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Joymax copied my systems!
Discussion on Joymax copied my systems! within the SRO Private Server forum part of the Silkroad Online category.
03/14/2013, 11:24
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#31
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Quote:
Originally Posted by ™Haxor
Omg silkroad must be kidding with that Achievement and Title System update
its failure.Seems like joymax ran out from ideas
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That was 1-2 years ago =)
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03/14/2013, 12:04
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#32
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Chat Killer In Duty
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Quote:
Originally Posted by Vanillous
That was 1-2 4-5 years ago =)
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fixed for you
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03/14/2013, 12:34
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#33
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You steal from them they steal form you.. nothing new here
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03/14/2013, 12:34
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#34
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Quote:
Originally Posted by Synx7
Looks promising. Working over emulators let you bring way more cool stuff than with real sro files. The bad thing is that it could be perfectly a minigame inside Silkroad, but instead you are making a whole game based on it.
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When you will see all changes you will realize that it was not possible to make it as a minigame inside of sro. Also what would be the point of putting it as minigame in to sro ? sro its a fail pay to win grind game without future. Your vsro server (most unique server out there) are on hold, that shows sro place is in the past and sro cant compete with modern games.
Courageous is only beggining, i have in plans much bigger projects, but i would need more than 4 years and much money to bring them to life. I am more about using silkroad as a platform than trying to revive a game which concept are dead.
I think you underastand my point now.
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03/14/2013, 13:33
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#35
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Well, a sro based game with completely different concept? I'm in. 
Really looking forward to it.
@Haxor: They ran out of ideas when they started model recycling.
@OT: Few above made the point: You stole from them, they steal from you. That's how business, isn't it? x)
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03/14/2013, 14:00
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#36
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Chat Killer In Duty
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Quote:
Originally Posted by intercsaki
Well, a sro based game with completely different concept? I'm in. 
Really looking forward to it.
@Haxor: They ran out of ideas when they started model recycling.
@OT : Few above made the point: You stole from them, they steal from you. That's how business, isn't it? x)
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normally, I would agree with the bold part, but not now
why?
this happens between big company vs big company or fan vs fan
but when a "big" company messes with fans ideas, that's really low
inb4
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03/14/2013, 14:46
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#37
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Dont wanna be a **** here but when did we ever see a good looking emu/project come out as a playable thing?
Never... So we would have to wait untill they finish up their project "soon". Pax, goodluck but I honestly don't see this coming out very soon.
By the way, Joymax is like : You do it on pservers with limited acces, we do it on the official servers with full acces to the source even if it's not required but they can make it better, i dont see that happening tho.
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03/14/2013, 14:47
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#38
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Quote:
Originally Posted by paxemuman
When you will see all changes you will realize that it was not possible to make it as a minigame inside of sro. Also what would be the point of putting it as minigame in to sro ? sro its a fail pay to win grind game without future. Your vsro server (most unique server out there) are on hold, that shows sro place is in the past and sro cant compete with modern games.
Courageous is only beggining, i have in plans much bigger projects, but i would need more than 4 years and much money to bring them to life. I am more about using silkroad as a platform than trying to revive a game which concept are dead.
I think you underastand my point now.
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It was unique when it was first announced, now sadly, every random ****** that can read is able to make nearly everything Myth had. It is unique no longer.
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03/14/2013, 15:09
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#39
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Quote:
Originally Posted by Haze*
It was unique when it was first announced, now sadly, every random ****** that can read is able to make nearly everything Myth had. It is unique no longer.
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Not every ******, people that know how to code. I honestly couldnt fix **** If I took a look in the server files.
Well, maybe something thats related to pk2 editing but thats as far as it goes.
For now good between **** is seperated by ideas.
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03/14/2013, 16:18
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#40
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Quote:
Originally Posted by paxemuman
They all are BUILDABLE objects, its mean players can build them. Of curse player must have builder class to build or repair them.
COURAGEOUS Online is a different game which bring to you new gameplay experience. In game we have two opposite teams which are able build structures. Teams reach higher stages by killing opposite team players and get experience by that way. Ok so now, what it’s so special and innovative in this game? Let me explain.
First let’s take on the target Monsters team.
Monsters team got an evolution Forms, in each stage (there are 3 game stages). Monster can transform to different forms, each form got different advantages. Every transformation costs evolution points that Monster gains by killing humans. When monster want to transform to a higher form it costs more evos. When monster player has been killed he is losing current form and he have to transform again by using evo points what he got.
Every monster form got 3 unique skills.
Ok I think I explained enough about monsters team, lets talk about humans team.
Humans can’t transform, they have skills and weapons. After reach higher stage humans get access to more powerful skills. With every next stage new weapons and sets will be available in Armory (armory is a buildable object). Every skill, every new weapon and set will cost evolution points which humans gets by killing monsters. Same like monsters, humans lost his weapon, set, skills when they die.
Monsters and humans got builder skills and builder profession.
Now something more about buildable objects.
There are defense, attacking, healing, and functional objects. For explain, to get weapons and sets humans needs armory object which have to be build (or rebuild) by builder. Humans needs Sanctuary to be able to build better structures and for auto fixing whole base (Monsters structures autofix without any object). If Sanctuary got destroyed some objects can stop work and structures wont auto repair. There are one most important object in base which control all structures and give them power, in monsters its Overmind, in humans its Mystical Powe Source. If that object will be killed by enemy team all structures will stop work (except barricades of curse).
WIN or LOSE
If opposite team will destroy all spawns and will kill all opposite players game is over.
To let you imagine that game i would say its like league of legends with object building.
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I had this exact idea a couple of months/years ago for zelos, weird that you're the one who comes up with it
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03/14/2013, 16:40
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#41
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I was the first one to connect two hydrogen atoms and one oxygen atom to a water molecule, **** copycats!
I'd love to see more implementations of such kinds at iSRO - they probably come up with a nice feature that we didn't consider yet - "stealing" from both parties is exciting
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03/14/2013, 17:52
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#42
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I think that no matter what thing you implement, or what new features you have, it'll either be leaked and shared or the community will ruin it somehow, now I'm noticing how silkroad is really dieing.
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03/15/2013, 00:31
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#43
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Hey, Synx ....
don't forget to give credits :P
i gave you the titles idea from the first time , but you made it first 
it is not your idea it is P-Servers community idea
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03/15/2013, 01:21
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#44
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Not because just someone came with an idea , that he will write his copyrights on it. Do not think if you've came with an idea that you're the only one who came with. It's just an inspire.
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03/15/2013, 01:35
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#45
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Quote:
Originally Posted by Phoenix 1337
Not because just someone came with an idea , that he will write his copyrights on it. Do not think if you've came with an idea that you're the only one who came with. It's just an inspire.
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yea ,,, but me and him cooperated to try to make i for the first time !
but i quieted and he continued
and this is why i said it is P-servers community idea !
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http://img149.imageshack.us/img149/2258/srobannin gallah.jpg
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