I wanted to know how does the .exe's when its programmed for sro like auto potion , wont work with packed files of sro .
Ex: overlimit has packed client files by many methods . isnt the program written to read the packets of game? and no1 can change the packets of game . why it wont read the client simply ?
those autopotions are not packet-based.
they read certain offsets (pointers) from the game client's memory.
If someone packs the client, the "old" offsets change (of course). and that's the reason why tthe autopot won't work anymore.
If you find the correct pointers, you can simply edit the autoit scripts and it'll work again.
those autopotions are not packet-based.
they read certain offsets (pointers) from the game client's memory.
If someone packs the client, the "old" offsets change (of course). and that's the reason why tthe autopot won't work anymore.
If you find the correct pointers, you can simply edit the autoit scripts and it'll work again.
Why dont you make a favor for us (ovl players) and recode the auto-pet potion for ovl?XD
oh. unfortunately i am a complete programming noob.
i know some c++ and vb basics. but i have never ever used any kind of coding regarding packet parsing :S
i am dumb
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• How Vsro_Files arose?
• Who Owned The First?
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I don't know if is just the source or my resource files.
It's someone expecting the same issues than me? Currently, the source is clean, same as I downloaded, only changes are made in resource.
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http://**************/forum/index.php/topic,692.0 .html