//mov eax,01
//mov word ptr [esi+00000156],ax mov [esi+00000070], 41400000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0053DB4A:
movzx eax,word ptr [esi+00000154]
The bold section is used to control mob speed. I want to make the mobs move a bit slower, but cannot figure out what value to replace the existing one with. 41400000 seems to be an absurdly high value, so I am guessing it is not the "actual" mob speed, but a reference or code value.
At the moment, I have just deleted the line, so that mobs move at their normal speed. Any help at adjusting the speed value would be appreciated.
Modified Non-Aggro Script for Crespo Dungeon 07/23/2009 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 27 Replies What's Different? I added 1 line that freezes all mobs that are not being vacced to you. In other words, if you are doing a Crespo run with wall hack, you have no fear that the monsters will wander beyond the walls. They will not move from where they spawn until they detect you and start moving toward you. On further testing, I discovered that the mobs do still move at a very slow rate. This will result in a few wandering into the wall, but they will be within easy reach.
If you just want...
[Release] Tz2moons AI (non-aggro) Changer Script 09/09/2008 - Dekaron Private Server - 8 Replies ~THis is a Script for Winhex that changes mostly every Mob's AI key to 6 ~
~Sometime when you're a low lever and you wallhack to another map, Mobs can attack you once in a while when you attack them, so this script will make them totally non-aggro~
~Open the file with Notepad to see the Instructions.~
Non-aggro script request 05/19/2008 - Dekaron - 5 Replies could some one plz make a non aggro script to use in WinHex.
if no one wants to make a script plz someone tell me how to use WinHex to manipulate the data.pak step by step and very simple that would be awesome.
(PLZ don't flame)
BMR no aggro script 05/16/2008 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 50 Replies Hello, for all those who wants mobs to be non-aggro in 2moons BMR, here a script I wanna shared.
Open your data.pak with winhex. Download my script and just drag it in winhex and whala, mobs are now non-aggro.
Hint: when doing some AOE skills, some mobs will hit you back as a reflex, so don't be surprise. This is mostly done by range mobs or another player is close by.
Hope this will help some people here.
Please don't ask questions or flame me, as I'm only sharing my script. If...
Eu Dekaron Non Aggro Script 04/17/2008 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 21 Replies Hello, for all those who wants mobs to be non-aggro in Eu Dekaron, heres a script I wanna share.
Open your data.pak with winhex. Download my script and just drag it in winhex, then click save and mobs should be now non-aggro.
Hint: when doing some AOE skills, some mobs will hit you back as a reflex, so don't be surprise. This is mostly done by range mobs or another player is close by.
PS: Some mobs are server sided what means, you cant non aggro/vac hack.. etc on them
Credits to:...