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[Discussion] China only servers

Discussion on [Discussion] China only servers within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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[Discussion] China only servers

Ok, I've been recently playing a China only server and I will not be mentioning names as its against the section's rules and for my personal protection.

I noticed something about these servers in general.

Beginning of the server: The server starts off fresh with no problems.

A week or a month later: Spear nukers start gearing up and are like gods.

Few months later: Glaivers and bowers farm garment sets and then nukers become useless because of that. Afterwards, it turns into a server where it's all about who crits first and basically becomes a potion war server.

Not to be a trash talker or anything like that but the only thing I haven't figured out is the reason why such servers are successful.

To make things perfectly clear and explain any kind of misunderstandings, this is just a discussion to clear some of my doubts. This does not mean that I'm telling you don't play such servers.

So to make things short, what is the secret behind the success of such servers?
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Old 01/23/2015, 18:40   #2
 
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Because of the contemporary features that do not exist in other servers.
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Old 01/23/2015, 19:49   #3
 
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well that's right, i think its because the servers are so easy now,

some servers you don't need more than 2 weeks to be full sox and a good +

so people get bored fast and well they leave the server in few days

- for me the best servers the hard ones that i need more than 1 month to be " good " like +7 weapon and +5 set ( talking about normal servers )
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Old 01/23/2015, 22:31   #4
 
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Quote:
Originally Posted by LastThief* View Post
Because of the contemporary features that do not exist in other servers.
Some servers are just a rip off or a reborn of something that failed horribly without updating or changing anything (not talking about yours of-course because I don't think I will have enough time to count the features you have) and they just happen to succeed for no apparent reason.



Quote:
Originally Posted by GlavierMe
well that's right, i think its because the servers are so easy now,

some servers you don't need more than 2 weeks to be full sox and a good +

so people get bored fast and well they leave the server in few days

- for me the best servers the hard ones that i need more than 1 month to be " good " like +7 weapon and +5 set ( talking about normal servers )
Easy servers, hmm this is giving me ideas.




I asked a friend and he said the following:

-Low cap is a psychological thing as you're convincing the players the aim is not too high even if the rates are like 5x or 10x. The player will somehow be convinced.

-Old School feeling (weapon looks and etc)

-Damage as in difficulty of hunting uniques and not seeing ridiculous 1 million damage and making a big deal out of 20k while on cap 110 or 120, a warrior can make 20k with half his dare devil.

-Low stats make everything more simple.

-Map is smaller so it is easier for the server to be more Job-Based if that's the target.

-People complain about Europes being overpowered but then again I'm still right about the Glaives & Bowers wearing garment sets and ruining each and every one of these servers.
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Old 01/23/2015, 23:03   #5
 
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Thats how silkroad is made. In the official servers it works out really well, at the beginning eu owns, then spearnukers owns (which had lower chances to get a good spot, pt spot, uniques, etc). After all, if anybody had enough time/money/passion/craziness to bot an str to max level, they really worth to be strong.

The problem is starting with the high rate itself. Being fullfarmed in private servers takes a little bit effort (2days or less) and getting a proper gear is easier than getting a +5 on official ones.
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Old 01/24/2015, 03:11   #6


 
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Servers are successful because owner put time doing something great, so don't tell me a server that took like 1 year of developing and improving over years would be as successful as a server that only took a month or two(some takes few days). The creativity and being new and continuously updated is what makes you special. OR you're simply overratted xD
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Old 01/24/2015, 06:19   #7
 
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Some players think that CH only servers more balanced and fun than EU & CH. I think that players who like both races didn't play sro for a while now and/or didn't play a CH only server before.
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Old 01/24/2015, 11:06   #8
 
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Quote:
Originally Posted by TheBlanker View Post
Thats how silkroad is made. In the official servers it works out really well, at the beginning eu owns, then spearnukers owns (which had lower chances to get a good spot, pt spot, uniques, etc). After all, if anybody had enough time/money/passion/craziness to bot an str to max level, they really worth to be strong.

The problem is starting with the high rate itself. Being fullfarmed in private servers takes a little bit effort (2days or less) and getting a proper gear is easier than getting a +5 on official ones.
Actually, you're wrong. back in cap 80 when it was china only there was no snow shield so monsters would hunt you down easily. People who were nukers were some crazy rich guys buying tons of gold to get a freaking sun set but what you're right about is getting a +5 on isro is actually hard.

Quote:
Originally Posted by xExorcist View Post
Servers are successful because owner put time doing something great, so don't tell me a server that took like 1 year of developing and improving over years would be as successful as a server that only took a month or two(some takes few days). The creativity and being new and continuously updated is what makes you special. OR you're simply overratted xD
There are rules in this section that I can't break but I think you won't understand my point until I mention server names.

Quote:
Originally Posted by SnowStorm1 View Post
Some players think that CH only servers more balanced and fun than EU & CH. I think that players who like both races didn't play sro for a while now and/or didn't play a CH only server before.
how is it balanced when at the end of most of these servers people end up playing as glaivers or bowers and wear garment sets?
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Old 01/24/2015, 11:20   #9


 
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Quote:
Originally Posted by Bodo1995 View Post
how is it balanced when at the end of most of these servers people end up playing as glaivers or bowers and wear garment sets?
Well, Every build has a strength and weakness point,
The point you just mentioned is about the Pvp.
and this how Sro is Bodo, It's not just about being strong or something.. people misunderstanding it.. It's about enjoying your favourite build.
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Old 01/24/2015, 12:01   #10


 
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Quote:
Originally Posted by Bodo1995 View Post
There are rules in this section that I can't break but I think you won't understand my point until I mention server names.
Okay without mentioning any names, there're not even much servers to be called successful only like 2 or 3 and as you see there's also something about being popular over time. Some servers are another versions of older servers which already has some sort of fan base. eg(I know people who join servers without caring about the content) this also counts as far as I know a successful server is a server that has an active community and a large number of players, it's a combination between many things, the smart one is who can do reach this level of combination and always keep in mind that TIME&REPUTATION are really important.

And this became harder over the years cuz players slowly decreased, the players needs also became so high due to game development since psrvs appeared. Just like any other business you also create illusion about how your **** is awesome, it's marketing!

I remember being told that 'balance in sro doesn't exist' and I started to believe it. Don't know if you played in the early sro when there was no EU race but things seemed to get worse after that update once everyone converted to EU, EU is just OP, probably because of the skills.
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Old 01/24/2015, 12:31   #11
 
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Quote:
Originally Posted by Spidy. View Post
Well, Every build has a strength and weakness point,
The point you just mentioned is about the Pvp.
and this how Sro is Bodo, It's not just about being strong or something.. people misunderstanding it.. It's about enjoying your favourite build.
Favorite*

You have a point there but don't you think every build deserves a shot at winning a PVP event regardless to its strength points and weakness points?
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Old 01/24/2015, 12:33   #12


 
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Quote:
Originally Posted by Bodo1995 View Post
Favorite*

You have a point there but don't you think every build deserves a shot at winning a PVP event regardless to its strength points and weakness points?
Well Favourite = Favorite(US.)

First is British second is American. Well, both have the same meaning!

Quote:
Originally Posted by Bodo1995 View Post
Favorite*

You have a point there but don't you think every build deserves a shot at winning a PVP event regardless to its strength points and weakness points?
For a PVP to be not 'a decided win' the chances has to be equal, and obviously the chances are not equal between some builds.

As you mentioned in the 1st post, at some point the chances depend mainly on the gear. MMO is about that, you develop your gear you become stronger you win!
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Old 01/24/2015, 12:40   #13
 
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Quote:
Originally Posted by xExorcist View Post
Okay without mentioning any names, there're not even much servers to be called successful only like 2 or 3 and as you see there's also something about being popular over time. Some servers are another versions of older servers which already has some sort of fan base. eg(I know people who join servers without caring about the content) this also counts as far as I know a successful server is a server that has an active community and a large number of players, it's a combination between many things, the smart one is who can do reach this level of combination and always keep in mind that TIME&REPUTATION are really important.

And this became harder over the years cuz players slowly decreased, the players needs also became so high due to game development since psrvs appeared. Just like any other business you also create illusion about how your shit is awesome, it's marketing!

I remember being told that 'balance in sro doesn't exist' and I started to believe it. Don't know if you played in the early sro when there was no EU race but things seemed to get worse after that update once everyone converted to EU, EU is just OP, probably because of the skills.
Back in isro cap 80 days before Europe existed there was no issue of people being Bowers and Glaivers with garment sets dominating the entire server. The drop rate was really low and it wasn't in your hands to pick what set you want since Garment was very overpriced so not everybody had it which is why it isn't right to let players pick what kind of sets do they gotta wear which was pretty much the mistake they did on cap 110 (apart from Europe).

As for servers being successful, without mentioning names, there are servers which are China only with a low cap who I never heard of their names before (keep in mind that I started playing silkroad private servers since year 2010 or 2011) or never saw their features before.

As for having a big name, if I have a big name then I can just a open a clean database server with simple edits and get players but that's not what we're talking about here.

Quote:
Originally Posted by xExorcist View Post
MMO is about that, you develop your gear you become stronger you win!
Which is why as I said, it's wrong to give players the choice of picking their type of sets
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Old 01/24/2015, 12:45   #14


 
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Quote:
Originally Posted by Bodo1995 View Post
Back in isro cap 80 days before Europe existed there was no issue of people being Bowers and Glaivers with garment sets dominating the entire server. The drop rate was really low and it wasn't in your hands to pick what set you want since Garment was very overpriced so not everybody had it which is why it isn't right to let players pick what kind of sets do they gotta wear which was pretty much the mistake they did on cap 110 (apart from Europe).

As for servers being successful, without mentioning names, there are servers which are China only with a low cap who I never heard of their names before (keep in mind that I started playing silkroad private servers since year 2010 or 2011) or never saw their features before.

As for having a big name, if I have a big name then I can just a open a clean database server with simple edits and get players but that's not what we're talking about here.



Which is why as I said, it's wrong to give players the choice of picking their type of sets
You can do that but not in a direct way, as you don't have the right to force players to use sets they don't like, on the other side, you can do what you mentioned and play with the rates.
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Old 01/24/2015, 12:48   #15
 
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Quote:
Originally Posted by xExorcist View Post
You can do that but not in a direct way, as you don't have the right to force players to use sets they don't like, on the other side, you can do what you mentioned and play with the rates.
Servers nowadays don't depend on botting for end gear, what I'm saying is end gears shouldn't be sold in NPC.
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