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Private Silkroad Chit-Chat I

Discussion on Private Silkroad Chit-Chat I within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1156
 
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Quote:
Originally Posted by Phoenix 1337 View Post
Your old one?:^)
Remind me pl0x .. Someone was banned here because he scammed someone else @ epvp.. Who? Oh ***, Can't remember when lolrko kicked someone's *** .
Huh? Prove that my previous signature was stolen, you piece of ****. You won't be able to, but I, however, will have no trouble proving your signatures were a released PSD files on DeviantArt which you just used with your name, so I suggest you shut the **** up, pretender.

Here are the PSD packs which you took your previous signatures from:


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Old   #1157
 
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Quote:
Originally Posted by Haze* View Post
Huh? Prove that my previous signature was stolen, you piece of ****. You won't be able to, but I, however, will have no trouble proving your signatures were a released PSD files on DeviantArt which you just used with your name, so I suggest you shut the **** up, pretender.

Here are the PSD packs which you took your previous signatures from:


And this guy is asking money for his pro photoshop designs? Oh *** NO!!!
Not that I would need it but guys... open your eyes.
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Old   #1158
 
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Originally Posted by sinxtra View Post
And this guy is asking money for his unstoppable pro photoshop designs? Oh *** NO!!!
Not that I would need it but guys... open your eyes.
Corrected it for you.
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Old   #1159
 
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Please sort out whoever stole whoevers signature in PMs, this is the silkroad section and we barely have any discussions going on that are about silkroad.
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Old   #1160
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ok, if you wanna start an argument, do it outside Epvpers(or via PM) this discussion right now is not SRO-related
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Old   #1161
 
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I came up with an Idea for Server Channeling.

Let's take the Serverlist as example. It looks like this.

------

Silkroad (Standard Channel)
Silkroad 1 (First Channel)
Silkroad 2 (Second Channel)
Silkroad 3 (Third Channel)

------

Each Server has their own Database, now the tricky part.

You play on Standard Channel and you received an Item or you just moved somewhere. This Action will be saved on each other Channel (Database), this means if you switch from the Standard Channel to the Second Channel your Progress from the Standard Channel is also on the Second Channel. That means you didn't lost anything.

If this would be possible, it would be surely possible to create a pure PvP Server. The PvP Mode Sign would be floating the whole time over your Character even after Teleporting.

What about the PvE Part? When I think about it ...

----

Standard Channel (Original Silkroad Gameplay)
First Channel (PvP Channel)
Second Channel (Party Channel) - (Only Party Monsters Spawning)
Third Channel (Solo Channel) - (For those Players which want to play alone)
----

What do you think? Could this be possible?
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Old   #1162
 
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Quote:
Originally Posted by Lolill0 View Post
I came up with an Idea for Server Channeling.

Let's take the Serverlist as example. It looks like this.

------

Silkroad (Standard Channel)
Silkroad 1 (First Channel)
Silkroad 2 (Second Channel)
Silkroad 3 (Third Channel)

------

Each Server has their own Database, now the tricky part.

You play on Standard Channel and you received an Item or you just moved somewhere. This Action will be saved on each other Channel (Database), this means if you switch from the Standard Channel to the Second Channel your Progress from the Standard Channel is also on the Second Channel. That means you didn't lost anything.

If this would be possible, it would be surely possible to create a pure PvP Server. The PvP Mode Sign would be floating the whole time over your Character even after Teleporting.

What about the PvE Part? When I think about it ...

----

Standard Channel (Original Silkroad Gameplay)
First Channel (PvP Channel)
Second Channel (Party Channel) - (Only Party Monsters Spawning)
Third Channel (Solo Channel) - (For those Players which want to play alone)
----

What do you think? Could this be possible?
Way too hard to 'refine' for what it is
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Old   #1163
 
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It is close to impossible unless you have the SRC or using a EMU.
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Old   #1164
 
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Just was an Idea well I bet in some Months something new will happen to the SRO Scene, doesn't matter what =)

The only thing I'm trying is to make some Models working for the vSRO Files with a Mate even trying with a Animation


Now what I wonder is, does Silkroad Support High-Res Textures or even a Model that has over 23k Polygons? As it seems we just got a "Cactuar" Model to work Ingame but that's everything.
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Old   #1165
 
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Quote:
Originally Posted by Lolill0 View Post
I came up with an Idea for Server Channeling.

Let's take the Serverlist as example. It looks like this.

------

Silkroad (Standard Channel)
Silkroad 1 (First Channel)
Silkroad 2 (Second Channel)
Silkroad 3 (Third Channel)

------

Each Server has their own Database, now the tricky part.

You play on Standard Channel and you received an Item or you just moved somewhere. This Action will be saved on each other Channel (Database), this means if you switch from the Standard Channel to the Second Channel your Progress from the Standard Channel is also on the Second Channel. That means you didn't lost anything.

If this would be possible, it would be surely possible to create a pure PvP Server. The PvP Mode Sign would be floating the whole time over your Character even after Teleporting.

What about the PvE Part? When I think about it ...

----

Standard Channel (Original Silkroad Gameplay)
First Channel (PvP Channel)
Second Channel (Party Channel) - (Only Party Monsters Spawning)
Third Channel (Solo Channel) - (For those Players which want to play alone)
----

What do you think? Could this be possible?
Sounds like Cabal

Create a seperated database e.g. "SRO_Sync".
Add every channel use with an identifying ID to the database SRO_Sync, as well as every affected table by procedure executions with its Channel ID in another table.

Once the account attempts to log into a different channel, set it on hold and update the account with the stored tables, plus every other table that isn't updated by procedures; generate a new Channel ID - grant access once the update was successful.

(Speaking of what is currently possible with the vSRO files..) it's not possible to maintain the PvP mode ingame, the mode is handled by the client and not stored in the database, but you could use murder states instead or forced job states.
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Old   #1166
 
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Quote:
Originally Posted by IceAmStiel View Post
Sounds like Cabal

Create a seperated database e.g. "SRO_Sync".
Add every channel use with an identifying ID to the database SRO_Sync, as well as every affected table by procedure executions with its Channel ID in another table.

Once the account attempts to log into a different channel, set it on hold and update the account with the stored tables, plus every other table that isn't updated by procedures; generate a new Channel ID - grant access once the update was successful.

(Speaking of what is currently possible with the vSRO files..) it's not possible to maintain the PvP mode ingame, the mode is handled by the client and not stored in the database, but you could use murder states instead or forced job states.
****, you know everything do you? What about Models? ^^
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Old   #1167
 
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Quote:
Originally Posted by Lolill0 View Post
****, you know everything do you? What about Models? ^^
Ask perry 'bout the models, Caipi is all clueless when it comes to the client : )
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Old   #1168
 
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Originally Posted by IceAmStiel View Post
Ask perry 'bout the models, Caipi is all clueless when it comes to the client : )
Already did and ya, still learning with Blender. Guess it'll take some Weeks for a Model to success once I know how to use those Programs
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Old   #1169

 
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Quote:
Originally Posted by Lolill0 View Post
Already did and ya, still learning with Blender. Guess it'll take some Weeks for a Model to success once I know how to use those Programs
A week for 1 model = a month for 4 [mobs] or uniques so good luck with creating all those,
Gaymax has a good team ->>
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Old   #1170
 
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Quote:
Originally Posted by FL0wshY View Post
A week for 1 model = a month for 4 [mobs] or uniques so good luck with creating all those,
Gaymax has a good team ->>
I'm still new to Blender also in fact Joymax or "Gaymax" hired Peoples to make all that stuff. It's not like they hired Peoples which are not understanding such things from the beginning.

Even if it takes 1,2 or 3 Weeks for a simple Mob, the Goal is not to finish everything fast but the steps for successful Importing and making these Models work is my Goal ^^
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