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[Error] creating char error
Discussion on [Error] creating char error within the SRO Private Server forum part of the Silkroad Online category.
01/28/2015, 14:20
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#16
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elite*gold: 0
Join Date: Aug 2012
Posts: 748
Received Thanks: 227
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Can I see your _AddNewChar SP?
Quote:
Originally Posted by xExorcist
Use a clean database or another _AddNewChar SP
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And, xExorcist, you can't tell anyone to use a clean database as a solution, that's stupid tbh, most-likely he at least has changed one thing in his database, that he is not willing to re-change.
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01/29/2015, 06:24
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#17
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elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
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Quote:
Originally Posted by Zodiao
Can I see your _AddNewChar SP?
And, xExorcist, you can't tell anyone to use a clean database as a solution, that's stupid tbh, most-likely he at least has changed one thing in his database, that he is not willing to re-change.
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That's why we said try a different _AddNewChar procedure, probably something is wrong there.
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01/29/2015, 08:13
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#18
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elite*gold: 15
Join Date: Jul 2014
Posts: 146
Received Thanks: 6
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here's my _AddNewChar SP
PHP Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 1/29/2015 8:12:20 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
-----------------------------------------------------------------------------
-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- ³Ê¹« ¸¹ÀÚ³ª
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
RETURN -4
END
BEGIN TRANSACTION
-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, 27091, 853.681, 622.920532, 966.03125, 2094, 109,
GetDate(), 1, 1, 5000000, 0,1000000, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. Àåºñ ½½·Ô ä¿ì±â
-- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
/* ¿ä·± ¼ø¼*·Î Á¤ÀǵǾî ÀÖ´Ù.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- »ó°©
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ¹ÙÁö
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- ¹æÆÐ
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
-- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
-- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎºÐ
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ³Ö±â
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob ä¿ö³Ö±â!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -19
END
-------------------------
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',8000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',8000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',10,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HWAN_POTION',3,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_ADMIRAL',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_ADMIRAL_ATTACH',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_ADMIRAL_HAT',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_ADMIRAL',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_ADMIRAL_ATTACH',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_ADMIRAL_HAT',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',11,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,1
-- Start Euro Full Gear ----
if @RefCharID <=14887 And @RefCharID >=14875 And @RefMailID = '11623' -- Euro Male Germant
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 12175, 39 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 12211, 39 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 12319, 39 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0 --RING
END
if @RefCharID <=14887 And @RefCharID >=14875 And @RefMailID = '11617' -- Euro Male Armor
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 11671, 45 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 11707, 45 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 11815, 45 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0 --RING
END
if @RefCharID <=14887 And @RefCharID >=14875 And @RefMailID = '11620' -- Euro Male protector
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 11923, 39 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 11959, 39 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 12067, 39 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0 --RING
END
--- Female Side ! ------
if @RefCharID <=14900 And @RefCharID >=14888 And @RefMailID = '11632' -- Euro female Germant
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 13687, 32 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 13723, 32 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 13831, 32 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0 --RING
END
if @RefCharID <=14900 And @RefCharID >=14888 And @RefMailID = '11626' -- Euro female Armor
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 13183, 45 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 13219, 45 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 13327, 45 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0 --RING
END
if @RefCharID <=14900 And @RefCharID >=14888 And @RefMailID = '11629' -- Euro female protector
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 13435, 39 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 13471, 39 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 13579, 39 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 14695, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 14731, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 14659, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 14659, 0 --RING
END
-- End --
-- Start China Full Gear ----
IF @RefCharID<=1919 AND @RefCharID>=1907 and @RefMailID = '3643' -- Chinesse Male Gear CLOTHES
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 791, 39 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 863, 39 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 971, 39 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING
END
IF @RefCharID<=1919 AND @RefCharID>=1907 and @RefMailID = '3637' -- Chinesse Male Gear ARRMOR
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 287, 48 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 359, 48 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 467, 48 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING
end
IF @RefCharID<=1919 AND @RefCharID>=1907 and @RefMailID = '3640' -- Chinesse Male Gear LIGHT
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 539, 44 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 611, 44 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 719, 44 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING
END
--- Female Side ! ------
IF @RefCharID<=1932 AND @RefCharID>=1920 and @RefMailID = '3652' -- Chinesse Woman Gear CLOTHES
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1547, 39 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1619, 39 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1727, 39 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING
END
IF @RefCharID<=1932 AND @RefCharID>=1920 and @RefMailID = '3646' -- Chinesse Woman Gear ARRMOR
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1043, 48 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1115, 48 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1223, 48 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING
end
IF @RefCharID<=1932 AND @RefCharID>=1920 and @RefMailID = '3649' -- Chinesse Woman Gear LIGHT
begin
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1295, 44 --HAT
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1367, 44 --SHOULDER
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1475, 44 --HAND
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING
END
---
insert into _InventoryForAvatar (CharID,slot,ItemID) SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID
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01/29/2015, 08:49
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#19
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elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
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Try using this one
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01/29/2015, 20:41
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#20
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elite*gold: 15
Join Date: Jul 2014
Posts: 146
Received Thanks: 6
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same problem :/
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01/29/2015, 21:32
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#21
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elite*gold: 0
Join Date: Aug 2012
Posts: 748
Received Thanks: 227
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Code:
_IsExistingCharName
Check this procedure. or post it here.
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01/29/2015, 21:42
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#22
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elite*gold: 15
Join Date: Jul 2014
Posts: 146
Received Thanks: 6
|
Quote:
Originally Posted by Zodiao
Code:
_IsExistingCharName
Check this procedure. or post it here.
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PHP Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_IsExistingCharName] Script Date: 1/29/2015 9:41:39 PM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
----------------------------------------------------------------------
-- 4. Á÷¾÷ ¸í ¹× Á÷¾÷°¡¸í Áߺ¹ »ý¼º ¹æÁö ¹ö±× ÇȽº ÆÐÄ¡
----------------------------------------------------------------------
ALTER PROCEDURE [dbo].[_IsExistingCharName]
@CharNameToCheck AS VARCHAR(64)
AS
IF (EXISTS(SELECT CharID FROM _CharNameList WITH (NOLOCK) WHERE CharName16 = @CharNameToCheck))
BEGIN
RETURN 1
END
--------------------------------------------------------------------------------------------
-- ¹«¿ª »ï°¢ 2Â÷ ÆÐÄ¡¸¦ À§ÇØ Nick Name¿ª½Ãµµ ÇÔ²² Áߺ¹ üũ ´ë»ó¿¡ Æ÷ÇԵǾî¾ß ÇÑ´Ù.
-- 2006/5/29 overdrv
--------------------------------------------------------------------------------------------
IF (EXISTS(SELECT CharID FROM _CharNickNameList WITH (NOLOCK) WHERE NickName16 = @CharNameToCheck))
BEGIN
RETURN 1
END
RETURN 0
here it is, and if there's a way to add start item with Full Blue and depending on char gender items ?
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01/30/2015, 02:45
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#23
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elite*gold: 0
Join Date: Aug 2012
Posts: 748
Received Thanks: 227
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Obviously you deleted your charname from specific table but not all.
clean up your database.
also consider to add in your check @ _Char too..not sure if it's legit.
Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_IsExistingCharName] Script Date: 1/29/2015 9:41:39 PM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
----------------------------------------------------------------------
-- 4. Á÷¾÷ ¸í ¹× Á÷¾÷°¡¸í Áߺ¹ »ý¼º ¹æÁö ¹ö±× ÇȽº ÆÐÄ¡
----------------------------------------------------------------------
ALTER PROCEDURE [dbo].[_IsExistingCharName]
@CharNameToCheck AS VARCHAR(64)
AS
IF (EXISTS(SELECT CharID FROM _CharNameList WITH (NOLOCK) WHERE CharName16 = @CharNameToCheck))
BEGIN
RETURN 1
END
--------------------------------------------------------------------------------------------
-- ¹«¿ª »ï°¢ 2Â÷ ÆÐÄ¡¸¦ À§ÇØ Nick Name¿ª½Ãµµ ÇÔ²² Áߺ¹ üũ ´ë»ó¿¡ Æ÷ÇԵǾî¾ß ÇÑ´Ù.
-- 2006/5/29 overdrv
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IF (EXISTS(SELECT CharID FROM _CharNickNameList WITH (NOLOCK) WHERE NickName16 = @CharNameToCheck))
BEGIN
RETURN 1
END
--------------------------------------------------------------------------------------------
IF (EXISTS(SELECT CharID FROM _Char WITH (NOLOCK) WHERE CharName16 = @CharNameToCheck))
BEGIN
RETURN 1
END
RETURN 0
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01/31/2015, 23:25
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#24
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elite*gold: 0
Join Date: Feb 2014
Posts: 885
Received Thanks: 1,419
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Quote:
Originally Posted by MissinGDeaTh
ye, this error only when i try to create char with such a name exists.
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Then you are missing exist char names at _CharNameList.
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02/01/2015, 11:45
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#25
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elite*gold: 0
Join Date: Mar 2010
Posts: 177
Received Thanks: 11
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Quote:
Originally Posted by Muhab Ashraf
Then you are missing exist char names at _CharNameList.
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can you tell me how to fix it ?
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02/01/2015, 11:48
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#26
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elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
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Quote:
Originally Posted by Little Messi
can you tell me how to fix it ?
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I don't know if that's the problem but, add all the char names @ this table.
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02/01/2015, 12:12
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#27
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elite*gold: 0
Join Date: Mar 2010
Posts: 177
Received Thanks: 11
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Quote:
Originally Posted by xExorcist
I don't know if that's the problem but, add all the char names @ this table.
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it must be automatic, i mean every sec a char is being created. i wont be able to add all char names to that table. if you know what i mean.
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02/01/2015, 15:31
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#28
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elite*gold: 0
Join Date: Feb 2014
Posts: 885
Received Thanks: 1,419
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Char names added automatically to This table but seems you have deleted them or you have removed Insert line from _AddNewChar
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02/01/2015, 16:10
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#29
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elite*gold: 15
Join Date: Jul 2014
Posts: 146
Received Thanks: 6
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Quote:
Originally Posted by Muhab Ashraf
Char names added automatically to This table but seems you have deleted them or you have removed Insert line from _AddNewChar
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it's here :/
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