male Gear LIGHT
 begin
  EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 539, 44     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 611, 44     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 719, 44    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING
  END
 
 
--- Female Side ! ------
     IF @
RefCharID<=1932 AND @RefCharID>=1920 and @RefMailID = '3652' -- Chinesse Woman Gear CLOTHES
 BEGIN
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1547, 39     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1619, 39     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1727, 39    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING
 END
  
IF @RefCharID<=1932 AND @RefCharID>=1920 and @RefMailID = '3646'  -- Chinesse Woman Gear ARRMOR
 begin
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1043, 48     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1115, 48     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1223, 48    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING 
 end
  
IF @RefCharID<=1932 AND @RefCharID>=1920 and @RefMailID = '3649'  -- Chinesse Woman Gear LIGHT
 begin
  EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1295, 44     --HAT 
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1367, 44     --SHOULDER
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1475, 44    --HAND
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0    --Earring   
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0       --NECKLACE
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0      --RING
 EXEC 
@ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0   --RING  
  END
  
---
  
insert into _InventoryForAvatar (CharID,slot,ItemID)  SELECT @NewCharID, cnt, 0
       FROM _RefDummySlot with
( nolock )       
        
WHERE cnt < 5
    
-- Quick Slot 정보 저장용!!!        
    
exec _AddNewClientConfig @NewCharID  -- by novice...... for saving client configurations...        

COMMIT TRANSACTION        
          
RETURN @NewCharID 
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Try using this one
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same problem :/
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Code:
_IsExistingCharName
Check this procedure. or post it here.
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Quote:
Originally Posted by Zodiao View Post
Code:
_IsExistingCharName
Check this procedure. or post it here.
PHP Code:
USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_IsExistingCharName]    Script Date: 1/29/2015 9:41:39 PM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO



----------------------------------------------------------------------
-- 
4. 직업 명 및 직업가명 중복 생성 방지 버그 픽스 패치
----------------------------------------------------------------------

ALTER PROCEDURE [dbo].[_IsExistingCharName]   
@
CharNameToCheck AS VARCHAR(64)  
 AS  
 IF (
EXISTS(SELECT CharID FROM _CharNameList WITH (NOLOCK) WHERE CharName16 = @CharNameToCheck))  
 
BEGIN  
  
RETURN 1  
 END  

 
--------------------------------------------------------------------------------------------  
 -- 
무역 삼각 2차 패치를 위해 Nick Name역시도 함께 중복 체크 대상에 포함되어야 한다.   
 -- 
2006/5/29 overdrv  
 
--------------------------------------------------------------------------------------------  
 IF (
EXISTS(SELECT CharID FROM _CharNickNameList WITH (NOLOCK) WHERE NickName16 = @CharNameToCheck))  
 
BEGIN  
  
RETURN 1  
 END  

 
RETURN 0 
here it is, and if there's a way to add start item with Full Blue and depending on char gender items ?
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Old   #23
 
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Obviously you deleted your charname from specific table but not all.
clean up your database.
also consider to add in your check @ _Char too..not sure if it's legit.
Code:
USE [SRO_VT_SHARD] 
GO 
/****** Object:  StoredProcedure [dbo].[_IsExistingCharName]    Script Date: 1/29/2015 9:41:39 PM ******/ 
SET ANSI_NULLS ON 
GO 
SET QUOTED_IDENTIFIER OFF 
GO 



---------------------------------------------------------------------- 
-- 4. 직업 명 및 직업가명 중복 생성 방지 버그 픽스 패치 
---------------------------------------------------------------------- 

ALTER PROCEDURE [dbo].[_IsExistingCharName]    
@CharNameToCheck AS VARCHAR(64)   
 AS   
 IF (EXISTS(SELECT CharID FROM _CharNameList WITH (NOLOCK) WHERE CharName16 = @CharNameToCheck))   
 BEGIN   
  RETURN 1   
 END   

 --------------------------------------------------------------------------------------------   
 -- 무역 삼각 2차 패치를 위해 Nick Name역시도 함께 중복 체크 대상에 포함되어야 한다.    
 -- 2006/5/29 overdrv   
 --------------------------------------------------------------------------------------------   
 IF (EXISTS(SELECT CharID FROM _CharNickNameList WITH (NOLOCK) WHERE NickName16 = @CharNameToCheck))   
 BEGIN   
  RETURN 1   
 END   
--------------------------------------------------------------------------------------------
 IF (EXISTS(SELECT CharID FROM _Char WITH (NOLOCK) WHERE CharName16 = @CharNameToCheck))   
 BEGIN   
  RETURN 1   
 END   

 RETURN 0
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Quote:
Originally Posted by MissinGDeaTh View Post
ye, this error only when i try to create char with such a name exists.
Then you are missing exist char names at _CharNameList.
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Quote:
Originally Posted by Muhab Ashraf View Post
Then you are missing exist char names at _CharNameList.
can you tell me how to fix it ?
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Quote:
Originally Posted by Little Messi View Post
can you tell me how to fix it ?
I don't know if that's the problem but, add all the char names @ this table.
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Quote:
Originally Posted by xExorcist View Post
I don't know if that's the problem but, add all the char names @ this table.
it must be automatic, i mean every sec a char is being created. i wont be able to add all char names to that table. if you know what i mean.
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Char names added automatically to This table but seems you have deleted them or you have removed Insert line from _AddNewChar
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Quote:
Originally Posted by Muhab Ashraf View Post
Char names added automatically to This table but seems you have deleted them or you have removed Insert line from _AddNewChar
it's here :/

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