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SRO_VT_SHARD-Programmability-StoredProcedures-Modify AddNewChar and replace this with yours.
Sorry i don't know how to dp spoiler lol
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 20.10.2012 16:50:30 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
-----------------------------------------------------------------------------
-- 1. 캐릭터 슬롯 넘버가 valid한 것인지, 그리고 빈슬롯이 맞는지 먼저 체크한다.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- 너무 많자나
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. 캐릭터 추가하기
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 이다!
BEGIN
-- 캐릭터 생성 실패! 스케일 값이 이상하다!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- 이미 사용중인 이름이라는데?
RETURN -4
END
BEGIN TRANSACTION
-- 인던시스템이 적용되면�* 마지막에 WorldID와 1값을 더 넣어 주었다!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,
GetDate(), 1, 1, 20000, 0, 0, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- 캐릭터 생성 실패!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- 이제 Slot 안쓴다.. 그냥 Insert 만..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. 장비 슬롯 채우기
-- [인벤토리 슬롯 96개] + [장비슬롯 13개] <- 인벤토리 확장 �*비스 후 48개에�* 96개로 증가!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- 인벤토리 생성 실패!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- 디폴트로 선택한 아이템을 다시 넣어주자...
/* 요런 순�*로 정의되어 있다.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- 상갑
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- 바지
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- 방패
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- 혹시 default로 선택한 무기가 활이라면 �*살 250개들이 활통도 함께 준다. 죠치?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. 아바타 Inventory 슬롯 채우기
-- [아바타 인벤토리 슬롯 5개]
-- APPLY_AVATAR_SYSTEM이 적용되면�* 추가되는 부분
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- 아바타 인벤토리 생성 실패!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill넣어주기
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- 기본 퀘스트 넣어주기
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record 넣기
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob 채워넣기!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- 인벤토리 생성 실패!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharList에 ID 넣어주기
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
exec _ADD_ITEM_EXTERN '@CharName','ITEM_ETC_SCROLL_RETURN_NEWBIE_01',20, 1
exec _ADD_ITEM_EXTERN '@CharName','ITEM_EVENT_COS_P_GOLDPIG_SCROLL',1,1
exec _ADD_ITEM_EXTERN '@CharName','ITEM_EVENT_DAMAGE_ABS_20P_SCROLL',5,1
exec _ADD_ITEM_EXTERN '@CharName','ITEM_EVENT_DAMAGE_INC_20P_SCROLL',5,1
exec _ADD_ITEM_EXTERN '@CharName','ITEM_EVENT_HP_SUPERSET_5_BAG',1000,1
exec _ADD_ITEM_EXTERN '@CharName','ITEM_EVENT_MP_SUPERSET_5_BAG',1000,1
exec _ADD_ITEM_EXTERN '@CharName','ITEM_EVENT_RESURRECTION_100P_SCROLL', 3,1
exec _ADD_ITEM_EXTERN '@CharName','ITEM_EVENT_REVERSE_RETURN_SCROLL',3,1
-- BEGIN
-- 너무 많자나
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_P_GOLDPIG_SCROLL',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_PREMIUM_GLOBAL_SILVERTIME',1, 1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN_HAT',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_HALLOWEEN_ATTACH',1 ,1
-- END
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp = 1)
BEGIN
UPDATE _Char SET RemainGold=800000, RemainSkillPoint=100000 WHERE _Char.CharID = @NewCharID
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_DAMAGE_ABS_20P_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_DAMAGE_INC_20P_SCROLL',5,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_CAMPAIGN_GOLD_TIME_7D', 1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',100,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',100,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_GACHA_CARD',5,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RESURRECTION_100P_SCROLL',5, 1
--IF @RefCharID<=14887 AND @RefCharID>=14875 -- European Male Gear
--BEGIN
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER_ATTACH ',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER_HAT',1 ,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_HA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_SA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_BA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_LA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_AA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_M_LIGHT_FA_SET',1,1
--accessories
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_NECKLACE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_EARRING_10_C_RARE',1,1
--weapons
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_TSTAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_TSWORD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_SHIELD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_STAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_SWORD_09_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_DARKSTAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_HARP_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_CROSSBOW_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_DAGGER_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_AXE_10_C_RARE',1,1
--END
-- IF @RefCharID<=14900 AND @RefCharID>=14888 -- European Women Gear
--BEGIN
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER_ATTACH ',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER_HAT',1 ,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_HA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_SA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_BA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_LA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_AA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_EU_W_LIGHT_FA_SET',1,1
--accessories
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_NECKLACE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_EARRING_10_C_RARE',1,1
--weapons
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_TSTAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_TSWORD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_SHIELD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_STAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_SWORD_09_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_DARKSTAFF_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_HARP_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_CROSSBOW_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_DAGGER_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_EU_AXE_10_C_RARE',1,1
-- END
-- IF @RefCharID<=1919 AND @RefCharID>=1907 -- Chinesse Male Gear
--BEGIN
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER_ATTACH ',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_EVENT_WINTER_HAT',1 ,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_HA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_SA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_BA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_LA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_AA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_M_LIGHT_FA_SET',1,1
--accesories
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_NECKLACE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_EARRING_10_C_RARE',1,1
--weapons
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_BOW_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_TBLADE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_BLADE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SPEAR_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SWORD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SHIELD_10_C_RARE',1,1
-- END
-- IF @RefCharID<=1932 AND @RefCharID>=1920 -- Chinesse Women Gear
--BEGIN
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER_ATTACH ',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_EVENT_WINTER_HAT',1 ,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_HA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_SA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_BA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_LA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_AA_SET',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_ROC_CH_W_LIGHT_FA_SET',1,1
--accesories
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_NECKLACE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_RING_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_EARRING_10_C_RARE',1,1
--weapons
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_BOW_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_TBLADE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_BLADE_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SPEAR_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SWORD_10_C_RARE',1,1
--exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_CH_SHIELD_10_C_RARE',1,1
-- END
--Founder name For 1st char on acc
END
-- Quick Slot 정보 저장용!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID
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