I got an idea *I did not test it, Just saying it might be working*
What about:
1- Coding something like ip filter. It will filter all connections out/in the dedicated itself, So you can ban the IPs manually. *I know its tuff when it's more than 100k ips are attacking you but, At least it will reduce some.*
Or simply, search for any DDoS software *As a help* There are many software doing this job, but auto. Like, filtering the IPs, If it was sending more than XX packet /sec, Automatically add to blacklist ->the filter I mean<-
2- Getting proxy to hide your ip/using VMachine to run the server on (With hiding ip function) so, No one will be able to get your real IP for DDoS )
3- Creating a limit for the outgoing connection to 30kb-sec. *SRO Does not need more per one client, it will be enough for no-lag gameplay*
And I'm sure it's not 100% solution but, All these elements when they're collected together, it will be great defense.
I got an idea *I did not test it, Just saying it might be working*
What about:
1- Coding something like ip filter. It will filter all connections out/in the dedicated itself, So you can ban the IPs manually. *I know its tuff when it's more than 100k ips are attacking you but, At least it will reduce some.*
Or simply, search for any DDoS software *As a help* There are many software doing this job, but auto. Like, filtering the IPs, If it was sending more than XX packet /sec, Automatically add to blacklist ->the filter I mean<-
2- Getting proxy to hide your ip/using VMachine to run the server on (With hiding ip function) so, No one will be able to get your real IP for DDoS )
3- Creating a limit for the outgoing connection to 30kb-sec. *SRO Does not need more per one client, it will be enough for no-lag gameplay*
And I'm sure it's not 100% solution but, All these elements when they're collected together, it will be great defense.
Virtualization will use your main ip as gateway, so that won't work at all (you can find real ip by using tracert), there is no such thing as 'hide ip function', it's impossible by definition
Virtualization will use your main ip as gateway, so that won't work at all (you can find real ip by using tracert), there is no such thing as 'hide ip function', it's impossible by definition
You should learn about networking '101', hehehe...
1) You can't limit the amount of bandwidth an IP will throw towards you.
2) You can't hide an IP, always an IP will have to be shown if you want to have 'any' communication happening at the "IP" protocol, IP = Internet Protocol by definition, and any protocol built on the top of the "IP", like ICMP, UDP or TCP, requires an IP Address.
3) You can't solve high DoS/DDoS attacks with a simple server or pc, first because the architecture of the hardware is not built for this amount of "I/O", second because they aren't able to handle that much requests simultaneosly, if you ever 'programmed/coded' anything you probably know about asynchronism and threading, the context switching methods and thread locking methods to synchronize everything in such evenvironment are your overheads, plus they take too much cpu time with each packet, hence why a single linux box, even with 16 or 32 cores, will handle like 300-400 Kpps max. You need "ASIC" hardware, they are independant semi-conductors that do their decision without depending on software, and this type of equipment, costs much more than you probably will earn in the next 15-30 years. :P
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What you get with...
New Bypass Idea *IDEA NOT A HACK* 01/19/2009 - Soldier Front - 5 Replies Think about it..xfire to bypass GameGuard.
I dunno about anyone else or why it hasn't been mentioned ..or maybe it has.
But let me give you an example of what i mean.
You would Inject your "wallhack.dll" into the xfire.exe process.
Then Login to xFire.Then login to SF and let your Xfire ingame Load up.
Since xfire layers its chat windows over the SF screen freely without causing the ALT+TAB error
that means its has some kind of control over the D3D.
Idea:Possibly good potential idea! 10/26/2005 - Conquer Online 2 - 3 Replies Well today I was thinking and it was stated that it's impossible to view if you have a +1 item unless you look in your inventory, but it is generated before its picked up.
This could be a big job, could be worth it if it was possible and done correctly though. Turn the items on the floors into items in your inventory images, I should probably explain a bit more. The images that are used in your inventory, put those on the floor. That way if you moused over the image it'd show the +1...