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Old files - item duplication bug
Discussion on Old files - item duplication bug within the SRO Private Server forum part of the Silkroad Online category.
01/12/2013, 13:19
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#1
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Old files - item duplication bug
as far as i know you can duplicate your items via using stall, stall network and pet
can someone explain that how to duplicate items for stackable and non stackable items ?
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01/12/2013, 13:29
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#2
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Put a Arrow Stack (Amout:50) in a Exchange Window, open Stall Network. The items in the inventory are now unlocked again. Switch the Arrows for example with a Global Chatting Scroll (Amout:1). Close the Inv on both Clients, finish the exchange and teleport. Now you got a Global with Amout 50.
On the stall it is nearly the same, you close your own stall window client sided and switch the slots. Then you buy it with another char.
Never heard anything about a pet item duping bug, does anyone knows more?
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01/12/2013, 13:35
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#3
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Quote:
Originally Posted by GoneUp
Put a Arrow Stack (Amout:50) in a Exchange Window, open Stall Network. The items in the inventory are now unlocked again. Switch the Arrows for example with a Global Chatting Scroll (Amout:1). Close the Inv on both Clients, finish the exchange and teleport. Now you got a Global with Amout 50.
On the stall it is nearly the same, you close your own stall window client sided and switch the slots. Then you buy it with another char.
Never heard anything about a pet item duping bug, does anyone knows more?
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exchange + stall network didnt work at jsro
i tried that by injecting packets it failed also lets try for stall
fixed stallnetwork and item duplication with its stack
does someone know how to dupe items by pets?
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01/12/2013, 16:07
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#4
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Jsro? Japanese sro? You seriously think that they let something this obvious and stupid happen with their server?
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01/12/2013, 17:39
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#5
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Exchange and stall network works.
Stall dupe bug works.
duping trought pets only non-stack able items, but stall needed. ( also a pick pet )
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01/12/2013, 18:04
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#6
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Quote:
Originally Posted by VEssence
exchange + stall network didnt work at jsro
i tried that by injecting packets it failed also lets try for stall
fixed stallnetwork and item duplication with its stack
does someone know how to dupe items by pets?
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just make grab pets untradeable and its solved
Quote:
Originally Posted by Darkness™
Exchange and stall network works.
Stall dupe bug works.
duping trought pets only non-stack able items, but stall needed. ( also a pick pet )
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also stackable works too with pet
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01/12/2013, 19:19
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#7
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There are many more exploits that work now on SilkroadR,iSRO and much more.
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01/12/2013, 20:11
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#8
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Quote:
Originally Posted by alexhun
just make grab pets untradeable and its solved
also stackable works too with pet
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nope, we solved it with darkness now without making it untradeable
Quote:
Originally Posted by intercsaki
Jsro? Japanese sro? You seriously think that they let something this obvious and stupid happen with their server? 
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i'm talking about old jsro files :P
that dont have db
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01/13/2013, 00:37
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#9
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#Reported: Not coding related.
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01/13/2013, 04:58
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#10
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Chat Killer In Duty
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SRO Coding Corner -> Private SRO Ask the Experts
#moved to correct section
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04/17/2013, 21:09
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#11
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In vsro is impossible?
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04/17/2013, 21:55
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#12
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Quote:
Originally Posted by Eckonet
In vsro is impossible?
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Everything works on vsro aswell.
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04/17/2013, 22:02
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#13
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Attempt to stall and exchange and does not work.
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04/17/2013, 22:24
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#14
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Telling from the explanation of GoneUp.. I guess you're using an old database that has the procedure "_STRG_MOVEITEM_P2P".
Please remove the..
Code:
DECLARE @Old_Item_Data INT
SET @Old_Item_Data = 0
SELECT @Old_Item_Data = Data FROM _Items WHERE ID64 = @ItemID_From
IF (@Old_Item_Data IS NOT NULL AND @Old_Item_Data <> @Data)
BEGIN
UPDATE _Items SET Data = @Data WHERE ID64 = @ItemID_From
END
..part and try to exploit it again.
Cause this would mean, Client holds Data (50), procedure grabs ItemID + wrong Data (1) of the Slot the Arrow were in, recognizes that Client Data (50) != Item Data (1) of Slot, updates Data (50) of Item (Global). Such updates require the player to teleport.
It's just a guess, I couldn't test it on a live server unfortunately
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