[Discussion] Reason of self-modifying sro_client script
Hello
Earlier, I changed icon pack of BR exes (Silkroad, Replacer, SRO_Client)
Silkroad - replacer was not wrong at all. It launched successfully!
SRO_Client does not load anymore after changing the icon.
So, do you think the sro_client got something like little protection from stealing the copyrights? "Copyrights = big B logo"
Hmm, they probably do have a copyright on it, but I doubt they care anymore otherwise other servers would have at least an email from Joymax telling them to change it
i changed the sro_client.exe icon and it loads successfully
What program have you used? I used
Quote:
Originally Posted by Creationist
Hmm, they probably do have a copyright on it, but I doubt they care anymore otherwise other servers would have at least an email from Joymax telling them to change it
Joymax has nth to do with the company that created the br ver. of silkroad online. Even joymax has nothing to do with silkroad online itself, They bough the game. developed it more *******.
Joymax has nth to do with the company that created the br ver. of silkroad online. Even joymax has nothing to do with silkroad online itself, They bough the game. developed it more *******.
oh, you could've mentioned that it was the br files
I remember I had the same problem, I changed icons for all other exe's but coudn't change for sro_client. Then I used lots of different programs to change it and one of them worked fine. Try this one:
I remember I had the same problem, I changed icons for all other exe's but coudn't change for sro_client. Then I used lots of different programs to change it and one of them worked fine. Try this one:
Dude, It's for the official-windows icon changing. Like Computer, Network, Folders, etc.
Help modifying non-aggro CE script please 03/08/2009 - Dekaron - 3 Replies Here is the non-aggro code I'm using:
The bold section is used to control mob speed. I want to make the mobs move a bit slower, but cannot figure out what value to replace the existing one with. 41400000 seems to be an absurdly high value, so I am guessing it is not the "actual" mob speed, but a reference or code value.
At the moment, I have just deleted the line, so that mobs move at their normal speed. Any help at adjusting the speed value would be appreciated.