You can read the allchat and filter the WTS / WTB .
You can read the Packet if anyone has a Stall open (don't know if there is any Packet for it) and show it who has a Stall open and in what city.
You can write notices with your Clientless tool.
You can make him as a Supporter, that more then one can "connect" to him over the www and help players. So if any player PMs him, you can see it in the webpanel and write back.
And so on..
I like this clientless idea.
Supports pm, all chat and global logger.
Is there any tool like this out?
I like this clientless idea.
Supports pm, all chat and global logger.
Is there any tool like this out?
unfortunately not, you've gotta code such thing.
This one, only logs globals. Logging pms is just 2 minutes of work. Because on pm and global, server sends information with the sender name. But on 'all chat', server send information of the sender's spawnID. To get the name from the spawnID, you have to parse the whole groupspawn packet. (0x3019) It's so difficult.
But on 'all chat', server send information of the sender's spawnID. To get the name from the spawnID, you have to parse the whole groupspawn packet. (0x3019) It's so difficult.
they are not public :/ , they was but removed after released
Any client which is about as old as the ones used for BR will work
and not the server is important, the client is
If anyone gives me files which are similar to BR files and with which I can connect to a working server, I'll see what I can do(shouldn't be too hard to get. Did that in the old open beta client too and it worked just fine)
Actually the rev6 idea for the private server community isn't a bad idea. You just need to create a good database.
@sarkoplata the groupspawn packet isn't THAT difficult, there are tons and tons of parsed groupspawn packets out there and you just need to finish them which is done pretty quickly with the edxSilkroadLoader to parse the packets.
About the bot detection like lesderid said you can make a little random element in the movement and it's getting pretty hard to detect a bot but some of them use walkscripts so if you just download those and read them you can check for people walking at those points.
Allowed or not, not many want them so it could be useful for those WILLING to track them
Well of course it would be useful for people who doesnt want botters at their servers, but i wont code such thing because it's just useless for me. But it's a dev thread, hope somebody may have an idea from here...
Well if you want a cool idea, (Just spitballing over here) What if you add some kind of AI to your clientless so you can create some kind of event a server where you fight against bots. It would make the server look more populated and it could be fun if the bots are smart enough.
Well if you want a cool idea, (Just spitballing over here) What if you add some kind of AI to your clientless so you can create some kind of event a server where you fight against bots. It would make the server look more populated and it could be fun if the bots are smart enough.
You're talking about almost a bot [Good idea though]
Well imo the best idea for now is to make a spam-killer, will stay in town and see if somebody is spamming and ban the user. For this you only have to parse groupspawn 0x3019, and chat 0x3026(easy). But I hate parsing groupspawn, if somebody is going to help me with parsing 0x3019 on BR110, I will pay a little im serious
[Ideas?] Need Some Ideas For My Public Source 09/23/2008 - CO2 Private Server - 11 Replies hey i need some ideas for the source that im coding (lotf) and when it is done i go public it, so someone got some great ideas? (Serious answers only please:p)
Examples:
Quests
Events
NPCs
Looking for a clientless development team 08/30/2008 - Silkroad Online - 5 Replies Hello everybody,
I am looking for a team of 2-3 people who understand and know to code in C++. I am developing a clientless bot (already have hunting, grabbing, auto un-stuck, obstacle checking). It takes much time and I would really like that someone can help me out. I think it's obvious what you get (a clientless bot lol!). So, requirements :
- C++ intermediate
- IRC activity (sremu/teamexit/0x33/stealthex) or MSN. Prefering IRC.
- SR33 framework
- Time and skill
Please, ONLY...
clientless bot in development 09/21/2006 - World of Warcraft - 18 Replies http://img131.imagevenue.com/img.php?image...t_122 _510lo.jpg