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[Discussion] What makes a server popular?
Discussion on [Discussion] What makes a server popular? within the SRO Private Server forum part of the Silkroad Online category.
09/23/2012, 17:17
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#1
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[Discussion] What makes a server popular?
So, I have this question in my head long time ago - what thing makes silkroad server popular? or which thing makes people to join certain server?
I've been thinging about it, looking at different servers and I still have no idea.
I think best example would be  , it has best updates with no doubt, also their website is easy to navigate and good looking too, and ****, everybody knows Synx (no asslicking). But why they can't reach at last 200 players?? I really don't understand that.
Now lets take other server, for example  (I'm not saying its bad, didn't tested it), I believe most of users who came to their website wouldn't want to come back there again, because well... It's really doesn't look very well, I can't tell about their server ingame, because I didn't tested it, but in my opinion most important is first look. So I really want to know what others thing about it. Thanks!
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09/23/2012, 17:57
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#2
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Free silk, 1000x rates, degree 20 items, instant lvl140 attracts all turks.
But seriously, low rates, professional team, not much custom stuff is the key to success.
PS:
free silk and pvp servers have no future.
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09/23/2012, 18:07
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#3
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Quote:
Originally Posted by A new hope
Free silk, 1000x rates, degree 20 items, instant lvl140 attracts all turks.
But seriously, low rates, professional team, not much custom stuff is the key to success.
PS:
free silk and pvp servers have no future.
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"Free silk" thingy can have many different ways to give the silk, for example voting and getting silk after some time spent online can count as free silk too.
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09/23/2012, 18:13
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#4
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A new hope pretty much answered your question the best possible way lul.
Take a look at playsro: not to high rates, not so much custom stuff to keep it near isro as possible.
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09/23/2012, 18:13
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#5
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Allowing the most convenient gameplay to people : Botting, Easy-Silk items (NPC-like, event rewards or at least cheap silk), Stable gameplay (No downs), eye-soft website, decent database configuration (No bugs, lags, everything is clear and so on.).
And also, advertisement. Good advertisement.
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09/23/2012, 18:24
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#6
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Friendly Gms, Daily updates , And a gm team know what to do with sro
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09/23/2012, 18:49
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#7
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Quote:
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But why they can't reach at last 200 players?? I really don't understand that.
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Myth reached 225 Players before 2 Days. Atm it's hard since Myth gets DDoS Attacks..
Well i guess these things would make a Server popular :
~ A well experienced Owner
~ Community shouldn't be greedy on that Server
~ No Inflations so everyone can afford something
~ No overpowered Donators or Silk Items
~ Glitch free Gameplay
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09/23/2012, 18:53
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#8
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Quote:
Originally Posted by A new hope
Free silk, 1000x rates, degree 20 items, instant lvl140 attracts all turks.
But seriously, low rates, professional team, not much custom stuff is the key to success.
PS:
free silk and pvp servers have no future.
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Your argument is invalid.
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09/23/2012, 18:58
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#9
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Quote:
Originally Posted by sarkoplata
Your argument is invalid.

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A PVP Server where you have to kill uniques... how fun.
Also a bunch of retards with +15 adv+4 items... yeah, so much fun.
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09/23/2012, 20:19
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#10
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time + money and advertisments
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09/23/2012, 20:38
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#11
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- low/middle rate, like 2-3 weeks to reach max.
- smaller unions to increase activity, to make more guild wars and make it possible to have more than 1 stong union in a server.
-make job activity, iknow that don't is so easy but there must be methods. like having ranks ( that gives power?) 2-3 times a day having "bargain" hour. like giving high benefits doing a trade.
- no sun and moon, only seal of star, so no one goes overpowered.
- hard alchemy
- ctf with pretty good stuff to win
got alot more to say but dont got time atm
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09/23/2012, 20:47
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#12
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You can do everything,you can add new race maybe but there's a **** reason
When your server reach 500+ ppl,***** start ddos and you cant handle server anymore.All players left
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09/23/2012, 21:03
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#13
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I think having a name is important, for an example, playsro maybe they've got a bad name on epvp but keep in mind that there are more forums/players, playsro is known for a BIG community so if they open a new server it'll reach 1k players within 10 minutes, everyone knows that by now.
That's the thing that attracts players, also the cap plays a role in the story but free silk/custom ***** don't these days
Advertising is also a good thing, if you advertise your server like 1 hour before you open it it's guaranteed to fail
Servers that advertise like 1 month before the opening are a success, for example playsro, or Road of Repose, RoR didn't open it's server, but the amount of accounts registered after they opened the site & the amount of downloads said enough.
You just gotta invest TIME in advertising your server, advertising > edits.
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09/23/2012, 21:13
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#14
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Quote:
Originally Posted by A new hope
A PVP Server where you have to kill uniques... how fun.
Also a bunch of retards with +15 adv+4 items... yeah, so much fun.
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That was not our point... We were talking about the 'future' of pvp servers and this server is online since 02.2012
Now, you can leave the thread calmly.
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09/23/2012, 22:41
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#15
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Give your best to the server and you'll won the reward that you deserve.
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