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SwSRO Server capacity
Discussion on SwSRO Server capacity within the SRO Private Server forum part of the Silkroad Online category.
09/01/2009, 16:11
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#1
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SwSRO Server capacity
The client I am using version 1.091, why the client does not work the SwSRO
ROLF : 35972/29816
Playing : 1000/1000
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09/01/2009, 16:14
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#2
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lol I tought the capacity was 2k?
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09/01/2009, 16:22
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#3
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Quote:
Originally Posted by Davincibg
lol I tought the capacity was 2k?
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Because it is!
Server list is not working with swsro cos' has newer version of the files/game...
2.021... serverlist 1.091
Think...please.
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09/01/2009, 16:23
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#4
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Quote:
Originally Posted by Lashtal
Because it is!
Server list is not working with swsro cos' has newer version of the files/game...
2.021... serverlist 1.091
Think...please.
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Yes
i am patched ip in ECSRO files/game ^^
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09/01/2009, 16:24
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#5
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it's outdated server list capacity.
and it's not supporting sunworld , only SJSRO.
"version 1.091 only".
sunworld isnt 1.091
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09/01/2009, 16:30
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#6
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You can use it even with 3.23232323 version it doesn't matter.
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09/01/2009, 16:58
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#7
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Quote:
Originally Posted by Davincibg
You can use it even with 3.23232323 version it doesn't matter.
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Please... go away.
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09/01/2009, 17:09
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#8
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Quote:
Originally Posted by Davincibg
You can use it even with 3.23232323 version it doesn't matter.
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It does, the packet has different build.
take a look at this, packet I took few minutes ago:
Code:
3C00 ;Packet lentgh
01A1 ;OpCode (A101)
0000
0101 ;Starting server list packet
1000 ;Length of the server name (Server #1)
53524F5F4368696E615F54657374496E ;Server name as Hex (Server #1)
00 ;Check/open (00 = Check)
010100
0800 ;Length of the server name [COLOR="Red"][0008 = 8, 8 * 2 = 16][/COLOR] (Server #2)
CAA2CAC0CDF5B3AF ;Server name as Hex (Server #2)
2C03 ;Connections [COLOR="Red"][032C = 812][/COLOR]
E803 ;Max connections [COLOR="Red"][03E8 = 910][/COLOR]
01 ;Check/open (01 = open)
010103
000800CAA2CAC0D0DBB7E70000E803000100 ;Rest of the packet
So, the capacity right now is 910, sorry to tell you
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09/01/2009, 17:18
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#9
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It seems like the gm is trying to fix the lag by reducing the capacity :\
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09/01/2009, 17:23
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#10
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Quote:
Originally Posted by Davincibg
It seems like the gm is trying to fix the lag by reducing the capacity :\
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Trying to, wrong move, they should just transfer the whole DB to another dedicated server, strong and stable one.
in other words, they should spend some more cash, they need a better hoster.
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09/01/2009, 19:54
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#11
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It is strange that even SJSro managed to fix the lag problem even at the price of reducing the slots alot and SWSro still can not do it. I think that they just don't care about what the ppl say (wich I think should be like that) but such a problem I think should always be in first place when the server is beeing fixed.
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09/02/2009, 01:32
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#12
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swsro is running on a horrible server. we are not having internet "lag" but rather the server cant processes all the character movement/skills/damage quick enough to be sent out to the clients.
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09/02/2009, 02:10
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#13
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Quote:
Originally Posted by chris61292
swsro is running on a horrible server. we are not having internet "lag" but rather the server cant processes all the character movement/skills/damage quick enough to be sent out to the clients.
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packet loss you mean
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09/02/2009, 04:56
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#14
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lol then the server would be very crowded...
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09/02/2009, 08:16
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#15
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Quote:
Originally Posted by Davincibg
It is strange that even SJSro managed to fix the lag problem even at the price of reducing the slots alot and SWSro still can not do it. I think that they just don't care about what the ppl say (wich I think should be like that) but such a problem I think should always be in first place when the server is beeing fixed.
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swsro aint open that long as ecsro nor sjsro so it doesnt have the best server..
ecsro and sjsro were like swsro several months ago so when they get some cash after some time they should be able to buy a decent server
~i hope~
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