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2 gameservers - fortress structures error

Discussion on 2 gameservers - fortress structures error within the SRO Private Server forum part of the Silkroad Online category.

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2 gameservers - fortress structures error

Hello, firstly I would like to say that I'm posting this here because nobody gives a shit about Ask the experts section, thanks

I saw that some people had same problem too, but seems that there is no answer about it. Problem is that when I've started to use 2 gameservers my fortress structures just fucked up. Before (with 1 gameserver) everything was running like charm, with the same _SiegeFortressStruct table. An example how it looks like:



also, second gameserver spams this kind of errors:

Quote:
I've posted HT only logs. I've tried to use original _SiegeFortressStruct table from non edited database, to run fortress on second mashine and nothing...
Also, despite that there is no structures in the map, like gates or towers, they really are. For example you can attack tower, but it's not shown visualy, and it shows only when it's on fire... Can somebody please help me? Thanks


EDIT: This is how tower looks like:

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Old 12/06/2012, 21:18   #2
 
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Old 12/07/2012, 13:11   #3
 
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hmm. strange thing
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Old 12/07/2012, 23:39   #4
 
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Again have tried to run server on one gameserver, and it is same problem O_O Stuctures are bugged.When I have been editing server I deleted primary and foreign keys from _RefObjCommon and _RefSkill tables, could this cause the problem?


EDIT: Just figured out that it's not primary key problem, could someone please tell me where structures possition is designated?
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