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Silkroad Emulator for mobile devices
Discussion on Silkroad Emulator for mobile devices within the SRO Private Server forum part of the Silkroad Online category.
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View Poll Results: Silkroad Server on your phone/tablet
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awesome idea
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510 |
79.07% |
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senseless, i just dont see it.
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135 |
20.93% |
05/18/2014, 11:35
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#211
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elite*gold: 2
Join Date: Oct 2010
Posts: 1,319
Received Thanks: 297
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Quote:
Originally Posted by paxemuman
Kinda irritating how people like you telling how much time it should take or how easy it is. If it would be so easy we would have fully working emulator years ago.
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lol wat. i was defending you there . PLUS you dont even know who i am, nor what i do. I never said it was easy, but 4 months for that thing, was more than enough to do it.
Youre saying we wouldve had a fully working emulator years ago, but the problem is, people werent even spending time on their projects. AND the persons who were doing these stuff werent super skilled computer engineers either, so dont come up with this bullcrap facts to me.
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05/18/2014, 11:54
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#212
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elite*gold: 5
Join Date: Mar 2008
Posts: 6,296
Received Thanks: 3,819
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Pretty interesting project. Looking forward to seeing how this goes  . Good luck.
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05/18/2014, 14:35
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#213
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elite*gold: 0
Join Date: Feb 2008
Posts: 3,777
Received Thanks: 1,455
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Its really interesting idea but to be honest not much people will play this because sro is dead and playing sro in mobile i guess is hard
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05/18/2014, 14:37
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#214
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elite*gold: 35
Join Date: Jan 2014
Posts: 4,011
Received Thanks: 270
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nice idea
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05/18/2014, 15:26
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#215
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elite*gold: 0
Join Date: May 2011
Posts: 365
Received Thanks: 384
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I guess it's a good idea..
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05/19/2014, 14:31
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#216
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Finished Items engine, so now making spawn items via gm console will be possible, all items basic operations works.
additional function:
-when you pickup item it will autofuse with items in your inventory.
Everything is coded for smallest possible resources usage(i am trying to balance cpu and ram usage), it works really fast and well.
Still much work to do, in first release npcs wont be available in game for sure, idk about pvp(but we will see maybe i will handle it).
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05/19/2014, 15:50
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#217
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elite*gold: 0
Join Date: Jan 2010
Posts: 696
Received Thanks: 148
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Quote:
Originally Posted by paxemuman
Finished Items engine, so now making spawn items via gm console will be possible, all items basic operations works.
additional function:
-when you pickup item it will autofuse with items in your inventory.
Everything is coded for smallest possible resources usage(i am trying to balance cpu and ram usage), it works really fast and well.
Still much work to do, in first release npcs wont be available in game for sure, idk about pvp(but we will see maybe i will handle it).
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Well release it as fast as possible and make an way to get autoupdate the emulator so kids won't cry anymore so you will have buch time to work more step by step update
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05/19/2014, 17:12
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#218
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by bxxb
Well release it as fast as possible and make an way to get autoupdate the emulator so kids won't cry anymore so you will have buch time to work more step by step update
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I have to make in game chat, gm commands, monster spawn, skills support(only player will hit monster for now). Without that things emulator have no sense. After that i have to make nice website and prepare development tools for everyone. And then i can release stuff. Its still monumental work to do. But i can assure that this emulator will be way to go for those who are bored with vsro. ONE click to run emulator, running server never been so easy.
To give a clue how much work it is  :
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05/19/2014, 21:50
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#219
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elite*gold: 0
Join Date: Feb 2008
Posts: 3,777
Received Thanks: 1,455
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Quote:
Originally Posted by paxemuman
I have to make in game chat, gm commands, monster spawn, skills support(only player will hit monster for now). Without that things emulator have no sense. After that i have to make nice website and prepare development tools for everyone. And then i can release stuff. Its still monumental work to do. But i can assure that this emulator will be way to go for those who are bored with vsro. ONE click to run emulator, running server never been so easy.
To give a clue how much work it is  :
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Good job 
We need a version for iphone i hope you know objective C
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05/20/2014, 03:06
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#220
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elite*gold: 273
Join Date: Aug 2012
Posts: 4,451
Received Thanks: 2,429
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Quote:
Originally Posted by Haxor
Good job 
We need a version for iphone i hope you know objective C 
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Let's imagine SRO inside a 4" phone.
......
HAHAHAHA
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05/20/2014, 12:24
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#221
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by Haxor
Good job 
We need a version for iphone i hope you know objective C 
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Thanks, for now i dont want to make it for iphones, first port will be to pc.
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05/20/2014, 19:34
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#222
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elite*gold: 0
Join Date: Oct 2008
Posts: 753
Received Thanks: 86
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Quote:
Originally Posted by paxemuman
Thanks, for now i dont want to make it for iphones, first port will be to pc.
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PC  not android mobile ?
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05/20/2014, 21:22
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#223
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by mane123
PC  not android mobile ? 
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It will be made for android and i will port it to pc later.
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05/22/2014, 11:52
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#224
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elite*gold: 0
Join Date: Oct 2008
Posts: 753
Received Thanks: 86
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Quote:
Originally Posted by paxemuman
It will be made for android and i will port it to pc later.
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Nice job
You can play on android and pc
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05/22/2014, 13:57
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#225
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elite*gold: 17
Join Date: Aug 2010
Posts: 756
Received Thanks: 601
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Quote:
Originally Posted by mane123
Nice job
You can play on android and pc 
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You can't play on android directly.
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