Quote:
Originally Posted by [NoReason]
i was going to use BigWorld But it requires Python
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Are you familiar with c++?
Ive been talking to a few developers for a while now about rebuilding the client on something like cryengine3/unrealengine3.
I have the cryengine3 sdk on my pc and ive been messing around with it... but developing the communication between the client / server and mimicking the sro_client logic is beyond me. Would not need to use the same model/particles system... but the logic has to be the same ie. skills data, item data etc..
Its even possible to just make new server files too using c# and sql, that would take a long time but its not as hard as it sounds. The client is the hard part.