You can send messages through the triggers, but they can't contain variable data like numbers or character names, plus there are no conditions that check if a player plus something, so the only way would be hook the gameserver and inject code for do such a thing, which is kinda complicated.
You can send messages through the triggers, but they can't contain variable data like numbers or character names, plus there are no conditions that check if a player plus something, so the only way would be hook the gameserver and inject code for do such a thing, which is kinda complicated.
To make it simple, you could attach a query to _addlogitem That logs the elixier alchemy elsewhere and make it easier for ya to get the data from it
like:
Quote:
If (@Operation=90)
begin
Insert _MyCoolTablename (CharID, ItemID, Dwdata,EventTime)
Values (@CharID,@ItemRefID,@dwData,GETDATE())
End
IF (@operation =91)
begin
delete from _MyCoolTableName where ItemID = @ItemRefID
End
Exec _StoredProcedure to check if there have been 5 successes consecutivly and then write a notice....
U might need to check it, hopefully i didnt misspell anything
You might need this:
65536*NextPlus+Startplus = dwdata from _LogEventItem, basically what SMC reads to tell you the elixier fuse logs.
Operation=90 = Success
Operation= 91= Failed
EDIT:
Actually, im going to use that for my server if u dont mind
Thanks for the idea ^^
Skype:akasch93 for further assistance