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[Question] A question... xD

Discussion on [Question] A question... xD within the SRO Private Server forum part of the Silkroad Online category.

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Old 08/26/2012, 08:02   #31
 
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You could do it a decreased rate style like high rates at the start and slowly going lower and lower by every level until your high enough level to reach the minimum rate
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Old 08/26/2012, 09:42   #32
 
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It's sad because high rates & too many features=too many egy & turks.Classic silkroad(low exp,sox,etc)=not many players but good ones.So it really depends..if you want many people but full of noobs go with super high rates n many features(such as 100 cap egy items[that's gay imo]).In my opinion you will need dedicated team, low rates but!events(dedicated gm as i said)and you should be original..do something new unseen in the pservers :P
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Old 08/26/2012, 12:38   #33
 
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Quote:
Originally Posted by boOoO0oris View Post
what stops those **** from logging onto the servers and then copying the features rofl

anyways when are you planning to open it
Not soon , really not , we'll completely finish ALL the edit stuff that we got planned , and its really lots.
Plus we dont wanna rush right after our first server failed , and advertising the server like 1 week before it opens would help. =)

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Originally Posted by Onslaughtwtf View Post
It's sad because high rates & too many features=too many egy & turks.Classic silkroad(low exp,sox,etc)=not many players but good ones.So it really depends..if you want many people but full of noobs go with super high rates n many features(such as 100 cap egy items[that's gay imo]).In my opinion you will need dedicated team, low rates but!events(dedicated gm as i said)and you should be original..do something new unseen in the pservers :P
Thats what we are going for , low rates , shitload of new features , but i wont tell them now , dont want any one to copy it before we'r opening.
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Old 08/26/2012, 13:31   #34
 
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Quote:
Originally Posted by iDarky View Post
low rates repels players
low rates&new,special things attracts them a bit

high rates attracts players
high rates & new special things attracts alot of players
low rates attracts pro players, low rates & normal not edited sro attract pro's

high rates attracts turks & egys
igh rates & new special things attracts A LOT of turks/egy's.
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Old 08/26/2012, 14:44   #35
 
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It's always a pleasure to play with turks. Don't tell me you don't enjoy the wars against them
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Old 08/26/2012, 15:58   #36
 
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By the way, you could make the starting lvl higher, especially with low rates since it's a total pain in the *** to get through the boring beginning For me thats the main reason i rarely ever try new psro-s , i just hate doing the same thing for the 5717517th time.
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Old 08/26/2012, 16:24   #37
 
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Originally Posted by jessepering>chucknorris View Post
By the way, you could make the starting lvl higher, especially with low rates since it's a total pain in the *** to get through the boring beginning For me thats the main reason i rarely ever try new psro-s , i just hate doing the same thing for the 5717517th time.
wow.
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Old 08/26/2012, 16:26   #38
 
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Quote:
Originally Posted by jessepering>chucknorris View Post
By the way, you could make the starting lvl higher, especially with low rates since it's a total pain in the *** to get through the boring beginning For me thats the main reason i rarely ever try new psro-s , i just hate doing the same thing for the 5717517th time.
Will think of a quest , or something else for this level , because i think that @ first hours of server open , unique hunting is really fun :/
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Old 08/26/2012, 17:35   #39
 
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Originally Posted by AlmightyLgD View Post
Will think of a quest , or something else for this level , because i think that @ first hours of server open , unique hunting is really fun :/
True.
But I really enjoyed the Level 1-61 Quest on OverLimit, no useless Lowmobkilling. Even though it can be fun with the right people.
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Old 08/26/2012, 17:52   #40
 
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Originally Posted by HuangZe View Post
True.
But I really enjoyed the Level 1-61 Quest on OverLimit, no useless Lowmobkilling. Even though it can be fun with the right people.
61 At overlimit is okay ,but quest here would'nt give such a high level , since max cap is 90 , and new cave's / entrance's opens at level 32-40~
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Old 08/26/2012, 17:53   #41
 
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Quote:
Originally Posted by AlmightyLgD View Post
61 At overlimit is okay ,but quest here would'nt give such a high level , since max cap is 90 , and new cave's / entrance's opens at level 32-40~
(Only to skip those levels where you quasi have to punch monsters with your bare hands, which can be pretty boring)
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Old 08/26/2012, 17:54   #42
 
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Quote:
Originally Posted by HuangZe View Post
True.
But I really enjoyed the Level 1-61 Quest on OverLimit, no useless Lowmobkilling. Even though it can be fun with the right people.
my biggest concern that at low lvl you cant even put together a normal pt cus you dont have the necessary skills yet+ ive already done the early lvling hundreds of times
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Old 08/26/2012, 18:00   #43
 
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Well , what level should the quest give? 16 ?
(Skips the really borring level's , also its not too high so you still got plenty of time to enjoy low rates and new features. )
Also , there would be just 4 levels left ( till 20 ) so you could start an actual party.
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Old 08/26/2012, 18:38   #44
 
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Quote:
Originally Posted by XpR View Post
It's always a pleasure to play with turks. Don't tell me you don't enjoy the wars against them
Not to mention that the Server stays alive because they donate as hell
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Old 08/26/2012, 19:40   #45
 
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Quote:
Originally Posted by AlmightyLgD View Post
61 At overlimit is okay ,but quest here would'nt give such a high level , since max cap is 90 , and new cave's / entrance's opens at level 32-40~
I didn't say it should be the same, just wanted to show off an example of how it could be.
edit: yes, 16 sounds good, since the cave's open at 32.
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