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Old files - item duplication bug

Discussion on Old files - item duplication bug within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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Old files - item duplication bug

as far as i know you can duplicate your items via using stall, stall network and pet
can someone explain that how to duplicate items for stackable and non stackable items ?
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Old 01/12/2013, 13:29   #2
 
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Put a Arrow Stack (Amout:50) in a Exchange Window, open Stall Network. The items in the inventory are now unlocked again. Switch the Arrows for example with a Global Chatting Scroll (Amout:1). Close the Inv on both Clients, finish the exchange and teleport. Now you got a Global with Amout 50.

On the stall it is nearly the same, you close your own stall window client sided and switch the slots. Then you buy it with another char.

Never heard anything about a pet item duping bug, does anyone knows more?
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Old 01/12/2013, 13:35   #3
 
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Quote:
Originally Posted by GoneUp View Post
Put a Arrow Stack (Amout:50) in a Exchange Window, open Stall Network. The items in the inventory are now unlocked again. Switch the Arrows for example with a Global Chatting Scroll (Amout:1). Close the Inv on both Clients, finish the exchange and teleport. Now you got a Global with Amout 50.

On the stall it is nearly the same, you close your own stall window client sided and switch the slots. Then you buy it with another char.

Never heard anything about a pet item duping bug, does anyone knows more?
exchange + stall network didnt work at jsro
i tried that by injecting packets it failed also lets try for stall

fixed stallnetwork and item duplication with its stack
does someone know how to dupe items by pets?
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Old 01/12/2013, 16:07   #4
 
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Jsro? Japanese sro? You seriously think that they let something this obvious and stupid happen with their server?
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Old 01/12/2013, 17:39   #5
 
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Exchange and stall network works.
Stall dupe bug works.


duping trought pets only non-stack able items, but stall needed. ( also a pick pet )
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Old 01/12/2013, 18:04   #6
 
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Quote:
Originally Posted by VEssence View Post
exchange + stall network didnt work at jsro
i tried that by injecting packets it failed also lets try for stall

fixed stallnetwork and item duplication with its stack
does someone know how to dupe items by pets?
just make grab pets untradeable and its solved

Quote:
Originally Posted by Darkness™ View Post
Exchange and stall network works.
Stall dupe bug works.


duping trought pets only non-stack able items, but stall needed. ( also a pick pet )
also stackable works too with pet
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Old 01/12/2013, 19:19   #7
 
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There are many more exploits that work now on SilkroadR,iSRO and much more.
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Old 01/12/2013, 20:11   #8
 
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Quote:
Originally Posted by alexhun View Post
just make grab pets untradeable and its solved



also stackable works too with pet
nope, we solved it with darkness now without making it untradeable

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Originally Posted by intercsaki View Post
Jsro? Japanese sro? You seriously think that they let something this obvious and stupid happen with their server?
i'm talking about old jsro files :P
that dont have db
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Old 01/13/2013, 00:37   #9
 
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#Reported: Not coding related.
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Old 01/13/2013, 04:58   #10
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Arrow SRO Coding Corner -> Private SRO Ask the Experts

#moved to correct section
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Old 04/17/2013, 21:09   #11
 
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In vsro is impossible?
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Old 04/17/2013, 21:55   #12
 
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Quote:
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In vsro is impossible?
Everything works on vsro aswell.
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Old 04/17/2013, 22:02   #13
 
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Attempt to stall and exchange and does not work.
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Old 04/17/2013, 22:24   #14
 
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Telling from the explanation of GoneUp.. I guess you're using an old database that has the procedure "_STRG_MOVEITEM_P2P".

Please remove the..
Code:
	DECLARE @Old_Item_Data INT
	SET @Old_Item_Data = 0
	SELECT @Old_Item_Data = Data FROM _Items WHERE ID64 = @ItemID_From
	IF (@Old_Item_Data IS NOT NULL AND @Old_Item_Data <> @Data)
	BEGIN
		UPDATE _Items SET Data = @Data WHERE ID64 = @ItemID_From
	END
..part and try to exploit it again.


Cause this would mean, Client holds Data (50), procedure grabs ItemID + wrong Data (1) of the Slot the Arrow were in, recognizes that Client Data (50) != Item Data (1) of Slot, updates Data (50) of Item (Global). Such updates require the player to teleport.

It's just a guess, I couldn't test it on a live server unfortunately
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